Project Zomboid

Project Zomboid

Literacy Skill
53 Comments
TheKoris68 27 Dec, 2024 @ 2:57pm 
b42?
gNecrOz 7 Nov, 2024 @ 4:15pm 
Also, for some reason this mod and Gyde's Trait Magazines seem to be incompatible, as per Gyde? they are looking into it themselves, but I am also dropping it here too just in case there is something that could be done on this end or communication to help them play nice together. Love the Mod though very fun and interesting to use when I am playing with a good bit of other Dynamic Trait mods.
Hans-Landa 24 Oct, 2024 @ 5:41pm 
For some reason this mod breaks the Exp Recovery mod even if i load his last after yours, basically the exp is never recovered as long as i have literacy enabled, the moment i disabled your mod and re-read the original book i gained the missing exp.
Could you check what might be causing incompatibility because i like both mods and i really don't want to pick one over the other.
Mustang 25 Aug, 2024 @ 9:36am 
IF so , can you please add an option to tweaks some settings in server settings (like the speed and what the system offers in general)
Mustang 25 Aug, 2024 @ 9:15am 
For some reason my character now reads the books much slower even with Level 7 + Fast Reader (i also use plenty of book mods like : More Skill Books / Trait Litterature and More / Extra Books Plus and Cat Reading books. (before installing this mod i was reading the books much faster
tomato_bob 10 Aug, 2024 @ 11:31am 
does this mod work on existing saves? downloaded the mod and enabled it in the in-game mod section, but when I booted my existing save nothing was different
Brekkik 31 Jul, 2024 @ 3:36am 
Hi! I really like the idea of this mod and am using it in my current game. I'm using another mod that adds the various other skill books that aren't included in the base game, so in the sandbox options, I clicked the checkboxes next to all the skill book options except Literacy Books, but but the other skill books are still showing up in my game. I'm using a mod that lets you select sandbox options midgame, so I was able to grab a screenshot to show you. I'll also add that your mod was added to a new game, not mid-playthrough if that helps any. Click here for the screenshot. [imgur.com]
ihavefuzzylogic 27 Jun, 2024 @ 7:00am 
I added the mod mid game and started at level 7. When I read an 8 page magazine it took between 30 mins to an hour in game. Is that normal or do I have some kind of conflict? I mean a 220 page book will take days to read.
My Life Glorped Up 24 May, 2024 @ 6:00am 
Does sitting on a chair with True Actions provide the same reading bonus as sitting on the floor?
Wolf401 14 May, 2024 @ 3:52am 
the mod is really good, it works with just about everything, even dynamic traits, though a small issue i have, and this is not a huge thing, i'd prefer the literacy skill being bunched up with the crafting skills but thats just me. (i understand putting it in passive since base is lvl 5)
i haven't had any problems with the mod so its a shame not too many people know its been updated and everything, it doesn't mix with every playthrough and every playstyle obviously but it really is good, thank you moon!
King Smidgens 21 Apr, 2024 @ 10:27pm 
It's probably pretty unusual for somebody to change the EXP multi. Maybe less common still to even have XP multiplier apply to passives. I decreased XP gain for myself and noticed I started at like 2 1/2 with Slow Reader instead of the expected 3.

Seems like finding the literacy book itself absolutely power-levels the skill though either way.

Good mod.
Moon/Void Slime  [author] 21 Apr, 2024 @ 9:51am 
hmmm, didn't think of that.

So the way to do passive skills atm is kinda jank. There is no way to have it naturally start at 5 after character creation. It will at most start at level 3.

So I have to remove all exp and levels to make sure the player is at 0, then count up the traits/professions the player has to get what level they should be at. Finally I have to apply enough exp to get the player to the right level. It's why you always get the "level up sound" with this mod and making a new character.
King Smidgens 20 Apr, 2024 @ 8:13pm 
Since it's a Passive skill, it's impacted by the "XP Multiplier Affects Passive Skills" option, but it does so at character creation as well. Since the mod seems to possibly GRANT EXP when your char is made this could result in lower or higher Literacy than you *should* start with.

