Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Mutations SFO
15 Comments
Iggy 15 Jun @ 2:46pm 
No need for balancing even just skill node replacers.
Iggy 15 Jun @ 2:45pm 
Man an update would be nice
Broly The Legendary Super Saiyan 15 Oct, 2024 @ 2:36pm 
Would love an update
=[NK]= Col. Jack O'Neil 24 Jun, 2024 @ 7:13am 
Hey!

Are you please able to remove SFO as a dependancy. We've identified that it makes SFO run prior to the mod, which seems to be causing script issues with other mods. We're trying to figure out what mod it is to sort out the main issue :)
Horny Jail 23 Jun, 2024 @ 12:21pm 
update pls
Zach 18 Jun, 2024 @ 6:43am 
Will this be updated for SFO'
s Scorched Earth Patch?
Think Critically  [author] 7 Feb, 2024 @ 7:14am 
Thanks, this will be helpful for troubleshooting.
Wyzilla 7 Feb, 2024 @ 1:01am 
No, I only got that ctd from the first mutation lol. That said a lord did get the stupid trait without problems.
Think Critically  [author] 6 Feb, 2024 @ 5:54pm 
I see, thanks for the report. Did you have any lords turn into spawn and not cause a CTD?
Wyzilla 6 Feb, 2024 @ 3:31pm 
Perhaps it conflicts with the immortal trait? The one that got turned into spawn and caused the CTD was the champion that spawns with Archaon, forget his name.
Think Critically  [author] 6 Feb, 2024 @ 2:06pm 
That is unfortunate, I will try to fix it but I will be busy for a bit.
Wyzilla 6 Feb, 2024 @ 4:01am 
seems bugged, had a ctd when a champion turned into a chaos spawn
Think Critically  [author] 4 Feb, 2024 @ 5:31am 
Thanks!
sigmars_disciple 3 Feb, 2024 @ 5:07pm 
<3 Underrated base mod!
Broly The Legendary Super Saiyan 3 Feb, 2024 @ 3:14pm 
this is realy cool man