Barotrauma

Barotrauma

Passive Experience [Outdated]
41 Comments
SoulDRoul 19 Jun @ 2:33am 
提醒一下:这个mod会使用原版人物贴图,就算排在最下方被覆盖也不行,和美化人物的mod类型冲突
Just a reminder: This mod will use the original character stickers. Even if they are at the bottom and covered, it won't work. It conflicts with the mod type that beautifies characters
Ashie. 12 Mar @ 3:30pm 
yeah, it is. at least in solo.
Mole 17 Feb @ 8:53pm 
does it work?
NPC 9 Oct, 2024 @ 6:05am 
It stopped working
Mr. Bob 28 Aug, 2024 @ 11:27am 
mod broke due to latest hot fix
<†>Baigle1<†>™ 21 Aug, 2024 @ 6:36pm 
@SToolypid It was also the last OS with a functional installation repair process, called "Repair Install" where you don't have to rely on non-functional Vista+ restore points, filesystem lockout (including linux), DISM, SFC, or other unhelpful utilities. It also only needed 64MB of DRAM in its earlier service pack days, 256MB in its final form, and was in some areas much more optimized with Assembly language coding versus modern C or C#.

Also, control your off-topic AI/bot (if that's what that was).

P.S. Automatic XP mod allows you to adjust XP rates with the "xprate" F3 command, making this mod monolithic and not quite as useful.
Comrade Hammer 27 Jul, 2024 @ 7:15am 
Good evening sir! Is it safe to add this mode to the existing save?
SToolypid 23 Jul, 2024 @ 2:00am 
nice mod bro! now, let me tell you a bit about windows XP. Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Windows 2000 for high-end and business users and Windows Me for home users, and is available for any devices running Windows NT 4.0, Windows 98, Windows 2000, or Windows Me that meet the new Windows XP system requirements.
Havel L. Krik 5 Jun, 2024 @ 2:41am 
Is there any way to extend this effect to your NPC crew?
Lexington 27 May, 2024 @ 10:00pm 
@Skylocke there is a Lua version in workshop, it probably more compatible I think
Skylocke 25 May, 2024 @ 10:50pm 
anyone know if there is an alternative to this mod thats compatible with Robotrauma?
[❀] Sussy Baka~♥ 19 May, 2024 @ 7:13am 
:steamhappy:
Giant bear 14 May, 2024 @ 11:18pm 
too OP
Hydremajor117 4 May, 2024 @ 8:55am 
is this compatible with current version ?
North 1 May, 2024 @ 2:31pm 
@Maieath Try Evil Factory's code below if you're using Lua for Barotrauma
Maieath 1 May, 2024 @ 1:04pm 
Trying to edit values in XML files, but they don't seem to apply, despite files being saved and having changed values. Still gives 100 every 60 seconds, no matter the values I put.
Tried deleting the expectedhash, didn't change anything.
oddball 15 Apr, 2024 @ 9:41am 
Can you also make another version where this grants more experience? 500 for example?
Ezrilor  [author] 9 Apr, 2024 @ 7:49pm 
Been a while since I have worked on it or played Barotrauma. Ill take a look. :steamthumbsup:
Rayสาหร่าย 9 Apr, 2024 @ 6:07am 
The mod is not working please check
venera1337 2 Apr, 2024 @ 2:13pm 
@Evil Factory apparently the code doesnt work anymore idk if its the lua or baro update that caused this
дабстеп мытищи 26 Feb, 2024 @ 3:04am 
VladEXP is a Lua alternative for this, without overriding Human.xml
EDEM 22 Feb, 2024 @ 11:41am 
Bots doesnt gets their 100 exp per min
ebalsya 21 Feb, 2024 @ 1:54am 
any way to not mess with human.xml?
Evil Factory 14 Feb, 2024 @ 11:46am 
you don't need partial overrides, you just need some simple lua code that gives exp every minute

example (btw, its possible to run this by using the "lua" command and then just pasting the whole code into the console):
[code]
if CLIENT and Game.IsMultiplayer then return end

local amountExperience = 500
local passiveExperienceDelay = 20
local passiveExperienceTimer = 0