Other than it making you start higher/lower you could offset this by just changing the XP per page, or something, though.
tilarium 19 Apr, 2024 @ 8:50am 
Elastic Toad World and Single Obtuse Teenagers Only?
rawgu 19 Apr, 2024 @ 8:48am 
Does this work correctly with ETW and SOTO?
Moon/Void Slime  [author] 11 Apr, 2024 @ 9:16am 
okay, will look into it.
Jaxx - pshoooo 10 Apr, 2024 @ 3:46pm 
can confirm this is pretty good, possibility of getting compatibility with Retroactive Skill Books? only incompatibility i've been able to ascertain in play, it doesn't function properly with this.
Jaxx - pshoooo 6 Apr, 2024 @ 2:32pm 
this is a pretty sick concept actually, gonna try this out
Archadies Leafwalker 3 Mar, 2024 @ 6:03am 
Hey, I have another question. Will this work with the pantry packing mod like Albions (I think thats the right name) literacy mod does? Or would you need to contact that mods creator i order to make a plug in that would allow you to pack up the books from this mod? Or did you incorporate some sort of book packing feature into this? (ok, more like three questios in one. lol. Sorry to be a pain in the neck. :steamhappy: :praisesun: ).
Moon/Void Slime  [author] 22 Feb, 2024 @ 9:29am 
i'll look into it more specifically! Ty
John Columbo 21 Feb, 2024 @ 12:46pm 
I tried removing a few other literature/trait mods (that I wasn't really using anyway), and that seems to have sorted the Illiteracy problem. Not sure which mod was the culprit, but here's the ones I removed, if that's any help.

An Exhilaratingly Organized Literature Mod
Bef's Professions and Traits
Descriptive Tooltips for Skill Levels
More Description for Traits [41.78]
Moon/Void Slime  [author] 20 Feb, 2024 @ 5:02pm 
@Balance: public or private server? I wouldn't mind hopping on and checking it out of it was a public one.
Moon/Void Slime  [author] 20 Feb, 2024 @ 5:00pm 
I just added a new image to the mod as proof of it working.

I booted up a save just now and picked Illiterate. It is in fact working for me. So you have a conflict between mods somewhere.
Moon/Void Slime  [author] 20 Feb, 2024 @ 4:50pm 
hmmm, I think there is a conflict somewhere.

You shouldn't be able to pick both slow reader and Illiterate together.
tilarium 20 Feb, 2024 @ 2:42pm 
Ah, ok. Yes, you seem to be correct there. That does sound like a bug.
John Columbo 20 Feb, 2024 @ 2:07pm 
Didn't it say that you can still read with Illiterate, but at a greatly reduced speed? Or I'm I not understanding this right? Either way, Illiterate set Literacy to 0, so I just figured that Slow Reader (-2) and Slow Learner (-1) were now just free points. I was probably wrong...
tilarium 20 Feb, 2024 @ 1:39pm 
What would be the conflict? You picked illiterate so obviously you can't read. Being able to pick slow reader just seems weird, but hey, free points. Having Slow Learner though is really going to stunt you because you can't read to get the skill boosts from the books.
John Columbo 20 Feb, 2024 @ 1:36pm 
So, I picked the Illiterate trait, but the option to Read was disabled in red. (With a "You're Illiterate" tooltip.) Not sure if it's a mod conflict, or if picking the "Illiterate", "Slow Reader", and "Slow Learner" traits somehow made me triple illiterate...
Balance 11 Feb, 2024 @ 8:13pm 
Seems to work perfectly with all literature mods I am running, small annoyance when paired with Snake's Modpack (Le Gourmet) the 'old magazines' that only give -5 stress -5 boredom reduction are not assigned any pages so it remains 0/0 making it unreadable. However everything else works seamlessly and does not significantly impact game-play.
suzinistherealjuno 6 Feb, 2024 @ 6:28pm 
"You can now read with Illterate, but have fun leveling from 0."
It was one of the easiest things I've ever done
also great mod, there's a few like it and i wish someone would just combine all of them because they all have good things about them
Skapman 3 Feb, 2024 @ 9:39pm 
@WaKKO151 yeah, you just start at 0 with illiterate
WaKKO151 2 Feb, 2024 @ 9:50pm 
does this mod add the ability to learn to read?
WaKKO151 2 Feb, 2024 @ 9:49pm 
well this just replaced a bunch of mods in my line up. thank you.
Moon/Void Slime  [author] 2 Feb, 2024 @ 4:56am 
this mod contains skillbooks from that mod also in this one. That said, if you really want to use that mod over this one, just turn off the skill books in the sandbox settings for this mod.
Archadies Leafwalker 2 Feb, 2024 @ 4:49am 
Does this conflict with anything like Little Yoschi at all? I've been thinking of changing up my mod list for a bit of change and this might work nicely. :) :praisesun:
Poltergeist 1 Feb, 2024 @ 7:38pm 
welcome back
Moon/Void Slime  [author] 31 Jan, 2024 @ 6:28pm 
I will need to edit the description to include that. Sorry about that. This mod also has a config option for EXP gain, if you think it's too fast or too slow.
Balance 31 Jan, 2024 @ 5:13pm 
Cheers! Thanks for the reply, sorry didn't see it mentioned after reading the description. Loved albion's and I think this is an awesome set of changes that I greatly prefer!
Moon/Void Slime  [author] 31 Jan, 2024 @ 4:52pm 
Yes, there are sandbox options to turn off categories of skill books.
Balance 31 Jan, 2024 @ 4:44pm 
Are the skill books for every skill toggle-able?
Love everything about the mod but combat/agility skills don't need a multiplier on my server but everything else would be a massive W.
Shadow 31 Jan, 2024 @ 3:30pm 
just a question was this a mod of yours? cause i remember it being on workshop i think months or at least a year ago when it was suddently removed for no reason.
RagingLoony 31 Jan, 2024 @ 4:47am 
Yeah the not disappearing is a feature of NL because they become re-readable, I was just saying that they dont disappear like vanilla or turn into "used literature/torn book etc" (littering). Just trying to help narrow it down a bit, have turned NL off for the time being as I'd much rather have your mod, it have nice little features the other Literacy mod doesn't. Would love to see compatibility added in future though
Moon/Void Slime  [author] 31 Jan, 2024 @ 4:21am 
So just testing Finn's named Literature alone, books aren't meant to vanish when read. However the amount of stats they heal decrease. I'll see about poking chuckleberry on discord to see what's going on exactly between the two mods and if there is a way to fix it.

