Garry's Mod

Garry's Mod

Black Mesa Humans NPCs
276 Comments
TheHunterAttacks 37 minutes ago 
Could you make the HECU use geared footsteps instead of the zombie ones? And maybe a feature where unaltered, they walk like the Combine marching
рейдж 13 Jul @ 7:59am 
oh yea,thanks
Limakenori  [author] 13 Jul @ 7:54am 
You can just change their faction
рейдж 13 Jul @ 7:50am 
friendly version please
Oliverham1983 4 Jul @ 2:01am 
The NPCs seem to randomly go into a looping T-pose.
✪CPIRT☭ 30 Jun @ 4:53am 
как всегда брад
Kise Ryota 29 Jun @ 8:59pm 
Crazy gibs man! :steamhappy:
Juanito Merito 25 Jun @ 10:19pm 
Do I still have to restart game to get it working?
Juanito Merito 25 Jun @ 9:46pm 
@Limakenori I made sure, I even used your blue shift weapon packs but they still don't seem to be working. I put "bmbshift" and "bmesa" and they still use their default weapons.
Limakenori  [author] 25 Jun @ 6:29am 
Make sure you're using my weapon packs.
Juanito Merito 25 Jun @ 5:06am 
The weapon replacing feature isn't working :(
Limakenori  [author] 12 Jun @ 10:13pm 
I doubt that I'll change AWP model.

And extra weapons are also unlikely, but could happen.
Gordon, GORDAN! 12 Jun @ 8:56pm 
I wonder if you could change the AWP Model to this instead of the CSS Model?

https://gamebanana.com/mods/359683

I wonder if you plan on making a Black Mesa customs pack of not only NPCs from Black Mesa mods or alterations of existing ones, but also including extra weapons like the Sniper Rifle and Silenced Glock 17 and the ability to dual wield the Glock 17? (with the Colt Pythons for added fun value?)
Chazbrew 12 Jun @ 8:12am 
Because ZBase is better
The Endless Archive 12 Jun @ 7:33am 
why no more VJ base npcs? :(
CMB Benefactor 10 Jun @ 10:28pm 
Can you fix the Security guard animations? The guard keeps switching to the SMG pose when firing, can you make the guard fire like in blue shift?
Limakenori  [author] 10 Jun @ 1:06am 
Updated addon.
Now you can make them drop weapons from any of my BM weapons packs using one setting
Fixed Black Ops Assassin
Limakenori  [author] 7 Jun @ 9:57pm 
ZBase setting, there's health multiplier. I doubt that I'll add a specific ConVat for NPC health, especially because all marine have some differences in their health values.
batman 7 Jun @ 8:57pm 
how to change their health?
Gordon, GORDAN! 7 Jun @ 1:49pm 
I wonder if it's possible to add toggles that would give either the Definitive weapons or the Blue Shift Weapons?
Limakenori  [author] 7 Jun @ 1:39pm 
+ fix for sniper and support for Black Mesa: Definitive Edition Weapons.
Limakenori  [author] 7 Jun @ 1:38pm 
Added.
Limakenori  [author] 7 Jun @ 1:03pm 
Yeah, it's possible.
Gordon, GORDAN! 7 Jun @ 12:36pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861219120&searchtext=Zippy%27s+Gore+Mod

I wonder if you could add a compatibility with Zippy's Gore mod regarding Medic revives?

I'd imagine that Medic revives would work somewhat like the Ghost People revives from New Vegas in that they will only resurrect IF the body isn't dismembered at all. So if there are Medics around in a combat scenario regarding HECU, a surefire way to make sure they don't get up is to pop the downed HECU Grunt's head or a limb off.
batman 4 Jun @ 3:41am 
anyway to change their health?
Juanito Merito 31 May @ 1:16am 
I just discovered this now but somehow they use combine animations properly whenever I have the Black Mesa SNPCs and Vehicular SNPCs (both VJ Base) installed. I just wanted to share this because it kinda goes well with them.

Btw can you make bodygroup variants for HECU units like what @morgan32 suggested? I prefer the gas masked grunts even more because they sound and look cooler to me, especially when they have complete gear on.
morgan32 26 May @ 12:47pm 
is it possible to only spawn 1 variant of the hecu grunts? i dont really like how the unmasked ones look like. great mod though ive been having a lot of fun using it
Limakenori  [author] 18 May @ 12:01am 
You can change their faction or change your faction.
FerCajun 17 May @ 11:37pm 
it is possible you can make friendly hecus
ardatorum2007 21 Apr @ 2:18am 
this mod pack feels good to make a movie with it
Swordsmen 16 Apr @ 6:06pm 
i dont know what it is but looking at the hecu soldiers just makes me feel nice
i cant tell if its like because i like soldiers alot or something but i just feels nice
Limakenori  [author] 12 Apr @ 3:06am 
Because some of them require police animation to use pistol animations. That's world models issue, I'm afraid I can't fiz this.
Juanito Merito 12 Apr @ 2:19am 
Why do they use some metropolice animations when I enable combine animations? Also their weapons dont have proper hand placements when I keep it on.
Limakenori  [author] 1 Apr @ 8:32am 
I don't think that it'll be a good idea. Guard has lines that HECU doesn't have and HECU has lines that Guard doesn't have.
TheHunterAttacks 1 Apr @ 7:40am 
@Limakenori Fr? Awesome! I know it might be a bit difficult but maybe some of the engineers / maintenance workers (or just workers in general) could use different voices, like security guards for variety
Limakenori  [author] 1 Apr @ 7:38am 
Planned.
TheHunterAttacks 1 Apr @ 7:30am 
Perhaps you could create a BMCE:R human pack? If too big for just one addon, maybe into small individual packs
Shephard 25 Mar @ 4:40am 
I've also noticed that zombies can choke people, that animation looked pretty cool
ltaylor1747 14 Mar @ 9:18pm 
I don't know why, but seeing like 30 HECUs follow a single sergeant is so funny to look at
Fiend 26 Feb @ 2:09am 
Will we be getting HECU vehicles? If not i totally understand, im just holding out to hope for some LUVs and Ospreys
Limakenori  [author] 21 Feb @ 9:21pm 
It's a lot easier to update small packs, so it's very unlikely.
Swordsmen 21 Feb @ 8:57pm 
not like i need it to be compressed, just curious
Swordsmen 21 Feb @ 8:57pm 
is there a chance of this and the other black mesa npcs getting compressed into a big pack?
Limakenori  [author] 19 Feb @ 9:12pm 
Try to disable pther addons, make sure you didn't give them VJ base smg somehow.
Der_Kaiser 19 Feb @ 7:24pm 
im having an issue, whenver i spawn them in it tells me i need a VJ Base weapon and they all spawn with half life 2 SMG's, i have the reqiered base and i cant find any VJ base weapons. how to fix?
>:D 16 Jan @ 6:32pm 
sometimes hecu commander made a group,after this he do nothing even facing enemy
>:D 16 Jan @ 6:31pm 
test
Nova 13 Jan @ 10:50am 
I suggest you make the guards use npc_citizen as a base like you did with the blue shift npcs
Ori 13 Jan @ 3:35am 
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2002970657 (Sorry for bothering you in advance, i forgot to include this too in case you slip through)
Limakenori  [author] 12 Jan @ 8:17am 
Maybe.