Total War: WARHAMMER III

Total War: WARHAMMER III

The Black Sun Fleet by Mortrau (now requires IEE)
181 Comments
Holtzmann 12 Jul @ 2:54am 
@Mortrau
I see, will keep that in mind, thanks for the quick look/fix.
Mortrau  [author] 11 Jul @ 11:59pm 
@Holtzmann
1) This issue was introduced with last patch as far as I know, in current version of this mod It is partially fixed - it does not cause script break and UI stuck, and it appears (in my tests) only after campaign start if you have black ark selected (it is selected by default). If you click on a map deselecting black ark you will not have this UI issue. Atm I do not know how to fix this completely.
2) Buffs from Offices are working fine. It was public order effect issue, it is fixed now.
Holtzmann 11 Jul @ 2:27pm 
Hey, first off, the mod is absolutely stellar, so thanks for creating it.
A few (possible) bugs I have noticed though:

1) When clicking rites it sometimes opens a view of all 6 with the 6th bleeding into the right side of the screen, this signifies a lock of some kind, where general navigation is broken, for example, I can no longer zoom in or out on the campaign map. Reloading a save fixes the issue. Ending the turn does not. Sometimes it opens 4 rites with buttons for scrolling, when it does, no lock occurs.

2) Buffs from offices do not seem to apply, at least it does not show where it should, such as the control buff.

PropJoes Mod Manager reports no conflicts and I have removed all mods that are remotely related to relevant functions, such as UI. No overhaul is active.

I can't see how this is a modlist issue, but am by no means 100% sure. Since both issues are tied to the Lokhir mod, perhaps that's the culprit. If anyone else has similar issues, please comment.
Mortrau  [author] 27 Jun @ 3:09am 
@WilliamLaw No, it is not. On my side all is normal. Look for mod conflicts.
WilliamLaw 26 Jun @ 8:33am 
its broken in turn 8
K. ☮️. 19 Jun @ 6:44pm 
Thanks for the great mod! Shame it doesn't have more people subscribed (so I'll try to tell to spread the word about the mod, hey~). Even if the character and his faction aren't from the lore, It's still a really fun take on the lore tidbit about male dark sorcerers on the run. Really eventful campaign: from trying to survive in the early game to taking vengeance on Malekith after gaining enough power.
Iceobeasty 25 Feb @ 4:46pm 
ok thank you
Mortrau  [author] 25 Feb @ 2:00pm 
@Iceobeasty I don't have this issue on my side. Guess you have a mod that unlocks mortuary cult mechanics for Malekith, so you have ui conflict issue.
Iceobeasty 24 Feb @ 7:31pm 
the two faces in the crescent moon next to end turn
Mortrau  [author] 24 Feb @ 5:27am 
@Iceobeasty What button? Where?
Iceobeasty 23 Feb @ 5:19pm 
Malekith has a button that says "Faction subculture specific text override" and the button shows nothing
Nukular Power 30 Jan @ 7:03pm 
yes. What can I say, I like buttons to push
Theobald 19 Jan @ 10:59am 
You want to steal the Matters of State from the actual Head of State to give them to the rogue revolutionnary pirating pariahs ?
Nukular Power 18 Jan @ 10:34pm 
amazing work here, wow. At the risk of bloat, would be very fun for this to steal the effect of the mod that gives Matters of State to Malekith - but i just wish all dark elves had it, haha, fits so nice. But yeah this is fantastic as is
Mortrau  [author] 9 Jan @ 4:35am 
Encamp stance was rebalanced, now it is not a no brain option to use instead of default stance.
TheMilkMan 29 Dec, 2024 @ 8:04am 
This is Kind of brilliant. well done sir.
Mortrau  [author] 28 Dec, 2024 @ 7:04pm 
In a new UI of greenskin scrap upgrade mechanic there will be some missing big icons for new units, it will be fixed in later updates, but I guess it will demand to rework all new units icons because I missed my source images.
Mortrau  [author] 24 Dec, 2024 @ 5:22pm 
@TheShir I don't have any issues on my side, guess you need to reupload MIXER, IEE and maybe this mod.
TheShir 24 Dec, 2024 @ 2:25pm 
I keep running into "The first invalid database record is mixer_ime_major_primary_hidden_landingvaeron_t5_ports in table slot_template_permitted_building_chains_tables and pack file The_Black_Sun_Fleet_Faction.pack"

I just now tried with Mixu's Mixer, IEE and This mod.

Mod looks quite interesting and well made idea, I have wanted to play a "Black Ark faction" since CA turned Black Arks from main settlements in lore to side settlements.

