Stellaris

Stellaris

RIG 4.0 2024
428 Comments
Scrotomancer 29 Jun @ 8:51am 
modmaker said it's broken so no release version until it's fixed
Maximillionysis 26 Jun @ 11:30pm 
I can't find the live version of RIG anywhere... what happened to it?
Archael 21 Jun @ 3:11pm 
Yeah, me to i love cannons. But this would help with speed of creating mod ;)
MorallyGray  [author] 21 Jun @ 4:36am 
But i like cannons
Archael 21 Jun @ 3:44am 
Yeah. It is xD
I could propose a suggestion to remove visualized cannons on ship models, just like in fauna and bioships. This would allow for much more options :D
MorallyGray  [author] 21 Jun @ 3:20am 
Yeh because the mod is so broken at this moment, i need to just disable it while i tinker.
Archael 20 Jun @ 11:39pm 
Okay. Full release dissapeared from workshop, and im pretty sure You have wrote something there ^.^"
Snowstorm 10 May @ 2:45am 
yo is this still alive
bodhi.agnew08 13 Apr @ 10:11am 
what in the beta is different from the live branch currently?
MorallyGray  [author] 24 Jul, 2024 @ 10:03pm 
Thats not a bad idea. Ill have a think about it.
doctornull 24 Jul, 2024 @ 4:27pm 
With respect to Torpedo mechanics, you can use them on any weapon, not just bombers.

Vanilla has Space Torpedoes (guided) and Neutron Launchers (instant) both with the +% per hull size mechanic.

I think you could put the +% per hull size on some weapon lines -- perhaps the shorter-range versions of some weapons, like the Rapid Missiles.
MorallyGray  [author] 22 Jul, 2024 @ 10:40pm 
Overall, i didnt make a choice on the Torp bombers.

However, i am going to make a choice for this workshop item. Im thinking ill use this archive file a a 'beta' file. Allowing me to push out changes to the world for people to test, but not access on the live file.
doctornull 22 Jul, 2024 @ 2:54pm 
What did you decide to do with respect to strike craft and hull scaling damage (e.g. vanilla torpedoes)?

Looking forward to the next release!
MorallyGray  [author] 22 Jul, 2024 @ 1:57am 
Strike craft in vanilla only have hulls. Mine have armour and sheilds too. So i guess mine would also be better at some targets than others. Refer to dev doc.
Archael 22 Jul, 2024 @ 1:10am 
I mean that in vanilla, flak prioritize strikecrafts, and is much better against them while PD shoots down missiles more easly and those are its priorities.
MorallyGray  [author] 21 Jul, 2024 @ 11:06pm 
They shoot down things. Thats their primary purpose. Just as it always has been. However, i treat them as the smallest type of gun. Always check the tags on the weapon for point defense. That will tell you if it attacks small things.
Archael 21 Jul, 2024 @ 11:04pm 
Can You, maybe, post somewhere what P weapons are good for? Their pros and cons? Or at least how You feel it, and what intentions are?
MorallyGray  [author] 21 Jul, 2024 @ 4:57am 
hmmmm ok ill have to fix that.
Daarath 21 Jul, 2024 @ 4:52am 
Both in the slideshow and mod page*
Daarath 21 Jul, 2024 @ 4:51am 
Yo, I noticed in the picture of the ascension perks the hive mind? the one under the machine ascension, has it's shield graphics in wrong order on both mod pages.

It's L - M - S instead of S - M - L
MorallyGray  [author] 21 Jul, 2024 @ 1:21am 
Should work in a bit. Workshop is weird with new uploads. Try in like 5 mins.
Archael 21 Jul, 2024 @ 1:14am 
Something is wrong with this link
MorallyGray  [author] 21 Jul, 2024 @ 12:45am 
Ok, ive now applied a bandaid to the crisis set. This isn't want i wanted, ideally. But, Crisis ships arent broken anymore. Last update in a few mins, then ill make the new workshop.
MorallyGray  [author] 20 Jul, 2024 @ 8:22pm 
Ok, the day has come. Im going to no longer updating this past today. I will update this once more, then save as archive.

Once i have finished creating the new workshop page i will post it here.
MorallyGray  [author] 20 Jul, 2024 @ 8:21pm 
@doctornull this is not an easy solve. Indeed, attempting to solve it would break a number of other things.

