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WARN : Mod , 1742811249880> 2,217,470> ZomboidFileSystem.loadModAndRequired> required mod "MultipleGenerators" not found
@Desulator
The functionality could get added into the game any day, so the dev probly doesn't wanna bother for a while, and especially until the game devs refuse to.
So, multiple gens are good for high peak loads but not much useful for long running because of durability degradation over time.
Will see if i can tinker with the .lua files about that.
Still, love the mod
just installed it and tried with my most advanced game (14 months survived).
it doesnt work with the GENA trailer generator from AutoTsar. i cant see the generator info anymore, and its been ignored on or off.
i had there 3 vanilla generators. so, connected them gradually and everything works well for those. For my modest power consumption, 1 regular fridge, 1 ICE freezer and a bunch of lights, one generator usually was good for 23 days or so. after connecting all 3, im good for about 69 days now!
Actually was using the trailer generator hoping it would have larger fuel tank but not so.
so its not very helpful except for the installed lights and ability to charge up to 3 flashlight batteries. So the mod solved a big headache for me since i have 4 bases in LV. I had to write on a ingame notebook the days i need to be there to refuel them.
One question: how about the generator health degradation now? will it be 3 x slower or the same?
Thank you again.
I will inform you that I had to overwrite a single function that you are unlikely to modify on your own, if you'd like to investigate this then you are welcome to. It was to make sure only one instance of the menu was active at a time since my system only supports such an infrastructure, and it would be unnecessary to add further support.
Cheers!
Load "Randomized Generators" before this mod (above on the loading list)
Fixed it for me atleast
This happens not just for the trailer generator from AutoTsar's, but vanilla generators. Though I do have AutoTsar's mod installed.
If the author isn't interested in fixing it, I might take a stab at it myself; if I have permission I could just send the author the updated mod code.
Don't bother using until it's fixed.