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So I'd recommend adding Wind of Death to the battlefield wipes section with ainocast or a very low aispellmod.
To the point: I am using your mod and I was a bit disappointed that the scary snake did not cast frighten (thaum 1) off-script even though it (as far as I know) synergizes quite well with fear auras. Is that something that could be improved in the mod? Cast frighten more if the enemy has low morale, or if the caster has a fear aura?
Thanks.
This is an horrible suggestion, falling frost/fire are one of the best offscript lvl5 spells currently, specially with their upgraded casting range. I always get giddy when I hear their casting sound and wait to see where the animation lands.
(which reminds me that bewitching lights is my #2 most hated spell in game, as it shares sound file with falling frost, #1 being Gust of wind as it shares a file with Gifts from heaven.)
But I still have an suggestion how to make it better. On the next iteration, could you deprioritize touch of madness and ghost grip. I guess touch of madness might be done already, but Ghost grip is a horrible spell.I've seen many cases of AI or player losing battles, because their own mages kept hitting their own front line with Ghost grip. It's really devastating when breaking into castles. I've seen fights where all the defenders, except for mages, were killed and the attacking D1 mages made sure that no one crossed the castle gate, due to ghost grip fatigue on their own soldiers trying to breach the castle.I've also seen assassinations where the D1 victim fatigues out his bodyguards with ghost grip and they all die due to it.I would argue that animate skeleton or "do nothing" is better D1 spell than ghost grip in 999 out of 1000.(weakness and decay are shit tier as well, but you are unlikely to lose the battle because your own mages spam them)
There are now two SP-versions of "Improved Casting AI" in my mod list: v1.00 and v1.01. Should I activate both or just v1.01?
I'm using a crow clan seithberenders with 5 Nidbathed guards and 100 undead. I've got evocation two but the mage just seems to want to spam bless and stellar decree. He only will cast other spells if I tell him to cast a specific spell. Is he too far away to cast any other spell? He is set on cast spells for combat.
As a new player with EA R'lyeh focused on mages, the way off-script mages work in vanilla was driving me insane. (scripting them too to be honest)
Now they actually do what they're supposed to. Sometimes better than with my scripts, lol.
I feel you bro
But since the AI always uses offscript casting, that would mean that it cant use any buffs at all. And that would be pretty crippling for them especially late game when battlefield wide buffs are available.
So the single player version enables all >1 aoe buffs and battlefield wide buffs. This gives an ok compromise where the AI will still cast really influential battlefield wide spells but also prioritize nukes and summons most of the time.