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Anyway, thank you for your many fine mods.
Also not sure why Balog the Emperor costs upkeep, since the other heroes in the mod, and most heroes in general, do not.
https://imgur.com/a/pe3aCjc
From mod "MA Malaz | Malazan Book of the Fallen"
Slave mages might still fit better for your nation.
- the slave Centurion should be just better for slaves, might have messed up the calculation there
- that is probably a good idea. Having just a H1 everywhere would be fine. You can have a H random but your unit needs to be holy. The game crashes otherwise. And battle mages are definitely not holy
-regarding the olm slaver, yeah I got the same comment on discord:) never noticed it myself as I just used the colour pallet from the lead shield, so for me was just lead armor
-for the emissaries, yep forgot to update itemslots to dom6 standard, will get that fixed.
Anyway thanks a bunch for all the feedback! Much appreciated
And they have a head slot, which I don't think they are supposed to have (since they have an obsidian helm that is supposed to be never removed).
Few bugs/other problems:
-Legionaries have formation fighter 4, they only need 2 to work together and it doesn't really provide anything. If Ancient One also had formation fighter 4 it would allow him to stand side by side with his younger cousins (which I suspect was intended).
-Slave legion centurion doesn't provide anything and is strictly worse in every way compared to pale one centurion. I understand you wanted him to be dedicted slave leader, but he gives the same morale to slaves as centurion while giving worse morale to normal troops. Change inspirational -2, slave master +2 or way reduce price.
-There are no normal national priests at all except the capital only guys. Add slave priest maybe? Or you could add a chance to random holy magic for legion battlemages. It is really weird for a nation to have no priests recruitable outside capitol.
As far as crossbows go, you *could* make that argument about LA Phlegra, but that's a) LA, when crossbows are more widespread, and b) acknowledged in the lore blurb for the unit; "Since humans cannot compete with the strength of the cyclopes there are no qualms about giving them good arms."
Meanwhile in MA you get things like the implication that MA Ulm has crossbows because it's also in the middle of a burgeoning civil war, where various Ulmite lords would really like to have a way of defeating all the blacksteel their rivals have.
Like it's not a *flaw* as such, I just think it's a missed opportunity to flesh the nation out at the price of a sentence or two of flavour text.
@Morm All roads lead to Eldregate, Malgartha is just on the way.
@Ddraig Lluead unfortunately can't separate body and head protection. Possibly I could make him a Troglodyte (so no head hitbox) but give him a head item slot. The crossbows should be OK as most of the Malgarthan legionaries have tower shields. Also the same argument could be made about LA Phlegra.
If Ogon's head is made of gold, he should perhaps have a higher protection rating on his head,like natural ironskin there.
The existence of slave crossbows is maybe a bit under-explored. Given that Agartha's armies trend towards poor stats but heavy armour, giving the slaves armour-piercing bolts seems like a risky move. I'd suggest either converting them to regular archers and reframing their role as a reaction to swift-moving surfacer skirmishes, or if you keep them as crossbows, add some lore about how the Malgarthan overseers square the circle of giving poorly-treated slaves a perfect weapon for revolt.