Space Engineers

Space Engineers

Rotor Return Home - beta
23 Comments
Titan Nya 2 Sep, 2024 @ 2:38pm 
I didn't think about only 1 limit... I'm pretty rusty as I haven't played the game for a long time and came back recently to it :p
Well do what you think is the best for the mod as long as it don't crash/lag the game i'm ok with it :p
🅂🄸🅂🄺  [author] 2 Sep, 2024 @ 2:25pm 
It might work to set only a limit for the upper or the lower limit. When 1 limit is set, it will remember how many rotation/degrees it has done.

An optional return home speed option should be possible without creating conflicts.

For a direction option, it is more complicated than it sounds, at least when it should avoid running into loops. I have to think about it a bit more. Maybe an optional preferred direction option is a compromise. For situations where the home position could not be reached using the preferred direction, it will fall back to the default logic.
Titan Nya 2 Sep, 2024 @ 10:55am 
Well... for limits the problem is the rotating part is making full turns... Well it's your choice to add or not settings, i'll do with how it is for now :p
🅂🄸🅂🄺  [author] 2 Sep, 2024 @ 9:14am 
@Titan Nya
I'm not convinced about adding new settings — yet, but I will think about it.
You should be able to archive the desired direction by adding rotor limits. I believe I did it so it will respect rotor limits for its calculation of the return direction.
Titan Nya 2 Sep, 2024 @ 8:56am 
ok as other comment said about timer, need to check as my quick test was with rotors off and other rotor on, but I'd like if you could have a setting for return speed and return direction, I'm trying to have a ship with 2 rotating part in opposite direction and having a return to home then landing... Haven't finished the ship yet as my quick test about the unfinished rotating part are already quite heavy (torque on the ship) and hit some of other armor block (probably cause it's slope hitting an empty (for now) spot... I ran out of inspiration for today to continue working of this design and need to calculate how much of the things i need but so far this mod is great!
Sangrias 26 Mar, 2024 @ 2:20pm 
Das ist seltsam, im neuen Savegame wo ich potenzielle Mods hinzugefügt habe, macht der keine Probleme.
🅂🄸🅂🄺  [author] 26 Mar, 2024 @ 1:25pm 
VCZ Elevator v2.0 ist der Übeltäter.
Hier werden TerminalControls ausgeblendet. Wenn ich das richtig sehe versucht der Mod Author eigentlich nur seine Blocks anzupassen, aber es betrifft auch die anderen Mods.

Ich werde das in meiner Mod nicht fixen können.
Sangrias 26 Mar, 2024 @ 11:22am 
Habs jetzt mehrere Stunden versucht aber nichts gefunden. Hier mal die Welt https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3201986546
Wäre wirklich dankbar für Hilfe
🅂🄸🅂🄺  [author] 26 Mar, 2024 @ 12:11am 
Alle mods die neue TerminalControls (Buttons, slider, switches, checkboxen, etc) hinzufügen oder entfernen.
Du kannst auch gerne neue Welt hochladen, dann kann ich mir das selber anschauen.
Sangrias 25 Mar, 2024 @ 2:25pm 
Ich habe jetzt einen neuen Spielstand angelegt mit Rotor return home als erstes und nach und nach evtl. mögliche Mods hinzugefügt. Ohne Erfolg.
Was fällt den alles unter Terminalsteuerung ngenau?
🅂🄸🅂🄺  [author] 24 Mar, 2024 @ 1:06pm 
Bei skriptbasierten Mods spielt die Reihenfolge keine Rolle.
Es müsste eine Mod sein, die etwas mit Terminalsteuerungen zu tun hat
Sangrias 24 Mar, 2024 @ 12:13pm 
Mod alleine funktioniert.
Sangrias 24 Mar, 2024 @ 12:06pm 
Ne Menge^^.
Aber keinen der hier Probleme machen dürfte. Änderung der Modreihenfolge bringt auch nichts.
🅂🄸🅂🄺  [author] 24 Mar, 2024 @ 11:06am 
Bisher nicht, was für mods nutzt du denn noch?
Sangrias 24 Mar, 2024 @ 10:46am 
Ich bekomme dcn Button nicht angezeigt, egal welchen Advanced Rotor ich verwende.
Irgendwelche Modkonflikte bekannt?
Saverly 24 Feb, 2024 @ 6:41am 
Firstly, thanks for the quick response. Yeah, I builded them from the beginning and now it is like you said. So I must have missed something. Thanks mate:steamthumbsup:
🅂🄸🅂🄺  [author] 24 Feb, 2024 @ 6:06am 
The button should only disable when either the block is off, rotor lock is on or the rotor part is not attached.
When the button is disabled also the terminal action is disabled, that's why you cannot select this option in a timer.

Can you check if the first rotor is enabled, rotor lock is off and so on?
Saverly 24 Feb, 2024 @ 5:35am 
Hi, I noticed when I place a rotor on a rotor then the first rotor "Return to Home" button is greyed out and I cant select this Option in a Timer or so.
I try to build a solar panel following the sun, and if the sun is gone, the rotors shall go in there "home position".

I used advanced rotors
🅂🄸🅂🄺  [author] 24 Feb, 2024 @ 12:05am 
Yes, it should list all the options, when something is missing, please let me know.
hotdogbun64 23 Feb, 2024 @ 10:20pm 
Can this be utilized with timers? This is genius!!
🅂🄸🅂🄺  [author] 20 Feb, 2024 @ 9:18am 
Thanks, I'm glad you like it
Kreiru 20 Feb, 2024 @ 6:54am 
good mod
🅂🄸🅂🄺  [author] 29 Jan, 2024 @ 8:49am 
small update
* add another property to indicate if the rotor is returning to home position