Total War: WARHAMMER III

Total War: WARHAMMER III

Warband Upgrades for Radious
187 Comments
Jinji Kikko 19 Jul @ 6:35pm 
hi bro,found it crashed with Warband Cross Race & RoR Warband Upgrade(All factions)Ver 6.2.:steamsad:
Last of the Romans  [author] 13 Jul @ 8:03am 
Sorry for the delay

Khorne Update:

-added Slaughterbrutes as an upgrade to Aspiring Champions (because the lore mentions Champions control the brutes)

-added Bloodbeasts as an upgrade to Khorne Spawn

-added Skullreapers as an upgrade to Khorne Warriors

-added Wrathmongers as an upgrade to Skullreapers

-completely rearranged Khorne's tree


I had trouble testing these, so let me know if anyone finds anything out of place.

Also, I didn't see anywhere to add Khorngors, so let me know if they should be added.
BearArse 4 Jul @ 8:08pm 
FUCK YEAH! Update!
Jinji Kikko 4 Jul @ 7:57pm 
update? hurray:steamhappy:
Last of the Romans  [author] 4 Jul @ 11:56am 
The Khorne update should be tomorrow
BearArse 2 Jul @ 2:40pm 
@Last of the Romans sounds good man. Looking forward to it.
Last of the Romans  [author] 1 Jul @ 3:36am 
@BearArse

I'll see if I can get one out in the next ~3 days
BearArse 30 Jun @ 8:03pm 
@Last of the Romans hows the update coming along?
blitzkriger 28 Jun @ 10:53am 
worth the wait
Last of the Romans  [author] 28 Jun @ 7:34am 
Unfortunately that means we will have to wait until Radious updates as fixing it would require a lot of time and effort that would quickly be made moot when that update comes out anyway.
blitzkriger 28 Jun @ 5:25am 
so i put it in between the hotfix and the main pack it works but got weird stutters
blitzkriger 28 Jun @ 4:48am 
dame well thanks anyway
Last of the Romans  [author] 28 Jun @ 3:13am 
Yeah the hotfix is currently required for Radious
blitzkriger 28 Jun @ 1:23am 
only when this mod is active, if i just need to move the order or wait for the radious hot fix to become official then i will feel dumb
blitzkriger 28 Jun @ 1:20am 
love the mod roman, but i get this issue
the first invalid record is wh_main_anc_enchanted_item_the_croen_of_sorcerywh_main_effect_ancillary_crown_of_sorcery in table ancillary_to_effects_table and pack file Radious_WH3_Mod_Parst.pak
idk how to fix this
Last of the Romans  [author] 26 Jun @ 5:52am 
I lean more on the side of allowing as many upgrades as makes sense. So, no skeletal archer to giant scorpion or anything that doesn't seem possible, but I'm willing to include most else.

I can look into the issues with Tomb Kings and Empire in the next few days I believe
Puddles404 26 Jun @ 1:24am 
Design is entirely up to @LotR now, i don't have any input into it since the great Discord Tantrum of 2024
80老登动如脱兔 25 Jun @ 2:11am 
@Puddles404 Thank you for replying to my question. Does "mostly moot now" mean that these issues are no longer important in the current version, or do you and LotR have a solution for them in the final version of TWWH3 in the future?
Aldermain 21 Jun @ 7:38pm 
@Last of the Romans I didn't check too thoroughly but I'll give you a more comprehensive description once I play with the mod again. From what I remember it was something about upgrading/downgrading Skeleton chariots (both variants), Horse archers, and Nehekhara horsemen. Specifically that for some I couldn't upgrade/downgrade where I thought the tree was trying to let me.
Puddles404 16 Jun @ 1:17am 
Some of those issues @80老登动如脱兔 were from initial design discussions/choices with upgrade paths between myself and LotR, mostly moot now
80老登动如脱兔 15 Jun @ 9:56am 
These are some of the problems I encountered when playing your mod. If you feel offended, please don't be upset. I like your mod very much. It realizes what I have always wanted to do in the Previous Total War: WARHAMMER games, which is to lead my initial legion all the way to the most powerful army. Since English is not my first language, my opinions may sound a bit ambiguous. If you are attacked by my language, I assure you that it is not my intention.Finally, I look forward to your mod updates. I salute you mod authors. I wish you a nice day.:steamthumbsup:
80老登动如脱兔 15 Jun @ 9:56am 
First of all Mr.Last of the Romans i love your mod.Every time I use radious mod, I can't do without it.But when I was playing the Empire, I noticed that there were some advanced infantry units in the Empire can't use Warband Upgrades to upgrade,This makes me curious after all A unite of Handgunner can be upgraded all the way to the Von Blucher's Sharpshooters and Imperial Engineers (Repeating Rifles or Grenade Launchers) why can't Empire Swordsman upgrad to the Dismounted Knights of the Blazing Sun (Swords or Halberds).There are also some other low-level Imperial infantry units that did not appear in Warband Upgrades for Radious too like Death's Heads Drakwalds unite and Knights of the Black Rose. So I want to ask if this is because you don't want the empire to become too powerful in the game for balance reasons?Or is this part of the mod not yet completed? If so, do you intend to add this content in future updates?
Sir-Psych0o 10 Jun @ 3:12pm 
Are there any plans for a compatibility patch with the mod More Warband Upgrades for Warriors of Chaos?
BearArse 6 Jun @ 9:30pm 
You working on them updates I see. Good to see you online again @Last of the Romans
Last of the Romans  [author] 5 Jun @ 2:58pm 
@Aldermain Could you be more specific please?
Aldermain 5 Jun @ 5:37am 
I don't know if its intentional but there's some weirdness with upgrading/downgrading chariots and nehekara horsemen.
Last of the Romans  [author] 30 May @ 8:57pm 
@Abrantes de Metelo Are you sure you have the required technology to upgrade them? Belakor has tech-locks on his tree
Last of the Romans  [author] 30 May @ 8:45am 
@Abrantes de Metelo I'll have a look soon
Abrantes de Metelo 3 May @ 8:27pm 
Hello, i´m playing as Belakor, and i´m having issues upgrading some units, for example upgrading the undivided chaos warrios into chaos warriors of khorne, it doesnt let me upgrade any more than that, it stays stuck can´t even turn them back normla, or make them higher tier. Is there any way for this issue to be resolved? Can you look into it? @Last of the Romans
Last of the Romans  [author] 2 Apr @ 8:27pm 
@Djf0909 This mod is functional with the latest patch although it needs a few tweaks and additions

