Arma 3
JCA - M115A3
79 Comments
Grave  [author] 22 Jun @ 4:09am 
@[TDAR-7] SGT SendoNinja we considered it but are now focused on European weapons for the next stages of jca, it's not impossible but unlikely we do either of the sniper rifles you mentioned
[TDAR-7] SGT SendoNinja 21 Jun @ 10:45pm 
Anyway you could possible do a M24 or even M40A5
S4IT4M4 17 Mar @ 6:55pm 
Sniper espetacular.:steamthumbsup:
Grave  [author] 3 Feb @ 7:36am 
@Kokujo good to know :)
Kokujo 3 Feb @ 6:15am 
@Grave I still using it btw.
and it work like a charm lol
Grave  [author] 3 Feb @ 6:05am 
@Kokujo that mod is *VERY* old, unsupported these days, thought it was hella broken
Kokujo 3 Feb @ 5:58am 
@Grave Yahh that is why I am asking for you to do it.
It would be really cool if you added it to your "JCA - M320 LRR Enhanced Patch"
Grave  [author] 3 Feb @ 5:48am 
@Kokujo ah sorry forgot about the RHS thing, Yeah JCA exists because we hated how so many mods had *massive* downloads for basic stuff. its why there isnt muych clutter in JCA
Kokujo 3 Feb @ 5:45am 
@Grave aha i see. thank you. they use RHS animation sync with M320
but i don't like RHS cuz it has too much space for me
Grave  [author] 3 Feb @ 5:26am 
@Kokujo Hello, this anim wont sync with the M320 i dont think, but there is a mod to add a bolt animation! not mind but its out there. i am unsure of the name though. :)
Kokujo 3 Feb @ 5:23am 
OMG please add this animation to M320 LRR
it look clean
Grave  [author] 24 Nov, 2024 @ 5:59am 
@EvilBrownie aye for things like that i tend to fix them ASAP
EvilBrownie 24 Nov, 2024 @ 5:44am 
Indeed it is. Many thanks on the speedy fix.
Grave  [author] 24 Nov, 2024 @ 5:20am 
@EvilBrownie should be fixed now
EvilBrownie 24 Nov, 2024 @ 4:36am 
On current version (tested with just CBA alongside this), the bipod model is missing/not being located properly and isn't loaded.
Grave  [author] 12 Oct, 2024 @ 5:02am 
@Mareusz_R I no longer do soft ace compact as a fella in the E22 discord just makes full ace Co. Pats now. As for. The tws, no clue with yer issue. I stopped. Aceco. Pat. Myself because it took time and I didn't. Really knowhow to work with it anyway
Mateusz_R 11 Oct, 2024 @ 8:21pm 
A very impressive work on the AMW. It's quickly becoming my favourite sniper rifle mod.

I have an incompat report: when ACE Scopes module is enabled, the actual zero range of the TWS scope is skewed massively upwards and does not correspond to the rangecard's or AtragMX's displayed value of zero distance. Doesn't matter if ACE's Overwrite Zero Distance or Correct Zeroing options are enabled or not, the moment you enable ACE Scopes the rifle begins greatly overshooting the target. Observed with bullet tracing on at claimed zero ranges.

Hope you will have a chance to address the compat issue. For those of us who ACE specifically for sniping. Cheers.
Grave  [author] 3 Sep, 2024 @ 9:52am 
@50.0346° N, 19.1758° E the gun case is made out of two lids from the rugged portable cabinets, the bipod was just animated that way default when i took the screenshot.
50°02'05.1"N 19°10'33.0"E 3 Sep, 2024 @ 9:03am 
how tf did you make the gun case and bipod deploy in the thumbnail
他妈的王八蛋 26 May, 2024 @ 1:27am 
how much range is one notch on the HPPO
Grave  [author] 9 May, 2024 @ 11:39am 
@chris JCA is not designed with ACE or 3CB in mind, errors are somewhat expected when running mods with this one, I am a bit to busy to make a full ACE compat
chris 9 May, 2024 @ 10:48am 
Hi for some reason, with ace, the rangecard shows that the effective range is 1400~ meters but when I use 3cb Version of the exact same firearm it can go up to 2200-2500
Blurry Fox 31 Mar, 2024 @ 3:30pm 
okay thank you
Grave  [author] 31 Mar, 2024 @ 3:28pm 
@Blurry Fox mo idea why vilehud may do that, you would probabbly have to ask him about it
Blurry Fox 31 Mar, 2024 @ 2:35pm 
when you aim using the sniper scope is like a image of the reticle that dissapears
Grave  [author] 31 Mar, 2024 @ 4:26am 
@Blurry Fox elaborate
Blurry Fox 30 Mar, 2024 @ 8:13pm 
the sniper sights becomes invisibke
Grave  [author] 30 Mar, 2024 @ 7:58pm 
@Blurry Fox how exactly is this not compatible?
Blurry Fox 30 Mar, 2024 @ 5:19pm 
the mod that disables hud the sights disapear when is activated thank you for answering
Grave  [author] 30 Mar, 2024 @ 4:50pm 
@Blurry Fox the fuck is that
Blurry Fox 30 Mar, 2024 @ 1:23pm 
can you make it work with vile hud?
Grave  [author] 25 Mar, 2024 @ 8:17am 
@Greeny™. this would be something the Greenmag has to deal with, as i have no idea how their functions work. my weapons are designed to match base game so if there is a comparability issue it would be something on their end. it would be best to report it there.
Greeny 25 Mar, 2024 @ 7:46am 
GreenMag (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2352603233)
Is a mod that adds the ability to refill empty magazines, we use it in the unit I am in. it allows people to carry additional ammunition but without the ability to just keep shooting.

