RimWorld

RimWorld

Vanilla Recycling Expanded
532 Comments
Leozingameplays 12 Jul @ 3:39pm 
@Good Charles Man I just selected 1.5 old version on the betas and kept playing normally until I'm good with the mods I have or they update. You can choose happiness and just refuse the update lol
Good Charles 12 Jul @ 3:42am 
What are you guys' choices for recycling/mending apparel now that Odyssey is out? I couldn't find a good mod :(
sewnutty 11 Jul @ 9:55pm 
@GlaiveWurm That is both horrifying and efficient. I approve!! I've mostly used them in defence building and spike traps....the occasional beehouse or replacement trash compactor on the front lines for double gas XD
Sarg Bjornson  [author] 11 Jul @ 12:23pm 
Comment section on Steam is useless. We have a bug tracker system for a reason
MrGowdy 11 Jul @ 12:21pm 
Between the brain damaged posters like "Lolerd^^" and the seemingly large number of trolls... Trying to figure out status/issues with this mod in comment section is horrid.
Leozingameplays 9 Jul @ 9:56am 
lol
DHDragon 9 Jul @ 6:22am 
You're all fools and incompetents: you turn trashbrick into CONCK CREETE BAYBEE and then you PAVE OVER THE ENTIRE MAP /s

Jokes aside, wastepacks into chemfuel+biopacks+trashbricks into concrete (via AOBA's Fortifications - Industrial mod) is legitimately fantastic.
Sarg Bjornson  [author] 9 Jul @ 5:53am 
That's why he's Salt Bae and you are NO ONE
Leozingameplays 9 Jul @ 5:44am 
I've been just turning them into trashbales and storing it it a very far place in the colony for now, it will take a lot before filling up, and when it do, I'll be probably dumping it with vehicles from VVE lol
GlaiveWurm 8 Jul @ 4:09am 
For those looking for trashbrick removal, my personal method is to craft them into salt via VFE cooking using stone blocks and ticking trashbricks
Leozingameplays 5 Jul @ 1:42pm 
Does it integrate with the VFE mechanoid factories?
Lolerd^^ 27 Jun @ 10:58am 
ok jast checking but in my game 1 jahr ago the raidoaktiv isotops stil hat a radius of danger rads thet got bigger whif staking but in my last game days ago ther are totaly save now BUG??
Wraith_Magus 26 Jun @ 9:08pm 
I take it back, it's worse. Trashbrick walls release tox gas when damaged. A stray bullet hit a wall near one of my colonists while fighting in an ancient complex, causing 3% tox gas in the air and giving mild toxicity to the colonist... CAUSING CANCER FROM HALF A SECOND OF EXPOSURE and 0% build-up, and instantly downing the colonist due to having taken a scratch to the ear and jaw before. Trashbricks actively make generated ancient complexes and bandit camps vastly more annoying and load up vendors with trashbrick items that have high prices but actively hurt your colonists if you buy them. Everything about how they work in the game is badly-implemented.
Wraith_Magus 26 Jun @ 3:01pm 
As for what trashbrick is used for, apparently every bandit camp and ancient complex. Every door, wall, and table is made of trashbrick so the greatest challenge is my pawns getting constantly upset about how ugly everything is...
Wraith_Magus 26 Jun @ 12:34pm 
@girlkisser - trash can be safely destroyed, it just releases tox gas when destroyed. It cannot be incenerated in crematoriums, and doesn't decay faster if thrown into a river, however, so you need to actively set fire to trash to try to destroy it. If abandoned by a caravan, you still get the negative relation like you abandoned a toxpack for littering somewhere near a settlement (no matter how great the distance), but it doesn't create pollution on the world map. Trashbricks can be abandoned with impunity. So, either make a burn pit for molotovs, litter on your neighbor's lawn, or research the trash compactor.
Wraith_Magus 26 Jun @ 12:20pm 
@Pikachu Paec - people make things out of repurposed materials all the time. I wouldn't say that a statue made of compressed soda cans would be as pretty as a marble statue, but it shouldn't have NEGATIVE beauty WORSE than a pile of corpses covered in stinking corpse bile... yet the ridiculously overtuned negative beauty makes sure that the higher the quality of the sculpture, the more ugly a sculpture is.
Wraith_Magus 26 Jun @ 12:18pm 
I've also been having AtomicRobot's problem. If you have to leave a full stack of 5 biopacks to make one tile of fertile soil, it really should say that somewhere in the description, because I've been stumped as to why these biopacks aren't degrading. I mean, OBVIOUSLY, you wouldn't want to put five of the same item on one tile if it would waste four of them, right?
girlkisser 23 Jun @ 7:14am 
Trash's description doesn't say anything about pollution, just tox gas. Does it still pollute the area when destroyed? Or is it safe to just burn?
Pikachu Pæc 23 Jun @ 5:24am 
If someone made a sculpture out of trash, I wouldn't exactly call it pretty. Additionally, walls made out of compacted trash isn't something I would imagine as very sturdy either.

