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我其实在想的是让所有的重型物体都不能激活她的缺点,而不仅仅是巨大的庄稼。然而,我确实希望你能带回这个缺点,因为它是她设计的一个组成部分,也许在丢弃时它只有 1 个理智。
As Winky you are encouraged to use chests, other players, and her burrows to get around this downside, and mobs are meant to interact with this downside, I am very disappointed at its removal.
../mods/workshop-3155731797/modmain.lua:210 in (field) onchannelingfn (Lua) <208-235>
scripts/components/channelable.lua:75 in (method) StartChanneling (Lua) <61-82>
scripts/actions.lua:3258 in (field) fn (Lua) <3257-3259>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1506 in (method) PerformBufferedAction (Lua) <1488-1521>
scripts/stategraphs/SGwilson.lua:5772 in (field) fn (Lua) <5770-5773>
scripts/stategraph.lua:653 in (method) UpdateState (Lua) <621-665>
scripts/stategraph.lua:691 in (method) Update (Lua) <684-710>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
Thanks for your suggestion, it has been improved.
In UM, a character without strong characteristics is almost a background, so I focus on strengthening its survivability to a level where experienced players can consider whether to choose it.
Instead of rats despawning into shadows when Winky dies, I suggest using:
inst.sg:GoToState("submerge")
This will make the rats burrow into the ground and despawn naturally!