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Just a little personal Feedback, in my opinion trait giving you free book +25 to medical after basically every mission that you can also share with others is op, literally not even going further than 2nd biome you can have 5ppl crew maxed out medical everyone, make it maybe that you receive only 5 of those total and all of them give +10.
I honestly as Scientist-Medic after 1 book had maxed out medical and now im just deconstructing it to ballance things out.
pets actually done well! could use with maybe a leash or something to help carry pet-raptors etc but they're fun! especially since once you're set up, the in the moment uses you have for everything is great!
Only downside is the Mudraptor armor is.. well very weak/unsubstancial, the chitanium does the same if not better (5% extra bleed resist on raptor. +5% all other damage resistances or chitanium) which feels poor saying you make the chitanium. you have to chance find and collect the mudraptor ones, maybe add some extra benifits for the extra chore?... the perk is still my favorite for the raptor in a top hat tho~
there are usually mods you can find to improve jobs a bit, like this one should make it unlock all trees, i guess. no idea i didnt try Scientist yet....load Plus mod above, i assume.
1. Download https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2939605314
1.5. Probably download Dynamic Europa, who plays without it anyway lololol
2. In LocationTypes.xml add a line <Hireable identifier="v_scientist" commonness="2" /> under the line <Hireable identifier="acolyte" commonness="1" />
3. Do the same for each line that involves "acolyte"
4. Save and check the crew manager at the starting outpost
The way the lines should look like:
<Hireable identifier="acolyte" commonness="1" />
<Hireable identifier="v_scientist" commonness="2" />