Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Wealthy Workshops - Fixed 1.2.7-1.2.9
49 Comments
SmokeyGarrett 25 Jan @ 5:30pm 
1.2.12 and it still works
Nemesis 5 Jan @ 11:03pm 
is this working on 1.2.10??
Argon 12 Dec, 2024 @ 5:55am 
Very Nice !!!
Same please for Caravans.
The Fixer 1 Dec, 2024 @ 11:17am 
Works on current version
Valhala 27 Nov, 2024 @ 1:00am 
Update pls ? :)
hd 25 Nov, 2024 @ 4:03pm 
cute cat
feli123x 24 Oct, 2024 @ 6:55am 
the mod is not showing up in the modconfig?
Mordecai Actual 25 Aug, 2024 @ 10:43pm 
cade.
abc 17 Aug, 2024 @ 3:11pm 
works for me
Educated Laziness 31 Jul, 2024 @ 7:38pm 
Started causing crashes on startup, had to disable
AK_Snowbat 29 Jul, 2024 @ 11:18pm 
still work?
SEX student™ 4 Jul, 2024 @ 4:08pm 
i love that cat
Dahaka 13 May, 2024 @ 4:31pm 
Worked good here. :5Star::5Star::5Star::5Star::5Star:
УГКИ 10 May, 2024 @ 10:53am 
good
Robert 1 May, 2024 @ 1:33am 
Hello, mod keeps crashing and I can't figure out why. I tested it with no other mod and still happens
PremierVader 30 Apr, 2024 @ 2:12pm 
Hello what if I use it without MCM? WIll it still work?
RebelKillSwitch 29 Apr, 2024 @ 9:39am 
"File Read Failure" using this mod fixed with an uninstall. No other mods for workshops installed & minimal mod list.
Nerevar 15 Apr, 2024 @ 4:25am 
To be honest, I'm only here fro the cat
Overlord 14 Apr, 2024 @ 1:20pm 
The cat tax has been paid, thank you.
Aggravated Peasant  [author] 5 Apr, 2024 @ 3:27pm 
Awesome, glad to hear it!
ShiggitySean 5 Apr, 2024 @ 3:16pm 
That seems to have fixed it! Awesome. I was losing my mind wondering why i was supposedly doing nothing wrong and it just refused to work lol.
Aggravated Peasant  [author] 5 Apr, 2024 @ 11:54am 
Updated both mods, let me know if you still experience issues. And if you do, please try to use one of the betas!
Aggravated Peasant  [author] 5 Apr, 2024 @ 11:24am 
To anyone experiencing issues, please try to use a beta version of the game until I have an update ready (Right click the game -> properties -> Betas -> pick a beta). I'd recommend either 1.2.7, 1.2.8 or 1.2.9.
Aggravated Peasant  [author] 5 Apr, 2024 @ 10:36am 
Bannerlord had a very small patch 2 days ago (03/04/2024) as of this post, which broke both versions. I am currently investigating. In the meantime if you can, try to not update your games!
Aggravated Peasant  [author] 5 Apr, 2024 @ 10:29am 
@ShiggitySean I got a similar report on Nexusmods, and it has me quite puzzled since the game hasn't updated since the last time I updated the mod a month's time ago.
Thank you for the report, I'll try looking into it
ShiggitySean 5 Apr, 2024 @ 6:21am 
When i load into my game after adding this mod, my character is missing their helm, boots, and gloves, and entering the inventory screen crashes the game with a message saying something to the effect of "files failed to load, try verifying" or something. Its not files missing, i've tried verifying multiple times.
Rida 29 Mar, 2024 @ 10:47pm 
its good thank you
Aggravated Peasant  [author] 29 Mar, 2024 @ 6:39am 
@Bruciez Did you possibly mean to comment on the New Economy Version, that uses a precentage slider? (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3154779044)
The answer would be yes in that case.