Regardless, great job. The mod looks great from the screenshots
Mortrau  [author] 22 Dec, 2024 @ 11:32am 
Updated for Omens of Destruction, added some new units to merc roster and blood vultures to black market.
pulu 21 Dec, 2024 @ 2:06am 
求汉化组大佬们汉化
TheAwesomeGuy 17 Dec, 2024 @ 4:16am 
i just had a nightmare night with 450 mods trying to figure this out :'D
But at least i found out:

Expanded Roster Compilation (i think is aware, also you can just avoid the Vampire Counts and Greenskins if you want to play with most of them anyway)
WHC War under Heaven (is aware!)
Crys Leaders (dont know about this one :/)
Heroes of Legend (is aware!)
The great Ogrehaul (is aware!)
The black Sun fleet (is aware!)
we'z speshul da howlers (is aware!)

all are in need of update as of now, not meant so spam with this but rather help in reducing spam about update requests
maybe this helps someone out there right now.
ElyonHU 17 Dec, 2024 @ 3:14am 
ty hard work Mortrau
Mortrau  [author] 14 Dec, 2024 @ 4:40am 
It will be updated when I got time and my hands on Omen dlc.
ElyonHU 13 Dec, 2024 @ 4:34pm 
pls up
ElyonHU 12 Dec, 2024 @ 11:17am 
pls up all black sun mod and sub mods 6.0 ty
Mortrau  [author] 17 Nov, 2024 @ 10:37am 
@Peaceoutindexdown It is beyond my nature's talents)
Peaceoutindexdown 17 Nov, 2024 @ 4:39am 
@Mortrau can we please have this lord voice acted with audio mixer? :)
Rustic "Kalessin" Citrus 5 Nov, 2024 @ 11:39am 
Thank-you for the update, shaving 1 extra mod off my list! And of course, thank you for all your hard work for every mod of yours that I use <3 :WH3_clasp:
Mortrau  [author] 5 Nov, 2024 @ 9:13am 
@Updated for Immortal Empires Expanded as it was in my original plan. Vanilla campaign will not be supported until CA finish IE map.
Mortrau  [author] 20 Oct, 2024 @ 4:48pm 
@$WAG$!HUNTER![HUN] I dunno actually how all this dlc stuff work when you do not have it, but this mod uses Vampire Coast mechanic, so maybe you need that dlc for wh2.
$WAG$!HUNTER![HUN] 20 Oct, 2024 @ 8:02am 
I also don't have warhammer 2 yet which does mean I can't play with all the dark elf factions.
Does that influence mod added factions if you don't have the dlc for the main race?
$WAG$!HUNTER![HUN] 20 Oct, 2024 @ 6:53am 
@Mortrau that is not possible since that is the second to load in before Mod Config Tool so there is no way that is the problem.
I even tried having nothing but mixer and this to see if one of my other mods may have problems with it but it wouldn't show up then either.
Btw should I send screen shots to show what I see?
lechkingofdead 18 Oct, 2024 @ 4:21pm 
now i wonder how easy it would be to remake that skervy mod... just a though as i love the rats but they dont got a hoard of anyform yet. aside from one modded faction
Mortrau  [author] 18 Oct, 2024 @ 3:14pm 
@$WAG$!HUNTER![HUN] Probably you do not have a MIXER mod enabled.
Dragon32 18 Oct, 2024 @ 7:34am 
@$WAG$!HUNTER![HUN]
You're not running the Required Items?
$WAG$!HUNTER![HUN] 18 Oct, 2024 @ 6:38am 
What does it mean when it doesn't even show up in the dark elf race selection screen?
lechkingofdead 16 Oct, 2024 @ 9:05pm 
dam closest imma find for clan Skurvy existing is this mod i see. rat bags. i so hoped.
Lince 22 Sep, 2024 @ 2:44am 
Hello, first contact with the mod, thanks in advance for your work.
Hasta la vista, compañero.
Khaine 11 Sep, 2024 @ 2:55am 
Oh yeap, have a reskin for the dude. Now it's removed Vaeron looks as intended. Thanks a lot!
Mortrau  [author] 10 Sep, 2024 @ 1:46pm 
@Khaine He uses Malekith texture for neck, so you can look that way.
Khaine 10 Sep, 2024 @ 10:14am 
Great mod, thanks for making it!
Might be a conflict with an other mod though, but in my game, Vaeron has a bugged green-ish neck.
Squedo 94 25 Aug, 2024 @ 5:44am 
@Mortrau, yeah it was on Steam side. The mod had the green check and everything, but steam didn't actually download the update.
Thank you!
Mortrau  [author] 24 Aug, 2024 @ 6:31pm 
@Squedo 94 Try to resub for 5.2 update, I do not have this issue on my side.
Squedo 94 24 Aug, 2024 @ 4:39pm 
Hello!
I have a crash with the mod (I had only this mod, mixer and mct activated)


The following mods cause a crash to the Database:

The _Black_ Sun_Fleet_Faction pack

The first invalid database record is

wh3_default_land_ charactersvaeron_unique_ saboteur_1 in table cdir_military_generator_unit_qualities_tables and pack file The_Black_Sun_Fleet Faction pack

The application will terminate now.

Hope this will be helpful, let me know if I have to do something else
Mortrau  [author] 20 Aug, 2024 @ 11:01am 
Updated for 5.2.
Thirox_ITH 14 Aug, 2024 @ 5:18am 
It's compatible with the mod All Diplomatic Options?
garra30 8 Aug, 2024 @ 7:24pm 
Still one of the best mods around. Easily worth buying the Vampire Coast DLC just for this.
kp 7 Aug, 2024 @ 10:46pm 
Works now. Thanks for fixing and thanks for making the Mod!
Mortrau  [author] 7 Aug, 2024 @ 8:11am 
Updated, crash is fixed, resub.