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Regarding WH1's music, I meant that, for example, when starting as Markus Wulfhart in WH2, we get music from WH1, which closely resembles this track https://youtu.be/hwc1-qpmZ38?si=yGJWdHBgqe6uoCvq . In WH3, a similar but not identical track might play in the same campaign, and it's not always the same.
If I understand correctly, the developers of WH3 created a lot of new music and added it to the rotation of track playback. The music from WH1 carried over into WH2, for which they only created new music for the new races (Skaven, Elves, etc.), but in WH3, they took a different approach.
I hope you understand what I mean.
https://tw-modding.com/wiki/Main_Page
@xan I'll update the mod this weekend.
Besides that, WH3 not only lacks music from the previous games, but something else that few people notice—the main menu music is broken. In WH2, each DLC had a unique theme in the main menu, but in WH3, changing the background in the main menu doesn’t change the music. people paid for this.
The thing with modding is anything is possible. It just depends on how much work a person is willing to throw at it. I personally won’t touch music with a ten foot pole unless it’s for like COU, Nippon, Hung, or any other project I’m personally involved with. Especially vanilla music for a vanilla culture. I just lack any passion to drive the amount of work it would take. But that doesn’t mean someone else won’t want to.
From Runcher error log
Do you know where the file/settings are which turn off battle sounds and voices in slow or fast mode? I really want them on, and I don't care if it sounds weird
They function a lot like wood elves in terms of units with a mix of high resistance tanks and low armour damage dealers.
With the custom audio it feels like a legitimate dlc.
Sadly the murder queen got murdered early so i won't get to hear her in my campaign :c