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Also when I disable unit caps on SFO panel, I still get unit caps on Araby faction. (Playing Jaffar)
These two issues need fixes pls. Love me some Araby and SFO.
EDIT: Caravans also take slots from caps, that must not be intended for sure.
I have gone through all the steps and the mod will cause the game to crash on startup.
left only necessary mods on and resubscribed to them all, load order is correct. this mod is the only sfo for ovn races I have that has this issue. any ideas what the cause is?
Sultan Jafar has a legendary hero that is not tagged with a unique color and tag as in sfo accepted
Base mod has in big letters:
Multiplayer
The mod is reported not to work in multiplayer campaigns.
I can try to figure out a good ratio of building price increase to try to slow players down. But, I was having a hard time playing as Jaffar.
Elephants was left empty, because I missed it. I will ask in the OVN discord if they plan to add an effect to the building chain. Additionally, the suggestion of adding new bonuses for politics to some buildings right after saying that Araby is too fast paced confuses me. Adding additional bonuses for high or low control for urban vs nomad would just further the imbalance.
Economy and growth are diffcult subjects to nail down, because various races have differenet economic and growth potential. For isntance, I adjusted the resource buildings and infrastructure buildings almost to a one to one with comparsions to SFO changes to various race buildings. The resource buildings were based off of Cathy and the infrasturcure buildings are based off of Dark Elves. Araby has a lot of various ways to increase income: buildings, caraven, diktats etc... They also have rush construction from Dark Elves. The more features a race has the more it tends towards imbalanced.
Not all races have negative growth on military buildings. In fact most do not.
List of those with negative growth:
Bretonnia (1 building chains)
Cathy ( 6 building chains)
Dwarf (1 building chain)
Empire ( 6 building chains)
Kislev ( 8 building chains)
As demonstrated by looking up the effect wh_main_effect_province_growth_building_negative
under building_effects_junctions_tables.
Open up rusted pack file manager. Go to main_units_tables. Then change the value found under campaign cap from X to -1.
@Mike
That question would best be asked of the OVN team.