As for starbase weapons. these are one size higher in stats than their icon. Meaning, G/L = XL
doctornull 20 Jul, 2024 @ 4:14pm 
Fooling around with Fungoids and saw a couple of issues:

https://i.imgur.com/vKke57P.jpeg

- Defense Platform G-slot power consumption is too high for the equivalent reactor to support 2 of them

- Model component scale seems off, and location likewise a bit off
MorallyGray  [author] 19 Jul, 2024 @ 10:38pm 
ill take another look
MorallyGray  [author] 19 Jul, 2024 @ 10:38pm 
@Daarath i thought i did fix that.......
Daarath 19 Jul, 2024 @ 12:36pm 
Btw. have you fixed the icon for the torpedo combat computer, it still has the old red brain icon instead of the "current set" and some combat computers are inconsitend in their naming like Autonomous Ship Intellect vs some are named Autonomous Combat Computer instead.
If this is / was an error at all.
Daarath 17 Jul, 2024 @ 5:09am 
Hm, I always thought I could just use commands to research stuff regardless if unlocks and so, oh well, learned something new.
MorallyGray  [author] 16 Jul, 2024 @ 8:11pm 
Machine empires and Hives are already ascended from the start. They void this rule.
MorallyGray  [author] 16 Jul, 2024 @ 8:04pm 
@Daarath The machine ships are a mistake. Fixing. The other ascend stuff is locked behind the ascend. You need to ascend first, then unlock.
Daarath 16 Jul, 2024 @ 4:17pm 
So I once again isoloted RIG as the only active mod and still can't seem to get any other strike craft from those more specif ascensions. I also noticed I can't even research / unlock those techs via command.
Daarath 16 Jul, 2024 @ 1:43am 
I know that in my crsis run I got the crsis drones, so they work if you get the ascension, and also the research all tech command does not include ascension techs, so scrap that try, my bad lol.
Daarath 16 Jul, 2024 @ 1:41am 
There is also no entry in the Dev doc under Drone Stats -> Ascend Perk, no mention of Machine, only Synth.
Daarath 16 Jul, 2024 @ 1:36am 
where in the files would the machine ascension drone be located, becuase it is not in the machine_tech and also can't find it in the drone_tech file, every other ascension tech file I checked has the drone code in them.
Daarath 16 Jul, 2024 @ 1:27am 
for the FE the problem is fixed. And I just did the research all tech command and I don't get any ascension strike crafts, never had them in any version of the mod tbh.

https://imgur.com/a/89RF9WF
MorallyGray  [author] 16 Jul, 2024 @ 12:30am 
I checked the code. You shouldnt be having that problem.
MorallyGray  [author] 16 Jul, 2024 @ 12:28am 
@Daarath that shouldnt be the case. The dev doc outlines them all. hmmmmm.
Daarath 15 Jul, 2024 @ 11:11pm 
unless you mean they are release ready and you haven't released them just yet.
Daarath 15 Jul, 2024 @ 10:46pm 
Well, I am asking about the drones, cuz the fallen empire one still generates 120 power instead of using 120 power. Also as far as machine ascension goes, I checked my older save and still haven't gotten the ascensions strike craft for machines.
MorallyGray  [author] 15 Jul, 2024 @ 7:15pm 
@Daarath also ill have another basic crack at the crisis, or ill just edit the pirate ships to be useful.
MorallyGray  [author] 15 Jul, 2024 @ 7:02pm 
@Daarath The drones are done.
Daarath 15 Jul, 2024 @ 3:23pm 
Also how far are you with the drone changes? I see some of them but I guess you are still working on them?
Daarath 15 Jul, 2024 @ 11:22am 
Have you made custom models for the rest of crsis, like the menacing corvette? If not you should just revert them to the old ones and then update them later on, but not release them unfinished.
xDanilor 15 Jul, 2024 @ 8:31am 
That is huge news!
MorallyGray  [author] 15 Jul, 2024 @ 6:54am 
Oh also, im very certain that ive solved giga structures now. I will need to write compat for their ships. That will come. But feel free to play with giga.
MorallyGray  [author] 15 Jul, 2024 @ 5:30am 
Ok, im going to launch on Sunday. I'm quite confident with this at this moment.
xDanilor 14 Jul, 2024 @ 7:54am 
roger! Can't wait for the release