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There is still a chance that the mod still works just fine even in multiplayer but since I don't have any concrete and certain data regarding desyncs and other multiplayer related issues that could affect this mod at ANY point of a multiplayer campaign, It would probably be better to just avoid this mod and be safe and stick with mods that are actually tested and meant to be used in multiplayer.
The Zerg Collection vol 1 still needs the 5.0 update too.
Well, except the screenshots maybe, haha! But there are very "keeping it real" and they're kind of cult to me :)
Also, I don't think I ever had a technical issue with Zerg mods, including the Comp Vol.1. They just work! 10/10 - I run at least 5 or 6 of your mods in pretty much any campaign I start, bro. And that's a lot of campaigns <3
Das geht echt gar nicht, Reiterpallasch. Man schämt sich ein bisschen arg fremd für Dich. Und Du meintest es wahrscheinlich sogar noch gut, bist möglicherweise sogar ein netter Typ - und greifst trotzdem sowas von daneben. Was denkst Du Dir dabei nur?
Some people are straight up fascinating to me.
@zerg93 Love you and these comps even more!
I got a really strong suggestion though: Maybe you could consider making a compil..... OK, I'll stop <3
Linked in description.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3153844947
As I have already said above there are some good reasons if I went for the volumes formula in Warhammer 3.
If I'm ever gonna attempt such a thing, it will be at the very end of Warhammer 3 development cycle like I did back in Warhammer 2 when I was done with that modding scene.