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░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Take
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Over
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ Steam
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Copy
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ And
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Paste
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ For The Doge!
I noticed that the Stuart m5a1 had this bug
For the T-64 bulat I don't know
I put my infantry team to the test against 4 T-54 tanks and the sound problem is still present
I just thought about it, maybe it was because of the impact of the bullets from the coaxial machine gun.
It could be the particle animation effect or maybe the impact sound.
Or maybe it's something else, but ultimately I have the impression that it all comes from the animation effects of the bullet holes coming from the machine guns.
I was able to conclude that it was not impacted by the bug .
I have the impression that it is only the coaxial machine gun that is the problem.
I just noticed that the m60a3 also has this problem .
I have sound interruptions as soon as one of your tanks that you created fires the coaxial machine gun , and the turret .
We no longer hear anything, the sound of the environment nor the weapons, all and in deaf mode .
I don't know if I'm the only one having this problem.