It might need to be a separate mod to bridge the gap, might not need to be.
RagingLoony 31 Jan, 2024 @ 4:16am 
Hmm. I'm using Dynamic Traits mod, that might be causing the literacy level issue, but it doesn't happen when I dont have NL active. Dynamic Traits is the only one off the top of my head I can think of that would cause the issue. Will re-activate it and try again and see what happens
Moon/Void Slime  [author] 31 Jan, 2024 @ 4:06am 
So from my tests, all one on a fresh save.

With Finn's named Literature mod Loaded first and Better Literacy loaded second
- Spawned with literacy level 5
- all of the randomly generated books however have 8 pages (as you said)
- they dont vanish when read

when I load it in the opposite way, same thing happens

When I test with the mod (more books!) just to see if this is an issue with this mod's functions that add pages, it works.

So it will take more time to look into what's happening between the two mods.
RagingLoony 31 Jan, 2024 @ 3:32am 
Little mor einfo: With both enabled, (in my case NL was first, then Literacy), you spawn with level 0 literacy, you can't get XP from books, and when you finish them you dont get the stress/unhappiness/boredom reduction, and the book still says the bonuses, but still says 8/8 pages read, the items dont disappear after. This mod does add the pages mechanic to the new books, however they're all 8. Recipe books/mags seem to function fine. Disabling Named Lit none of these issues are present. Not specifically an issue with either mod, jut compatibility it seems
Moon/Void Slime  [author] 31 Jan, 2024 @ 2:55am 
hmmm, Looking at the mod page, they give Stress, boredom, and unhappiness reduction.

I'll look into it.
RagingLoony 31 Jan, 2024 @ 2:02am 
Any chance for compatibility patch for chuckleberry Finn's Named Literature mod? the mod changes generic magazines and books into named titles, and a mechanic which gives diminishing returns on stats for rereading them. With this mod active, all the books and magazines etc have 8 pages, fine for comics/mags, not so much for books, and they dont give any stress/happiness stats when finished, nor do they give XP in literature once read
Moon/Void Slime  [author] 30 Jan, 2024 @ 9:24pm 
And this mod did it originally first in 2021 before I took it down in 2022 due to some bugs and no time to fix them. I finally had time to fix those bugs and update it to the latest version

It also does it slightly different. It doesn't make a whole new skill section and just adds the new skill to the passives.

The next thing it does is the trait changes differently. Fast reader and slow reader are dynamic traits based off skill level (like unfit and fit). Illiterate people can read from the start, but will start at level 0 reading. As slow and punishing as that is.

Along with that it has skill books for the literacy skill, which Albions doesn't have. Finally it has the ability to walk and ready (based on skill level), as well as sitting makes reading go faster no matter the skill level.

both mods do similar things, yet do it differently.
GamerGuyIDIOT 30 Jan, 2024 @ 8:09pm 
but what is better?