Trashbricks are supposed to be terrible, or I guess you could say trash...
Ashardalon 18 Jun @ 5:47am 
Hello ! any idea to make usefull use for trash bricks ?
It is awfull as construction material and ugly aswell ingame, so art material seems an use at lower efficiency, maybe there is another recipe ?
tiltedtears 24 May @ 6:43am 
this mod is what should have been in dlc from the beginning. but right now htere is bug with research tree
AtomicRobot 14 May @ 4:10pm 
Just did a quick check of the assemblies, and the terrain change only happens on stacks greater or equal to 5. and it will delete the whole stack on conversion, so if you have a mod that increases stack sizes, best find a way to split the stacks into 5s.
AtomicRobot 14 May @ 7:55am 
I just had a biopack deteriorate on normal soil and it did not increase fertility.
Does it have to deteriorate or dissolve? Because it says deteriorate on here, but then it says if it breaks from damage it just turns to rot...
FiauraTheTankGirl 8 May @ 6:09pm 
Something about this doesn't work right on the research tree? maybe too many of your mods installed but I cannot locate it on the tree but if I search an item from it, the research is select-able just not on my screen.
Ancient Grimm 1 May @ 8:46pm 
@Bosh, right there at the bottom of the list - alloypack splitter. Put alloypacks in it - get metal out of it.
Bosh 30 Apr @ 8:27pm 
How do you get materials from the stabilized alloypacks? Do you have to make them degrade?
As far as I can tell something happens in Stuffed Floor's math just for trashbricks that makes the beauty value plummet to -2147483648. Since the floor calculation doesn't tell me its math, I cannot determine how this happens.
Sarg Bjornson  [author] 29 Apr @ 11:22pm 
That is funny haha. So ugly it breaks the Universe.
yeah just double checked and it's a very hilarious mod interaction from stuffed floors that makes it underflow to negative two million beauty and now I'm just questioning how
Sarg Bjornson  [author] 29 Apr @ 11:15pm 
Good thing it isn't like that, then, huh?
-1000 beauty from trashbrick is very overtuned, I get them being ugly but lore wise it feels more like it'd be the same ugly as tarmack, instead of the ridiculous amount is actually is
Haperski 29 Apr @ 8:12pm 
So.. What among these new trash types is safely burnable in a furnace room ?

I just accepted a quest where an allied faction sent me 400 toxic waste pack. I thought 6 stacks of them wouldn't be a problem to be stored at the back of my fridge but they turned out to be a whopping 80 stacks with 5units per stack max. I am rushing the research but not sure which of the above trash types should I dispose of as.
Hammey 25 Apr @ 7:38am 
Is there any way i can turn off the sound of the garbage compactor?
ignis 24 Apr @ 8:39pm 
Trash bricks massive negative beauty makes them utterly useless. There is absolutely no reason to use them for anything ever. Maybe add an option to burn trash in crematorium?