Your mod works with it but when empty magazines get dragged from the gun into the bag while the inventory is open the magazine de-spawns. I need to check if that happens without GreenMag enabled but it would be nice to retain the empty magazines to be compatible with the mod
Grave  [author] 25 Mar, 2024 @ 6:51am 
@Greeny™.whats greenmag?
Greeny 25 Mar, 2024 @ 3:13am 
it works perfectly fine when reloading normally (press the reload button) and you get an empty mag however if you pull it out from inventory into the bag it vanishes
Greeny 25 Mar, 2024 @ 3:07am 
first of all: great mod I really do like it.

When you pull out the magazine if it's empty into a bag while running the mod: "greenmag" it disappears and cannot be reloaded. uncertain if it is a mod issue or a greenmag compatability issue
Grave  [author] 20 Mar, 2024 @ 4:57am 
@Quake. sorry but no, what you see is what you get with the M115 from JCA, some attachments or such may be added but not another version of the rifle
Quake. 20 Mar, 2024 @ 4:25am 
Hi Grave, silly question maybe: do you think you would ever make a version of the AWS (Integrally Suppressed L115)? It's a very cool gun that I've always wanted to integrate into my unit, but there's never really been a brilliant model of one in game...
Grave  [author] 19 Mar, 2024 @ 3:57pm 
@†omarator no i did not, i have modified it quite a bit to look a bit more to the point, but otherwise my work is mostly materials, textures and configs. I just like to make things look somewhat correct to life rather than hollywood so that might be why it looks the way it does to you
†omarator 19 Mar, 2024 @ 3:41pm 
idk if this weird thing to ask , but did u made this model urself? asking 'cause look of it - for me lacking other definitions -is so unusually irl-like. i served with it for almost a year, with similar scope with same top-mounted IR/ranger but idk just as for me the very look of this model is more believable than in other games i saw it
Korpie 16 Feb, 2024 @ 5:28pm 
@Grave that's an AWPfully helpful description, thank you for furthering my understanding.
✠ DFSpecter 16 Feb, 2024 @ 11:32am 
Now that I think about it, yeah, that makes sense. :steamthumbsup:
Grave  [author] 16 Feb, 2024 @ 11:11am 
@✠ DFSpecter fool, you have fallen for one of the classic blunders. this is an AWM - Arctic warfare magnum, the counter-strike one is an AWP - arctic warfare police. Difference is mostly in chambering
✠ DFSpecter 16 Feb, 2024 @ 10:58am 
Is it wrong that my only knowledge about this weapon's existence comes from Counter Strike?

I say this partially as a joke, but at my own expense in this case. lol
Grave  [author] 10 Feb, 2024 @ 3:41am 
@Jonny Cross they are longer, since the mag is reloaded with palm to the bottom, it would clip
Jonny Cross 10 Feb, 2024 @ 12:55am 
From what I remember of our weapons, the magazines didn't look that much different from your own.
Grave  [author] 7 Feb, 2024 @ 4:17am 
@Jonny Cross due to how the reload anim is, no, the hand would clip into larger magazines
Jonny Cross 7 Feb, 2024 @ 3:36am 
Any chance for 10 round magazines, we had them for our L115A3 in 2010 Afghanistan.
Nightheaven 4 Feb, 2024 @ 3:10am 
Well, maybe I missed something. Gotta check it again later. Thanks anyway.
Grave  [author] 4 Feb, 2024 @ 3:01am 
@Nighthaven Ai seemed to have no issue using it in testing