Total War: WARHAMMER III

Total War: WARHAMMER III

HE Technology Compilation (5.0 WORKING, UPDATE IN PROGRESS)
40 Comments
Tunch Khan 20 Mar @ 12:51pm 
up :steamthis: date: :steamthumbsup:
Johnny 31 Jan @ 12:41pm 
PLEASE UPDATE THANKS!!!
FranzFerdinand 16 Dec, 2024 @ 10:19am 
Update?
Delanium 31 Aug, 2024 @ 8:18am 
Amazing mod. Some techs don't work like the regiment of renown extension. Would it be possible to have a look at it? Thank you so much for this mod again
louis.sica 22 Aug, 2024 @ 5:04pm 
needs an update, the start up page loads, but freezes. Had to restart the launcher without the MOD and worked fine. Something may be causing the mod to now cycle through.
Jacubus 3 Jul, 2024 @ 12:49am 
This is a very nice mod! But kinda OP, is there a chance to get it separated in modules? You know, every tree as separated module instead of one big tree where everything is mixed in.

I know it will be harder to maintain later but i would love to get extended default trees and maybe 2-3 more without The End Times category which is op and some others.
Azurewrath 31 May, 2024 @ 6:32pm 
Just checking in on this. Any word?
OoO  [author] 9 May, 2024 @ 3:16am 
I'm on vacation for couple of weeks. Will update when i get back home
UltraStrategyMan 1 May, 2024 @ 10:23am 
Can you also port Druchi Immersion Mod from same author?
OoO  [author] 23 Apr, 2024 @ 8:22pm 
Updated with new version. This updates includes:
- New abilities for units: Swordmaster, Chracian, Dragonprince, Averlorn sisters, Dragon, Chariots.
- Reduce some technologies effect. Balancing is very subjective. If play more than 100 turns, the snowball effect of technologies could alter game balance.
- New abilities for lords, heroes, archmage, loremaster
- Rename, format UI to make it nicer
- Fix some bugs
arakan94 23 Apr, 2024 @ 1:55pm 
This makes High Elves into ultimate OP legends.. Picking some of the techs honestly feels like cheating xD

I do love expansive trees tho...
chybrette 18 Apr, 2024 @ 2:53pm 
The mod you added from 将效果赋予科技 doesn't work as intentded. Instead of giving +3% per rank to melee for instance it only gives +3%

I haven't tried yet if it works in the original mod

Thank you in any case for your work
Rauri 25 Mar, 2024 @ 2:53am 
deckys mod was recently updated. Since then, I get a ctd when both these mods are active, no matter which order I have them in
Luca 22 Mar, 2024 @ 1:59pm 
Hi, first of all thank you for updating the mod i absolutely love it.
But i think some techs don't work properly yet. The "Naggarond - Seat of the Dark Tyrant" does not give +5 control, but only the -1, and the Technology "Karond Kar - Broke the Chains" does not require you do control Karond Kar, I think that is not intented.
feanel 21 Mar, 2024 @ 2:01pm 
I'm sorry, but after 4.2.2. then your mod is activate game don't run and fly on desktop. Then mod is deactivate - i can play
TricksterNot 11 Mar, 2024 @ 8:38pm 
And the tech that is supposed to increases the cap on RoRs doesn't seem to work.
TricksterNot 11 Mar, 2024 @ 4:28pm 
The Military Advancement milestone technology giving Unending Volley across the board is a bit too much.
Ben 6 Mar, 2024 @ 10:37am 
Is there a version without the tech from Decky's mod ?
OoO  [author] 4 Mar, 2024 @ 7:48am 
@General Girls und Panzer
please try to load in the following order so it can overwrite configs:
1. Decky's tech tree
2. HE Technology Compilation
eldiabs 2 Mar, 2024 @ 10:42am 
Works fine with Decky tech mod for me. Absolutely insane amount of tech options available with both mods active.
holobeere 27 Feb, 2024 @ 3:13pm 
this mod is no longer compatible with Decky's tech tree
jardakins 27 Feb, 2024 @ 10:10am 
What an absolute hero
sjz1952 25 Feb, 2024 @ 12:08am 
thx man. must have of he play
OoO  [author] 22 Feb, 2024 @ 9:31pm 
@Malefic Thanks for the feedback. I have adjust to make some tech less OP.
OoO  [author] 22 Feb, 2024 @ 9:31pm 
Updated with 4.2
dragonoverlord1996 13 Feb, 2024 @ 11:27am 
Can you make a Dark Elf technology mod?
Malefic 12 Feb, 2024 @ 4:37pm 
some of these technology seems pretty op. have you considered tweaking them? ( i will mention that im basing this off what i read in the tab so i may not actually be able to get 10% resistance on all high elf units for +2% recruitment cost.)
Egil_Styrbjorn 12 Feb, 2024 @ 3:36am 
Welcome back, commander.
Thanks for you work, in eanarion's name
OoO  [author] 12 Feb, 2024 @ 1:00am 
@國家主席習近平
Thanks for the feedback, the problem arise when applied to all units. Might be i will reduce either the affect units or description to make it shorter.
MICKEYC 11 Feb, 2024 @ 10:00pm 
the technology affect too much unit that i cannot see the description of that tech.... the whole page is covered by the affected unit cards... any way to deal with it?
COREEENAVIRUS 10 Feb, 2024 @ 2:53am 
Am i just going to see you everywhere now @soulmindproductions
hammerofoz 9 Feb, 2024 @ 8:29pm 
One Question/Favour.
I count 144 new technologies whereas the old version had 96 (I think) but you say there are 200 plus new techs,
Could you post screenshots?
Maybe some techs are missing or maybe you mean 200 plus in total.
sigmars_disciple 9 Feb, 2024 @ 6:42pm 
Hey @Alexscrima, you're saying the opposite of what I was guessing and of what @hammerofoz is saying. Try it JUST with the mentioned mods, no other BS, and report back please if it works now. You're confusing everyone with your "crash report" bro. NOT cool AT ALL.... You couldn't be more unhelpful if you tried really, really hard <3
hammerofoz 9 Feb, 2024 @ 5:43pm 
Thanks mate!
Been waiting for this.
It does appear to be compatible with Decky's HE Tech tree.
Flipse 9 Feb, 2024 @ 1:36am 
Nice, i remember this; still missing the old dark-elf one that existed in Warhammer 2 though.
alexscrima 9 Feb, 2024 @ 1:14am 
@mystery1337

I have tried with Decky Compilation mod, but it seems, that this mod with decky one crush on startup, can you possibly make a compatibility mod with his mod soon or later?
lethery 8 Feb, 2024 @ 11:32pm 
Any way, Well done man, Keep up the good work, moders like you are the ones that keep this game alive atleast for me tho, much love and respect <3
lethery 8 Feb, 2024 @ 11:28pm 
@soulmindproductions, that is also my question, is this work with Decky's tech or not, as my PC is to old and slow to try to test them out myself not to mention my lazy ass.
sigmars_disciple 8 Feb, 2024 @ 11:05pm 
Now I hope I don't promise too much here, but i vaguely remember running an older version of this WITH Decky's Tech complilation and - I think because Decky's mod is made so it doesn't "touch" vanilla stuff but only adds lots of stuff in between, well in either case it'd say it's pretty examplary in terms of compatibility with other mods! - things worked. That's what I remember at least.

Did you ever try running this with Decky's comp (or Decky's High Elves tech), the new version of course?

Could work, or there could be minor visual issues... or absolute chaos and the end of the world. Just asking for a friend, of course. You know, one of those mod users who just can't ever get enough - some of these kids are just plain stupid running hundreds of mods, yaknow?