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The story and scenarios have been well thought of and authentic. Enemy patrols, camps, sentries, etc. are all realistically and moderately placed around the map. It gives you a sense that you can't just move around the AO carelessly, but you're also not going to get swarmed by 5 enemy squads that happened to be "out on patrol" in your exact area. The objectives were fun and the world building was great.
I personally recommend having EO's Livonia Ambience for Chernarus 2020 loaded while playing this, it just adds to the whole experience.
there arent supposed to be any that's why the task cancels when you are close to the (dead) mayor and report the mass grave to command
If the radar tower task popped up, you'e good to go
@RickGonzalez
Thank you!
@kfclover [ID]
Thanks for the kind words! I gotta say, your missions (both in quality and output) were the reason I found new motivation to work on mine and try new things like unitcapture
Chris P. Bacon
I can't guarantee that (especially the next mission) will live up to this one but thank you! Tbh creating lore and environmental storytelling are one of my favorite parts of the game anyways
Thanks again for bringing up scopes because I didnt even think about those and thanks for your feedback in general! I hope I can keep up with expectations but I'll be honest, the next mission will be a bit more linear and less story-driven but hopefully it'll be fun to play as well haha