Portal 2

Portal 2

Laser Catcher
17 Comments
Andy T 6 Mar, 2024 @ 5:31pm 
Clever mid-casual, although you need not respawn the cube , is that intended Red Herring?
contact 15 Feb, 2024 @ 8:37am 
Clever indeed! I quite enjoyed this. Thank you kindly! :-)
oddcraft18 13 Feb, 2024 @ 5:01pm 
clever puzzle
referenci4 13 Feb, 2024 @ 5:18am 
Not sure if i solved it the intended way
Double_U_G  [author] 12 Feb, 2024 @ 10:42pm 
@Crazy Owl, @playerSplatoon3,
The reason is probably the not fully compiled map. When I remember right, I just made a fast compile.
SHOOD 12 Feb, 2024 @ 3:05pm 
I liked the last puzzle. Nice work.
Double_U_G  [author] 11 Feb, 2024 @ 10:25pm 
@Reika, yea I know this problem. In testing it happened to me arround 3 times, but mostly it worked out how it should be. So I did not really change anything. Sorry for the poor design.

@RostiTheGamer, Thanks.
Rost1DaG4m0r 11 Feb, 2024 @ 9:33pm 
Not bad!
I solved this on my first try. Keep up the good work!
Reika 11 Feb, 2024 @ 4:06pm 
A problem with what I expect is the intended solution (ie standing on the exit grating ledge and dropping the fizzler-disabling cube through a portal onto the light bridge on the "entrance" side ): half the time the cube falls to the floor. https://i.imgur.com/SyBjYQX.jpg
Double_U_G  [author] 11 Feb, 2024 @ 8:03am 
@lowelldogger wow, I have literally no idea how you did that, it was also not the intended way. You’re pretty good solving puzzles in different ways.
My intended solution (detailed): First you have to obtain the cube. After that you deactivate the fizzler. Now you have access to the light bridge and shoot a portal there. The Other portal goes near the ground in the second room, so that you can step onto the Lightbridge and walk through your Portal. Now you are in the first room on top of the Lightbridge. Now you shoot a Portal beside the Exit door. Go through the portal and step onto the grate. Now Shoot the Portal that was previously beside the exit, underneath the cube. The Cube will now be on top of the Laser bridge in the first room. Now shoot the portal beside the exit again. Grab the cube tough your portals and align the Laser while using the light bridge. Now the exit is open, and the Level is done.
lowelldogger 11 Feb, 2024 @ 7:18am 
Ok, I think I solved it the intended way now. Was I supposed to respawn the cube from up on the exit platform, then catch it? Then walk to with way corner of said platform to barely shoot a portal to the lightbridge?
Double_U_G  [author] 11 Feb, 2024 @ 6:33am 
@Crazy Owl, thanks for the compliment and thanks for pointing that out with the lightning. I think I just placed the exit and did not make more necessary steps fort the better lightning.

@lowelldogger the solution you found, was not really intended. While making the Level I knew people could try this and therefore I wanted to make this impossible, but I thought it would be nice to solve it in multiple ways, so I did not change it. You could try finding the other solution, which is (by my fault) not that obvious.
Thanks again.
lowelldogger 11 Feb, 2024 @ 6:24am 
Well I solved it but it didn't feel like the intended solution. Was I supposed to "walk" the light bridge up to the exit by making it slightly higher each time?
Crazy Owl 10 Feb, 2024 @ 8:52pm 
This was pretty simple but also enjoyable. It's much better than my first hammer map. I noticed that in the elevator the lighting on the ground was completely black, which might be caused by not fully compiling the map.
Double_U_G  [author] 8 Feb, 2024 @ 4:11pm 
Thanks @Dr. FeelGoose and @quatrus for the nice feedback, especially for the more detailed one. I will look more after my lightning on the next level I make. My levels will be easy because is till learn hammer. But thanks a lot for the feedback on the light. My next map will be similar in design, and I try to make the lightning better.
I am Happy that there are no bugs so far. Thanks, again.
Dr. FeelGoose 8 Feb, 2024 @ 2:19pm 
Not bad for "baby's first hammer map"! This puzzle is very easy, but that's perfectly excusable since this is your first shot at hammer. Good texture work, decent lighting (though it was a bit on the brighter side of things. The broken parts of the ceiling in the chamber weren't utilized as light sources at all which was a little odd), and from my playthrough I didn't experience any bugs or glaring issues.

Good job! I hope to see more from you in the future!
quatrus 8 Feb, 2024 @ 11:35am 
nice hammer map - cube dropped very fast. Thanks for creating.