Reclaimed biopacks look good, until you realize that you must make that biopack deteriorate on the specific tile. There is no way to reasonably make it. There need to be a way to set it up, or simply add a "fertile ground" terrain buildable using those packs.

Alloypacks... The best way to use them is to simply sell. They produce minuscle amount of random resources, likely never paying off the splitter.
maxkuka 24 Apr @ 3:40pm 
Pls add temperature ruinable type for all recycled packs for compatibility to rimfridge mod
Bosh 14 Apr @ 11:18pm 
Just checking, but do any of the packs this adds pollute the terrain like normal toxpacks?
peterpepper 12 Apr @ 5:49am 
I seem to be having similar issues as some of the others with this and possibly a couple other of the VE techs not showing up on the research tree correctly. Not sure if it's because of a load order issue or something else. You mentioned a mod to help with these sorts of issues?
Gman 10 Apr @ 12:01pm 
is there a way to repair damaged radioactive packs? Dang things almost killed off my colony before i realized they were leaking.
SquigglyV 8 Apr @ 4:01pm 
Great mod! Makes the trash side of the game a lot more engaging, I actually set up a dedicated recycling area in my current colony when I'd usually just shove all the wastepacks in a frozen box at the edge of the map and forget about it until I get atomizers. I think the amount of work it takes is perfect, though you do get a lot of gold and uranium back if you focus on toxpacks, it feels like the amount might be excessive considering how it's basically a free side effect of eliminating pollution.

Also, it would be nice to have some kind of trash incinerator as an alternative to the compactor so as to avoid collecting a mountain of trashbricks. A dedicated structure or crematorium work bill would definitely beat having to cram heaters into a room until the trash catches fire on its own, although that did end up being very funny when bugs tunneled into my incinerator. Maybe pair it with a late-game waste-to-energy system which gives you a bit of power back.
Sarg Bjornson  [author] 6 Apr @ 11:37am 
I always recommend to use one of the many research tree mods
John Li 6 Apr @ 11:23am 
Sorry, I saw it, because I added too many modules, the research after 3 rows is invisible
Sarg Bjornson  [author] 4 Apr @ 12:55am 
They are there, don't know what else I can tell you
John Li 3 Apr @ 5:14pm 
bro, Where it is? I can't find the Workbench or research item.
VonArens 20 Mar @ 2:31pm 
According to Oscar (I asked about radiation back in mid December) the bins don't block radiation they just stop the deterioration, so if you store a lot of em you built yourself a kill room for your pawns.
awolfgang 20 Mar @ 2:04pm 
so I THINK the bins are not blocking the radiation but it is blocking that little green warning circle from appearing. it is the only thing I can think of as I lose more pawns to this invisible death zone I can no longer do anything with
awolfgang 20 Mar @ 1:54pm 
I double checked and something else is going on. just standing by the bins is giving toxic build up (it happens to be next to recycle bench) but sometimes it isn't giving toxic build up. I'm very confused at this point.
Sarg Bjornson  [author] 20 Mar @ 1:49pm 
They are using base game code, so you might have something that is modifying it
SunGod 20 Mar @ 1:21pm 
This mod is fantastic. I began playing an extremely polluted map for the first time, and managing the toxic waste packs was a nightmare... enter this mod, and now I have a way out. It's fairly nicely balanced and isn't a miracle cure for the problem - you have to work for it, and it takes time. But it is a way out of the mess, especially if you don't have the tech or desire to build pods to shoot your waste into another map hex.

Bless you for building this, it adds yet another layer of complexity and challenge to an already complicated game, and I love every second of it.
awolfgang 20 Mar @ 1:07pm 
Then that isn't the issue I'm seeing. What I'm seeing is pawns go to work on recycling are getting toxic build up fast. All but the various waste packs they are working on is in bins and they are not in any toxic gas. It does seem to happen more often on the recycling bench working on the toxpacks
Sarg Bjornson  [author] 20 Mar @ 11:19am 
No, the bins block it. As soon as one is damaged even if a bit, they produce toxic buildup in a green circle that is shown when they are selected