Songs of Syx

Songs of Syx

Easy Mode
19 Comments
OReilly 19 Jul, 2024 @ 11:32pm 
any plans on updating your mods to current version?
Beastman AIDS 18 Apr, 2024 @ 4:54am 
I can confirm that the economy changes affect the AI too. I made a series of cheat mods similar to this one and they had the same behaviour.
Groundwalker  [author] 17 Apr, 2024 @ 11:39pm 
Also as a side comment every mod for song of syx impacts the player and allies and enemies equally. The game is built like that impossible to change it
Groundwalker  [author] 17 Apr, 2024 @ 11:36pm 
Hmm thanks for letting me know i'll have to investiage this as no one else has seemed to notice this. Was this on an existing save or new save? This is intended on a new start. The landing party resources may have impacted this by skewing buy sell rates but through time this should fix itself naturally by time flowing.
HonoredShadow 17 Apr, 2024 @ 2:12pm 
I was just about to install this until I saw Bruce Wayne's comment. Is it true AI has the same bonuses? Does this happen on a new save? Thanks.
Bruce Wayne 8 Apr, 2024 @ 2:57pm 
i think the AI are getting the same bonuses because every empire has buy and sell price of 1 for about every resource and they have stacks of goods just stockpiled, in the tens of thousands
Groundwalker  [author] 8 Apr, 2024 @ 1:55pm 
Hey mate this mod should be save compatible. but it is intended to be used with a new save as you get more resources when you start the game
AltiarSaint 5 Apr, 2024 @ 6:56pm 
Are these mods save compatible?
Groundwalker  [author] 17 Feb, 2024 @ 8:17pm 
Unsure about conflict with other mods. if this mod is first it will load fine but other mods may fail or override this mods features. My mod works nicely with almost all mods but it changes the default game files so if another mod does the same there may be an error.
mfshelton 17 Feb, 2024 @ 2:57pm 
I just downloaded the full game after playing the demo for a few days. Forgive my naivete with mods, and code in general. I'm an older player and a little bit of a technophobe. If I subscribe to this mod and to other mods that increase farming, mining, crafting, and the like, will they be in conflict, or will the benefits from the mods add together?
Groundwalker  [author] 14 Feb, 2024 @ 4:06pm 
As far as I am aware this Mod has no bugs and did not need updating.
Groundwalker  [author] 14 Feb, 2024 @ 2:09pm 
Hi Yokin. That bug should be fixed now. I believe it was related to the base game bug within knowledge generation. I updated Easy Mode: Tech! and all those bugs should be fixed.

Let me know after you update to 0.1.02 "Easy Mode: Tech!" if it doesn't work.
Yokin 14 Feb, 2024 @ 8:30am 
Suscribed to the mod and activated it. It's kinda making it more difficult... Feels like a bug. Really low tech generation (with Easy Tech mod installed too), food and other mat production
Groundwalker  [author] 2 Feb, 2024 @ 4:03pm 
Easy Mode: Tech! is released and tested. See the collection "Easy Mode" to subscribe to the new mod
Groundwalker  [author] 2 Feb, 2024 @ 2:20am 
Soon™
Aukyron 2 Feb, 2024 @ 12:42am 
Easy mod but just for tech would be nice indeed! :heart_eyes_yeti:
Groundwalker  [author] 1 Feb, 2024 @ 4:16pm 
Hey mate, sorry I made things unclear. I've edited the description, all changes in this mod are permanent unless the mod is unsubscribed or deactivated.
Commander Bear 1 Feb, 2024 @ 1:32pm 
hey! awesome mod! wanted to wonder - could you make the effects permanent in a different mod or generally? sometimes its really harsh to grind.
Groundwalker  [author] 31 Jan, 2024 @ 7:43pm 
If people are interested I will make a "Tech Plus!" or "Easy Mode: Tech" at some later date its a little more complex to get right. I may do two versions as reducing difficulty on tech may be un-fun for some people.