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thank feedback,this only german file some small error,now it fix,waitting steam update for you
requires<< "freiwillige_bataillon" ............ plz check that file. Thank you
I play and enjoy this mod you made for CEv2 and I enjoy it !
The issue that I had earlier, is resolved on it's own, now.
I only wanted to bring awareness of it, to the mod developer to help others if needed.
Thank you, for reading.
i didnot have this issue,try resub your mod?the mod work fine in my side,or check other supply mod you use
Clicking on any medic in the reinforcement tab of the roster, triggers immediate crash.
Game log says "define" not found.
***************** Exception *****************
[00:13:38] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>> gui2:lre:spawn(human)
>>>> item.ge
>>> entitySpawn
>> entity:raw
> file "/entity/inventory/-gear_wearable/body/gos_ammoback/gos_medicback.def"
4: ("backpack_medic"«)
5: {extension "gos_ammoback.mdl"}
6: {extender "stuff"
7: {item "gos_medicback"}
8: }
CALL TO ARMS - GATES OF HELL - v1.045.0 - standard x64
2024.07.29 14:01 - x64 - 2c61c8c79 - 0x01614AF2
i dont know
one day,not now
This is a completely independent version and the ues order has no connection to the original version of gos
then you can ask your game file itself,if everything work fine in my side,then not mod problem,I am not responsible for solving other problems, and I will ignore all your answers next. Thank you
try ask your other mod
Is harassing people fun? How about I make a compatible version for all mods in the workshop? That author took inspiration from my mod and created its "iaem" mod, but most of the modifications it made were repetitive with my mod, just repeating what I did. Why should I be compatible with its mod? If you continue to spam, I will block you
update,try now,if still not work,feed back to me
@mr_gubbe
busy on work,I must remind you that this mod is not my main project, so I will update it when I have free time.
i 2x the cp for this mod in one update,forgot to increase the budget in battle,not should work normally
CEv2 itself infantry is as fragile as a piece of paper
one issue that has just appear is that the AP counter is now re enabled causing delays in stages that i want to deploy.
i normally organize my stages in to different categorizes like artillery stage infantry, motorized, and such.
previous conquest champagnes that i have made still have infinite AP, but new ones has its ap set to 400 and counts very slowly up only allowing me to deploy or two stages at a time.
currently playing soviet VS Finland with soviet finish maps CE difficulty highest resources on a medium campaign size.
i personally like to have the ability to deploy everyone at once or when i am ready to move them to where they need to go due to it allowing for good flexibility especially at the start of a game.
huh,that may because cookie update the new fortify,i didnot notice that,know that now and check in tomorrow,sleep first
mod已经更新匹配了官方1.040更新,玩即可,如有明显由于更新导致的故障请反馈
哦,我不小心把ui放上去了,这个版本为了匹配ce的阵地是删除了钢的工事的,现在正常了应该
https://discord.com/invite/aK3ehByAxc
match cev2 update
A place for discussion, although I don’t think anyone will come in…
一个讨论的地方,虽然大概没人来……
thank you,update and it should fix now
@mr_gubbe
thank you ,fixed it
@KILO
yhank you,but The decrease in FPS on the winter map is not my concern. The performance of the winter map has always been poor, and I just added units and technology from the gates of steel. The vast majority of units should indeed be unlocked, but as you said, I missed some units and now they are locked normally
@Amartraeh
I have never edited any minesweeper tanks before. Disappearance looks more like a CE function, and I'm not sure what it's used for. The anti-aircraft tank has been fixed. Thank you
Unfortunately, CE has its own placement settings, so I won't interfere with it. This is still a submid with CE settings as the main focus