Don't Starve Together

Don't Starve Together

Better Winky
26 Comments
Crowl 23 Aug, 2024 @ 10:57am 
wathom rework please
бобер 16 Aug, 2024 @ 12:57am 
вау
爹󰀫 23 Jul, 2024 @ 10:12pm 
还是猴子的标签问题
爹󰀫 23 Jul, 2024 @ 9:41pm 
这个模组会导致加入后 温奇说话看不懂了
Ksio (without x) 7 Apr, 2024 @ 4:16am 
您好,我想咨询一下添加功能设置的问题。
󰀰白令󰀰  [author] 20 Feb, 2024 @ 5:23pm 
@Wackybloodwing OK
Wackybloodwing 20 Feb, 2024 @ 1:40pm 
I was actually thinking about making all Heavy objects not activate her downside, not just giant crops. However I do hope you bring back this downside as it is an integral part of her design, maybe make it only be 1 sanity when dropped instead.

我其实在想的是让所有的重型物体都不能激活她的缺点,而不仅仅是巨大的庄稼。然而,我确实希望你能带回这个缺点,因为它是她设计的一个组成部分,也许在丢弃时它只有 1 个理智。
󰀰白令󰀰  [author] 20 Feb, 2024 @ 6:03am 
@Wackybloodwing As for what you said about the modification of shortcomings, I think that Winky's 0.75 attack power, its own monster attributes, and its low upper limit of sanity have constituted a sufficiently distinct character shortcoming, and there is no need to forcefully require all items to be deducted. Sanity, if Winky is not optimized, even collecting huge crops will deduct 5 sanity points, which is ridiculous.
󰀰白令󰀰  [author] 20 Feb, 2024 @ 6:03am 
@Wackybloodwing Hello, first of all, thank you for your comments on my modifications.
Wackybloodwing 20 Feb, 2024 @ 5:28am 
您好,我是 Winky 的创建者,您可以看到我在我们的 mod 页面上被列为在 Uncomcompromise 模式上工作的人之一,这个 mod 让我烦恼的最大事情之一就是完全消除了她的缺点。掉落任何物品会失去 5 点理智是故意的,您的更改只会掉落 10 点理智损失的食物,这没什么坏处,希望看到这种情况被恢复。 作为 Winky,我们鼓励你使用宝箱、其他玩家和她的洞穴来绕过这个缺点,而小怪就是要与这个缺点互动的,我对它的移除感到非常失望。 我正在使用谷歌翻译,很抱歉出现错误。
Wackybloodwing 20 Feb, 2024 @ 5:28am 
Hello, I am the creator of Winky, you can see that I am listed as one of the people who work on Uncompromising mode on our mod page and one of the biggest things that bugs me with this mod is the complete removal of her downside. losing 5 sanity for dropping any items is intentional, with your changes dropping only food for 10 sanity loss is a nothing downside, and wish to see this be reverted.

As Winky you are encouraged to use chests, other players, and her burrows to get around this downside, and mobs are meant to interact with this downside, I am very disappointed at its removal.
󰀰白令󰀰  [author] 17 Feb, 2024 @ 5:55pm 
@Your worst night 已修复
Your worst night 17 Feb, 2024 @ 3:59am 
老鼠摸地洞直接崩溃
Your worst night 17 Feb, 2024 @ 3:35am 
=[C]:-1 in (method) FindEntities (C) <-1--1>
../mods/workshop-3155731797/modmain.lua:210 in (field) onchannelingfn (Lua) <208-235>
scripts/components/channelable.lua:75 in (method) StartChanneling (Lua) <61-82>
scripts/actions.lua:3258 in (field) fn (Lua) <3257-3259>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1506 in (method) PerformBufferedAction (Lua) <1488-1521>
scripts/stategraphs/SGwilson.lua:5772 in (field) fn (Lua) <5770-5773>
scripts/stategraph.lua:653 in (method) UpdateState (Lua) <621-665>
scripts/stategraph.lua:691 in (method) Update (Lua) <684-710>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
󰀰白令󰀰  [author] 16 Feb, 2024 @ 10:05pm 
@MaxDoge 动画问题我目前无能为力
MaxDoge 16 Feb, 2024 @ 9:46pm 
在奔跑状态时侧面视角手部动画会丢失(只剩下胳膊,看不到两个手掌),正面和背面都能看到。在mod介绍的GIF图里也能看到这个问题,我还以为是我本地显示出了bug。
󰀰白令󰀰  [author] 16 Feb, 2024 @ 3:15am 
@Scrimbles
Thanks for your suggestion, it has been improved.
In UM, a character without strong characteristics is almost a background, so I focus on strengthening its survivability to a level where experienced players can consider whether to choose it.
Mama Goose 13 Feb, 2024 @ 12:46pm 
Awesome, thank you :DSTportal:
Diemo 13 Feb, 2024 @ 10:41am 
能否加入让其拥有夜视能力的选项?
Diemo 13 Feb, 2024 @ 4:04am 
It looks great
󰀰白令󰀰  [author] 13 Feb, 2024 @ 1:58am 
I'll think about it.
Mama Goose 12 Feb, 2024 @ 6:48am 
Would it be possible to add some settings so you could turn some of the features on and off? For example the extra hunger gain or the no bad food penalty? :DSTsmallbird:
󰀰白令󰀰  [author] 12 Feb, 2024 @ 1:45am 
@Mama Goose thanks
Mama Goose 11 Feb, 2024 @ 8:36am 
I dig it :slugcatsleep:
Scrimbles 8 Feb, 2024 @ 9:51pm 
Definitely overpowered compared to what we intended, but I have one suggestion for you!

Instead of rats despawning into shadows when Winky dies, I suggest using:

inst.sg:GoToState("submerge")

This will make the rats burrow into the ground and despawn naturally!
Wackybloodwing 7 Feb, 2024 @ 4:36am 
:-(