Total War: WARHAMMER III

Total War: WARHAMMER III

Remove Minor Faction Battle AI Nerfs
13 Comments
ElyonHU 26 Dec, 2024 @ 3:35am 
up?
Bhelliom 5 Sep, 2024 @ 1:10pm 
Could someone tell me if they feel this is worth it? Gotta keep that mod list trimmed down, yet this looks interesting. I feel like I have noticed minor factions being even dumber in combat, but it´s frankly hard to quantify because the AI does so many stupid things in battle anyway.
Lampros 16 Jul, 2024 @ 9:47am 
I am confused about what this mod does exactly. Does this simply equalize minor factions vs. major factions in auto-resolve?
paperpancake 2 May, 2024 @ 6:55pm 
The file this mod depends on hasn't changed in vanilla since this was published, so I don't think this mod needs an update for 5.0.

(Source: I diffed the files.)
Shadowslasher 24 Mar, 2024 @ 7:59am 
update?
Griffox 19 Mar, 2024 @ 4:29am 
Updade?
Think Critically  [author] 4 Feb, 2024 @ 3:23pm 
There's a specific file which controls what the AI does during battle. This file is different for major and minor factions. All I did was copy the major file over so it should have no effect on anything except player vs AI battles.
Virall 4 Feb, 2024 @ 12:34pm 
yes, i tested many mods with turn Skipper, you have to put your army in the garrison and write how many turn you want to skip :P

I have a question for the author, do have you modify bonus of minor faction like unkeep etc etc.. only, or do you have modify the nerf that minor faction got against major factions (AI vs AI).

Thanks in advance
Think Critically  [author] 4 Feb, 2024 @ 5:34am 
I believe this only applies to manual battles but I'm not sure.
´EE`∞EternaL 4 Feb, 2024 @ 1:47am 
@soulmindproductions you are maybe referring to "Turn Skipper"
´EE`∞EternaL 4 Feb, 2024 @ 1:45am 
is this for the auto-resolve of campaign aswell or only for manual battles?
=[NK]= Col. Jack O'Neil 3 Feb, 2024 @ 6:42pm 
Might want to mention (from memory), this is fine with SFO
sigmars_disciple 3 Feb, 2024 @ 4:58pm 
Did you ever do a comparison, like running 50 turns of a fully modded campaign once with this and once without this mod? Would be extremely interesting (like "30% more minor factions survived past turn 20....")

I've heard there's a mod that can "autorun" a campaign without any players having to play (click 'end turn' etc.), but could not find a name to search for so far. Any idea of a mod like that? Thanks bro <3