@livingkills that is because Nakai's units are distinct from the other Lizardmen units and if I try to add them in, it will become very crowded. I might have a workaround in the future

@Dark Hunter I'll look into them
Dark Hunter 31 Mar @ 7:44am 
I personally would like when anger-monger and scull-cutter units from omens of destruction would be in the khorne upgrades. For example Valkya cannot biuld them.
livingkills 28 Mar @ 6:32pm 
noticed that as nakai (unsure if just him) i cant upgrade kroxigors in any way, not sure if this is intended or not
Djf0909 28 Mar @ 2:25pm 
Does this work for the newest version?
Last of the Romans  [author] 2 Mar @ 11:14am 
@OfficePins I haven't added them yet due to lore reasons
OfficePins 2 Mar @ 8:25am 
Are high elf dragons supposed to be upgradeable? They don't show up anywhere
伪帝的走狗 3 Feb @ 3:35am 
Thanks very much!:steamhappy: Actually,before asking this question,I had tried using MOD1 or MOD2 ,but it seems that there are more conflict as they can't work together normally.of course it should be my duty to resolve it.Anyway,thank you for your generous help.
Last of the Romans  [author] 3 Feb @ 12:22am 
@伪帝的走狗 In db/unit_upgrade_group_ui_infos_tables you will either have to create your own category or you could use MOD1 or MOD2
伪帝的走狗 2 Feb @ 6:52am 
Hello,Last of the Romans,I am creator of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405160952 .I've seen your message and intend to follow it .I have to ask for your forgiveness because I'm not clear about what exactly "类别" in your message refers to?Would u mind tell me more about it and I would be very graceful for it.:steamhappy:
BearArse 20 Jan @ 12:04pm 
Hell yeah mod updated. For some reason TW launcher shows its still outdated though
@DragonKK 这不废话吗,原版战帮跟大修Mod适配版的肯定不兼容的
Last of the Romans  [author] 17 Jan @ 4:32pm 
@煞神血源 告诉作者将类别更改为自定义类别。
Last of the Romans  [author] 16 Jan @ 6:33pm 
Updated for the Greenskin DLC

-Added Black Orcs with Shields (and had to rearrange everything)

-Added a Squig tree

-Added a Spider tree (just regular to flinger)
BearArse 10 Jan @ 7:26pm 
Hell yeah dude, a gentlemen and scholar for updating and making this mod for us to use. We're very gracious for the efforts and dedication. Thanks my dude.
Last of the Romans  [author] 10 Jan @ 5:02am 
I also made the SFO version of this mod. That one needs to be updated for the previous DLC (partly complete). When that's done, I will alternate between the two mods and release 3 updates each.

It's funny though as I don't play SFO or Radious most times (I play Immortal Empire Expanded Vanilla+ with all the faction mods)
BearArse 10 Jan @ 3:35am 
Yeah it does work for sure. But we'll await your return to update my dude.
Last of the Romans  [author] 8 Jan @ 9:07pm 
The mod works for those wondering.

I have to take care of some things before I can return to update this mod
andjca2000 4 Jan @ 7:42pm 
Woo, thanks for coming back! Looking forward to upgrading my roaming dwarves
BearArse 31 Dec, 2024 @ 7:21pm 
Hell yeah dude. Looking forward to an update soon
Last of the Romans  [author] 31 Dec, 2024 @ 12:13am 
Sorry, was gone for a bit, but should be able to re-access this soon