Hook.Add('think', 'examples.passiveExperience', function()
if Timer.GetTime() < passiveExperienceTimer then return end

for k, v in pairs(Character.CharacterList) do
if not v.IsDead and v.Info ~= nil then
v.Info.GiveExperience(amountExperience)
end
end

passiveExperienceTimer = Timer.GetTime() + passiveExperienceDelay
end)
[/code]
The Doc K, Grunkle 12 Feb, 2024 @ 4:35pm 
you're the best Exrilor!
venera1337 12 Feb, 2024 @ 2:36pm 
alright!! ty
Ezrilor  [author] 12 Feb, 2024 @ 2:34pm 
Robotrauma also doesn't work with this mod for the same reason; it also modifies 'Human.xml'. If I can get this mod working with the LUA extender mod that allows partial overrides, I will upload it separately as it's own mod for you guys to download.
venera1337 12 Feb, 2024 @ 1:47pm 
robotrauma- compatibility patch maybe?
Ezrilor  [author] 11 Feb, 2024 @ 9:10pm 
Ill look into some of those suggested features. They seem like they could be good practice. As for the incompatibility with Europa Waifus, it's because both mods change the "Human.xml" file. Mine overrides it which is why, if loaded after, it will stop the custom models from appearing among other things. Sadly, Barotrauma does not seem to have inherent partial overriding. It still may be possible to partial override if I integrate the LUA extender mod, which I may try.
The Seraph of Tomorrow 11 Feb, 2024 @ 6:54pm 
Just like Scratch_999 said, a slider would be awesome for hosting Station and RP lobbies.
The Doc K, Grunkle 11 Feb, 2024 @ 4:23pm 
I was also noticing that Abyss waifu lost the custom models when I had Passive Experience on, but I was having a hard enough time getting it to work outright that I wasn't sure where the problem even was.
Ezrilor  [author] 11 Feb, 2024 @ 4:08pm 
Sounds like a bug, ill take a look into it.
General Jame Macheal 11 Feb, 2024 @ 1:47pm 
hey i tried the mod just now for the first time and i notice if i have europawaifu++ (non xpath version) the mod seem to not work, but if i have this mod above the europawaifu, it remove that mod custom models before giving me the xp over time, is this suppose to happen or is it a bug???
The Doc K, Grunkle 11 Feb, 2024 @ 1:29pm 
@Scratch_999
at that point, you're looking for a different mod.
LookinDapper 11 Feb, 2024 @ 5:25am 
you sir are a god send
Scratch_999 10 Feb, 2024 @ 11:47pm 
can you add like a slider that admin can use mid game or when we are at the lobby as a setting for how much exp we are going to gain and when it happens like very minute every 10 minute etc. and if there is gonna be a person whom not gona gete ayn exp at all while the whole crew gets or who gets how much exp like per job class or direct as a person idk would be very cool still tho nice mod
SharkLordSatan 10 Feb, 2024 @ 5:20pm 
Is this compatible for singleplayer?
Mr. Bob 9 Feb, 2024 @ 9:12pm 
za za za zu
MIRROR 9 Feb, 2024 @ 4:19pm 
you used to call me on my pizza
horse 9 Feb, 2024 @ 9:08am 
YYAYAYYAYYAYYYAYYAY
The Doc K, Grunkle 5 Feb, 2024 @ 2:43pm 
as someone who plays sporadically with different friends each day, honest to God thank you for this.

it's a small thing, but in our big campaign (big as in like, 4-5 people), we've only barely hit Level 2 or Level 3, and it's so disheartening to work for so long, spend so much time on a mission, only to fail halfway and gain nothing.

so just, thanks man.