Mech Engineer

Mech Engineer

Skaian's Mech Pack
36 Comments
skaianDestiny  [author] 28 Jul @ 5:34pm 
@[Apply_Meme] it's possible, but right now I only know how to get rid of the reserve mechs. Make a copy of this mod, then in obj_content_mechs.lua comment out line 17 and change line 18 to "local v_content = 1;".

You'd need to ask the developer on the Discord how to edit the mechs in the ready hangar.
[Apply_Meme] 27 Jul @ 10:14pm 
any way to start with only the two egg mechs and 0 coffin miner mechs? I downloaded the mod and started a new run only to see that I have both the 6 coffin miner mechs and the 2 egg mechs at the ready.
kOiGuh 19 Mar @ 9:26am 
Hm, Well I'll try to find the research tree for these bois.
skaianDestiny  [author] 19 Mar @ 6:54am 
@Mrt. K Nope, they don't replace the vanilla mechs, they are additions to the base roster. Honestly while I'd love to add more mechs most of the unique niches had already been taken up by the vanilla ones. Save for one mech I'd like to add but don't have the time to implement its acquisition of (it's meant to be a unique special mission reward), I'd honestly consider this mod complete.

I would eventually want to add the last mech but I've found I have less time to spend working out how to add a custom mission nowadays, even if we have the functionality.
kOiGuh 18 Mar @ 11:06pm 
These are supposed to replace the vanilla mechs right? I assume this mod has been abandoned? :steamsad:
CatlikeSpectator 14 Mar @ 6:56pm 
Just wanted to update for anyone looking at the mod, this mod was not my issue. If anyone runs into the same issue I had, clearing the production queue in my save file (ctrl+f hangar_number to find) resolved the crash.
skaianDestiny  [author] 13 Mar @ 6:12pm 
@CatlikeSpectator if you want you can join the developer's Discord and share the file there, so the dev and I can look at it.
CatlikeSpectator 13 Mar @ 12:42pm 
@skianDestiny
For sure, where should I send it to?
skaianDestiny  [author] 13 Mar @ 6:20am 
@CatlikeSpectator I just quickly tried to replicate the issues you had (same mods and load order) but I couldn't get a crash with those issues; I was able to research, manufacture, and obtain the modded mechs.
skaianDestiny  [author] 13 Mar @ 6:01am 
@CatlikeSpectator It looks like its an issue where the game can't pull the sprite needed for the production menu. I'm not sure why, do you think you could upload your save file?
CatlikeSpectator 12 Mar @ 10:54pm 
To clarify, the crash happens whenever I go to the production menu, and whenever I mouse over production on the calendar. Here's the error logs.
Entering production menu:
ERROR in
action number 1
of Draw Event
for object obj_component_shop:

sprite_get_width argument 1 invalid reference to (sprite)############################################################################################
gml_Object_obj_component_shop_Draw_0 (line 149)

Mousing over production on calendar:
ERROR in
action number 1
of Draw Event
for object obj_content_hangar:

sprite_get_width argument 1 invalid reference to (sprite)############################################################################################
gml_Object_obj_content_hangar_Draw_0 (line 1263)
CatlikeSpectator 12 Mar @ 10:50pm 
I'm having the production menu crash issue. My mod order is Rebalance Mod, Simple Autocannon, Mech Pack. It only started after I researched the Scalene. I'd already researched the Mule, but was unable to use it. I've disabled all the mech research in my save file, but am still experiencing the issue. Does anyone know a fix?
skaianDestiny  [author] 28 Oct, 2024 @ 6:30am 
@Scrooge A weapon to surpass mech engineer...
Scrooge 28 Oct, 2024 @ 2:27am 
Metal Gear Rex???
skaianDestiny  [author] 29 Sep, 2024 @ 4:43pm 
@sovereigncrab I don't want to spend the effort updating the mod to do so, but I went ahead and did some quick edits of the sprites and here's how you can make the changes happen yourself!

1) Make a copy of the mod in \AppData\Local\Mech_Engineer\mods
2) Inside the mod, open up the sprite folder
3) Replace the sprite images with the ones from this album: https://imgur.com/a/DpWKbvq
4) Activate the mod in the menu. Make sure the mod load order is the same as before, with your copied mod replacing the position of this mod
5) Enjoy!
sovereigncrab 29 Sep, 2024 @ 4:22pm 
any way you can make a 2-legged version of the mule?
skaianDestiny  [author] 19 Sep, 2024 @ 12:33pm 
Thank you!
A98Z23k45 19 Sep, 2024 @ 12:25pm 
great mod thank you for making it
skaianDestiny  [author] 19 Sep, 2024 @ 6:14am 
@DarthInvader192 thank you! Glad you're enjoying!
DarthInvader192 19 Sep, 2024 @ 1:00am 
Thanks for keeping this amazing mod alive and developing :)
skaianDestiny  [author] 21 Jul, 2024 @ 7:27pm 
Added a brand new mech! Meet the Mule (alternative name: Doggo), an early game mech that has amazing ammo economy, though limited aux and motor slots.
Virsia 11 Jun, 2024 @ 5:44am 
need gundam on these like heavy bipedal artillery
skaianDestiny  [author] 7 Jun, 2024 @ 7:04pm 
@fr0gy That sounds fun! I'll see about working on that!
fr0gy 7 Jun, 2024 @ 5:04pm 
any way you could add a starting mode where all i get are some eggs and just enough pilots to use em? game is already pretty hard, but i love these eggs and a humble start would make it perfect!
skaianDestiny  [author] 4 Jun, 2024 @ 7:02am 
Fixed an issue where I had accidentally left some dev stuff with regards to the Bulwark's research in, woops! Also actually added in the aforementioned beginning Egg mech stuff.

Also, for some reason occasionally the game won't be able to load the sprites for the production menu, causing a crash. While I know the cause, I can't seem to figure out the actual conditions that causes it. If you encounter this error, please share your save file and also share the mod list in the exact order they appear in your mod menu.
newageofpower 30 May, 2024 @ 9:45pm 
😍
skaianDestiny  [author] 30 May, 2024 @ 9:02pm 
Updated the thumbnail and let you start with 2 Egg mechs on a new save!

@Evil Grimoiore I would love to add a tank! Always love me a tank. Not sure what sort of niche it could fill, however.
Evil Grimoire 27 May, 2024 @ 2:09pm 
I would add a regular tank to the game. I don't know why, if only to make a reference to the muv-luv when the war began. :D
newageofpower 26 May, 2024 @ 5:24pm 
(in addition to dual core bulwark, should totally start with at least 1 power armor boi)
skaianDestiny  [author] 25 May, 2024 @ 7:36pm 
@& what's the issue?
& 25 May, 2024 @ 8:50am 
not work
help pls
skaianDestiny  [author] 13 May, 2024 @ 12:19pm 
Thank you!
chryssjanzonio 13 May, 2024 @ 9:52am 
good mod
N O O O O Z 4 Mar, 2024 @ 8:39pm 
Guh !
skaianDestiny  [author] 12 Feb, 2024 @ 6:28am 
Thank you!
newageofpower 11 Feb, 2024 @ 1:39pm 
<333

amazing art, fave'd & subbed