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So Heavy Gun are things like LMG, Minigun, launchers, etc. while light is pistols, and "gun" is simply any gun.
If you aren't 100% certain, check the pawn's combat stats with the weapon in question equipped. If it's the correct type for their aptitude gene, it will show up as part of their accuracy calculations.
Like, the difference between gun, light gun and heavy gun. And what is the range threshold that divides short and long shots.
原MOD的天赋真的太乱了
Could not load UnityEngine.Texture2D at Things/Ammo/HandGrenades/Frag in any active mod or in base resources.
I don't use cherry picker. Could it be due to combat extended? Otherwise I mainly use the Vanilla Expanded suite.
For now if you want to test which aptitude is corresponding with a specific weapon, you can add all aptitude genes to a pawn equipped with the weapon, and check its accuracy stat, it'll show off which aptitude gene is activated.
Debug logs again:
https://pastebin.com/eTzFZusD
https://pastebin.com/4tM77WWz
Good luck man. Don't stress
And especially, @Eren Iron thanks for the logs your provided.
If find any other bugs, just report me here.