This version of the mod does not have a percentage slider, but you can increase the base income past 200 here.
Bruciez 29 Mar, 2024 @ 6:04am 
Is it possible to increase the percentage pass 200%?
EnumaEllis 15 Mar, 2024 @ 10:18am 
Its all good, I got true town gold.
Aggravated Peasant  [author] 15 Mar, 2024 @ 8:50am 
I have no plans for this at the moment, sorry @EnumaEllis
Aggravated Peasant  [author] 15 Mar, 2024 @ 8:43am 
I'll be posting an update for this shortly @BrokenBuck
BrokenBuck 5 Mar, 2024 @ 8:47am 
Are you not able to change the values mid save game? Because no matter what I adjust the values to mid game it has no effect.
EnumaEllis 25 Feb, 2024 @ 6:24am 
Can you also update Traders' Infinite Wealth mod as well? The mod is abandoned, stated to be abandoned, and needs some loving remodeling.
Aggravated Peasant  [author] 24 Feb, 2024 @ 7:48am 
No, it has no impact on caravans
DΞSSÆL 24 Feb, 2024 @ 7:31am 
is a side effect of this mod that caravans run at massive losses?
19Peej 21 Feb, 2024 @ 10:30pm 
Thank you!
Aggravated Peasant  [author] 13 Feb, 2024 @ 1:38am 
Ah I see, that should still be available, looks like a nice mod
hieb_boy 12 Feb, 2024 @ 5:01pm 
it was Workshops Completed that lets you upgrade. i had to go back and look
Aggravated Peasant  [author] 10 Feb, 2024 @ 11:16pm 
I think maybe you are thinking of another mod in terms of upgrading the workshop, I don't seem to be able to find any references to it in the original mod files.
It's possible that it was also a long time ago, since it looks like the actual original mod is no longer around, there's only the reuploaded version which I am basing this on.
Aggravated Peasant  [author] 10 Feb, 2024 @ 11:09pm 
Interesting, I was not aware of that feature being there in the past, maybe those two things will be something I'll look at
hieb_boy 10 Feb, 2024 @ 1:50pm 
now on the older versions this mod you could upgrade you workshops production which affected trade mechanics ( i think). Are you thinking about try to put that back in? also are what are your thoughts on being able to upgrade the warehouse if it can be done?
auby 8 Feb, 2024 @ 10:34pm 
Vlandians just declared war on half of the factions lol, thanks :D
Aggravated Peasant  [author] 8 Feb, 2024 @ 3:19am 
Those things are not correlated, just a happy little accident of world peace I suppose :) The mod only modifies the player's workshops, and touches nothing else.
auby 8 Feb, 2024 @ 2:39am 
does the mod change other workshop's income as well? after i installed the mod and started a new save, no factions were at war with each other. Not sure if those two things are correlated but i thought i may as well share :)
Aggravated Peasant  [author] 5 Feb, 2024 @ 5:21am 
For now the new economy version is only on Nexus, since it's a pain to upload to the steam workshop, it'll have to be done later.
Aggravated Peasant  [author] 4 Feb, 2024 @ 3:06pm 
I think I may have figured out a way to have the income solely bound to the trade mechanics. I'll upload a separate version of the mod.
It should be quite a bit more intuitive how it works, where 10% on the slider means your profits per workshop are 10% higher.

I'll see if I can get it out tomorrow.
Aggravated Peasant  [author] 4 Feb, 2024 @ 10:53am 
Actually what I mentioned previously is wrong if you saw the message. I am not 100% sure of the inner workings of how Bannerlord operates with its workshops, but I do believe that all the money is unrelated to the actual trade mechanics upon further investigation.

The gold produced by each owned workshop is changed by mod base income * mod multiplier.
I might look a bit further into this, and see if it's possible to have it scale the actual income produced by the workshop, instead of how it works now.

I won't promise anything though, as I'm not that experienced with modding.
The Blind One 4 Feb, 2024 @ 10:30am 
What exactly does this do?

Just give you money for each workshop unrelated to the actual trade mechanics?