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Could you check what might be causing incompatibility because i like both mods and i really don't want to pick one over the other.
i haven't had any problems with the mod so its a shame not too many people know its been updated and everything, it doesn't mix with every playthrough and every playstyle obviously but it really is good, thank you moon!
Seems like finding the literacy book itself absolutely power-levels the skill though either way.
Good mod.
So the way to do passive skills atm is kinda jank. There is no way to have it naturally start at 5 after character creation. It will at most start at level 3.
So I have to remove all exp and levels to make sure the player is at 0, then count up the traits/professions the player has to get what level they should be at. Finally I have to apply enough exp to get the player to the right level. It's why you always get the "level up sound" with this mod and making a new character.
Other than it making you start higher/lower you could offset this by just changing the XP per page, or something, though.
An Exhilaratingly Organized Literature Mod
Bef's Professions and Traits
Descriptive Tooltips for Skill Levels
More Description for Traits [41.78]
I booted up a save just now and picked Illiterate. It is in fact working for me. So you have a conflict between mods somewhere.
You shouldn't be able to pick both slow reader and Illiterate together.
It was one of the easiest things I've ever done
also great mod, there's a few like it and i wish someone would just combine all of them because they all have good things about them
Love everything about the mod but combat/agility skills don't need a multiplier on my server but everything else would be a massive W.
It might need to be a separate mod to bridge the gap, might not need to be.
With Finn's named Literature mod Loaded first and Better Literacy loaded second
- Spawned with literacy level 5
- all of the randomly generated books however have 8 pages (as you said)
- they dont vanish when read
when I load it in the opposite way, same thing happens
When I test with the mod (more books!) just to see if this is an issue with this mod's functions that add pages, it works.
So it will take more time to look into what's happening between the two mods.
I'll look into it.
It also does it slightly different. It doesn't make a whole new skill section and just adds the new skill to the passives.
The next thing it does is the trait changes differently. Fast reader and slow reader are dynamic traits based off skill level (like unfit and fit). Illiterate people can read from the start, but will start at level 0 reading. As slow and punishing as that is.
Along with that it has skill books for the literacy skill, which Albions doesn't have. Finally it has the ability to walk and ready (based on skill level), as well as sitting makes reading go faster no matter the skill level.
both mods do similar things, yet do it differently.