Arma 3
[SP] Bastion Gambit
36 Comments
kfclover  [author] 28 Jun @ 7:16pm 
no ;(
g0rbag 28 Jun @ 10:43am 
Are there others in this Red Storm Rising series?
z4driver 19 Mar @ 1:17pm 
Another good one! Thanks
kfclover  [author] 19 Jan @ 8:32pm 
reshade
Meast_ 14 Jan @ 3:29am 
What filters/mods do you use for these photos? They look amazing!
Komodo 16 Aug, 2024 @ 5:57pm 
fun mission
i think 1 TOW wasn't enough since it had only 6 shots, maybe if multiple launchers the armor assault would be manageable, friendly AI armor can be a bit "special"

The exfil heli crashed since it was flying very low but reloading solved it

ty kfclover, hope u make more like these, hella fun
PaweU 9 Jul, 2024 @ 10:49am 
we need more cool scenarios like this
kfclover  [author] 9 Mar, 2024 @ 5:42pm 
yes.
Mobinin Diki 9 Mar, 2024 @ 10:20am 
still working ?
kfclover  [author] 15 Feb, 2024 @ 3:54am 
unfortunately, no. No slots for 2 players unfortunately, or else half of the scenario will break
TakeoverAsh900 14 Feb, 2024 @ 8:24pm 
hey man would it be possible to play your missions co op with just like 2 people? i know your missions say sp but would like to ask anyway
kfclover  [author] 10 Feb, 2024 @ 6:50pm 
that's the plan!
The airborne Hedgehog 10 Feb, 2024 @ 10:00am 
love the CW setting...I think it should be exploited more.
Hope you'll make an entire campaign with this setting!
Lucky 5 Feb, 2024 @ 2:07am 
I LOVE It! Please add more missions of RSR
bboy 4 Feb, 2024 @ 4:44am 
Good mission, thank you for this one!
kfclover  [author] 2 Feb, 2024 @ 6:27pm 
i am planning on making a Warsaw Pact mission, but it'll lack stuff like voicelines....
Tundra 2 Feb, 2024 @ 5:09pm 
Can you play as the good guys?
kfclover  [author] 1 Feb, 2024 @ 2:38pm 
it's supposed to trigger when all enemy vehicles are destroyed, not units. Maybe somehow there was a single AI vehicle that just ran away
zahl 1 Feb, 2024 @ 8:12am 
The mission didn't end for me as well (got some AI mods on but nothing that *should* break triggers, so I guess a tank driver was hiding somewhere)
But that's pretty much the only flaw I could find. Really nice and straight-to-the-point mission! Can't wait to see what else you'll do with the RSR lore
kfclover  [author] 31 Jan, 2024 @ 8:26pm 
Yes
hampter 31 Jan, 2024 @ 5:07pm 
Is there an end mission trigger?
Piedrø 31 Jan, 2024 @ 9:42am 
got it working, propably some mod issue.
kfclover  [author] 30 Jan, 2024 @ 2:50pm 
What is the error message?
Piedrø 30 Jan, 2024 @ 11:43am 
can't play. just gives me a error message
lkubacki10 30 Jan, 2024 @ 3:46am 
i cant get it to work it dosent let me play
[9RT]V®M®F® 29 Jan, 2024 @ 8:19am 
Red Army!
kfclover  [author] 29 Jan, 2024 @ 5:58am 
Fixed!
kfclover  [author] 29 Jan, 2024 @ 4:32am 
that was a massive oversight that I forgot to add yesterday. Thank you!
honger 29 Jan, 2024 @ 4:03am 
I'd recommend changing the completion condition to check for destroyed vehicles instead of groups in the defending task, because friendlies engaged the enemy almost right on their starting ground and did not pursue them (I guess there were supposed to be some pursuers but they were tank crewmen running on foot as their vehicles were destroyed), so I had to run down there myself and kill the remaining grunts and dismounts.
kfclover  [author] 29 Jan, 2024 @ 2:02am 
Fixed the difficulty! read more on the change notes.
kfclover  [author] 28 Jan, 2024 @ 6:48pm 
No
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 28 Jan, 2024 @ 6:31pm 
Is Contact DLC required?
kfclover  [author] 28 Jan, 2024 @ 2:31pm 
Thank you for the feedback! Might add more enemy units in the town, and a few more garrisons.
liambaker14 28 Jan, 2024 @ 11:27am 
Another fun, amazing mission from yourself :) thank you sir
onestar 28 Jan, 2024 @ 10:26am 
8 minutes and I'm no gaming assassin. Might be just too much friendly AI powering through everything. But of course it's good stuff, back to back playing with the next missions would fix that.
Beerman_AUT 28 Jan, 2024 @ 9:21am 
Good but very short