RimWorld

RimWorld

Rimefeller Compat Patch
Počet komentářů: 51
Josh Twist 16. čvc. v 13.05 
Thank you for your work!!
KahirDragoon  [autor] 8. čvc. v 11.12 
1.6 now supported

dropping support for mechanoids and ancients since they are not going to be updated and remade.

Vanilla framework changed some things and support for Androids an Chemfuel expanded doesnt work right now. I dont have the time to fix it but take a look at it again in a few weeks.

I no longer play with Rimefeller and havent startet 1.6 so only minimaly testet
Please report any bugs you find.
KahirDragoon  [autor] 6. čvc. v 14.04 
yes will ty to get it done during the week.
Evono 5. čvc. v 17.16 
is 1.6 planned please?
1.6 when?
Kupie 10. lis. 2024 v 13.43 
Piping Rimefeller's neutramine production into VFE's tank directly... THANK you!
KahirDragoon  [autor] 18. srp. 2024 v 12.04 
@ColossalFossil Ok, good it works now. Then i will file this under wierd Steam Workshop shenanigans
ColossalFossil 16. srp. 2024 v 13.58 
@KahirDragoon. After being completely confused with this issue and another mod I had installed having a similar unexplained, strange issue - I decided to go nuclear and uninstall Rimworld, delete my entire AppData/LocalLow/Rimworld config folder and reinstall it again as if I had never played before along with redownloading all of my mods. It looks like something got corrupted in my steam workshop the morning of all of the VEF updates. This was rather strange. The error is gone after reinstalling.
ColossalFossil 16. srp. 2024 v 11.02 
(for clarification, when I say "your own mod resolved", I meant the VRE - Androids issue resolved itself when used with your mod)
ColossalFossil 16. srp. 2024 v 11.00 
Hi @KahirDragoon. I have been unsubscribing and subscribing from VEF multiple times, because it has been updated five times already in the past two days. The problem does exist when using the VEF August 14 10:19am release. However, it looks like the team has corrected several issues and the problem with VRE - Androids and your own mod is resolved in the VEF August 16 12:48pm release (which was only 1 hour ago). But, I also found the following. When using the VEF August 16 12:48pm release I have the other following problems:

Vanilla Chemfuel Expanded - Could not find type named RCP_VanillaExpanded.CompProperties_FillStorageFromRimefellerPipeNet

Vanilla Factions Expanded - Mechanoids - Could not find type named RCP_VanillaExpanded.CompProperties_RefillFromRimefellerPipeNet1

I'm not sure why either. Maybe something to do with how CompResourceStorage is behaving in the latest VEF releases? Although PipeSystem doesn't look to have been updated, it does use VFECore, which has.
KahirDragoon  [autor] 16. srp. 2024 v 5.28 
@ColossalFossil Wierd. I just tried with the same mods as stated in your log but no errors for me. It works as intended. A little bit grasping at straws but have you tried to unsubcscribe and subscribe again so the mods are downloaded again?

Anybode else having this problem?
ColossalFossil 15. srp. 2024 v 23.21 
Hi @KahirDragoon. It looks like an incompatibility was introduced with a recent Vanilla Expanded Framework release (August 14 or 15). I haven't checked to see if it is game breaking because I am currently putting together a new mod pack for my next playthrough. It only seems to come up when VRE - Android is also loaded. Here is the HugsLib log - https://gist.github.com/HugsLibRecordKeeper/aa1e59baa64c0d16fa5cee48f582bc4e
nchorbajian 16. čvn. 2024 v 0.09 
@KahirDragoon
Thank you!
KahirDragoon  [autor] 14. čvn. 2024 v 8.01 
Sorry for the late reply. Was offline for a few days.

@Feint Fixed. Forgot to remove them after debugging.

@nchorbajian Fixed. No more errors without VCE.
Feint 7. čvn. 2024 v 8.15 
Thank you, I was looking for something like this for VFE: Androids.

Would it be possible to remove the constant logging though? Right now my entire console log is spammed non-stop with CompRimefellerRefinerToPipeNet Buffer 4.000139 / 4

This makes finding errors in the console nearly impossible.
Ferchu 7. čvn. 2024 v 6.20 
+1
nchorbajian 1. čvn. 2024 v 15.51 
Thank you for the update on VCE Chemfuel storage, however, could you add it as a conditional if Vanilla Chemfuel expanded is detected? I don't have Vanilla Chemfuel expanded installed and this is causing errors on start game.
FabAlien 1. čvn. 2024 v 13.29 
absolutely brilliant mod
Sakujo 1. čvn. 2024 v 6.31 
Nice, thank you!
KahirDragoon  [autor] 1. čvn. 2024 v 5.37 
Added support for the Neutroamine PipeNetwork
KahirDragoon  [autor] 1. čvn. 2024 v 3.29 
Added VCE Chemfuel Storage support. Now VCE Chemfuel Storage tank will be filled if connected to the Rimefeller Pipe Network.

@Hellbrink Adding direct compatibility for Refineries is "slightly" more complicated so that is the current way to use it. Rimefeller tank -> VCE tank -> refinery. If it is really important for them to work directly i might look into it again but no promises on that front.

@Sakujo True, i completly forgot about the neutroamine from Rimefeller. Will look into it.
Sakujo 30. kvě. 2024 v 7.33 
I've noticed neither of those mods is making Rimfeller Neutramine Refiner compatible with Vanilla Races Expanded Android. Kind of strange because this would make totally sense to have the neutramine directly go into Neutro tank. For now one has to do a weird juggle of Refinery unloading bay to Neutro drain. https://i.imgur.com/GkZGImW.png Maybe you can add it?
KahirDragoon  [autor] 26. kvě. 2024 v 10.31 
@Hellbrink Im going to look into adding compatibility. But might take few days.
Hellbrink 26. kvě. 2024 v 8.58 
Hi I noticed the Dye refinery in this mod Vanilla Chemfuel Expanded - Unofficial Expansion https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231387549 doesnt automatically get compatibility probably since it has both neutroamine and chemfuel pipe networks on it
KahirDragoon  [autor] 16. kvě. 2024 v 10.03 
True they have the same purpose. Since they havent updated their mod or commented in over 2 years prior to 1.5 i considered it dead. So i made my own. Didnt expect the 1.5 update either.

Not sure how collaborating would work since my mod automatically patches probably 99% (except a few edge cases which need manual support) of all mods that are released or are ever to be released (unline Rimefeller or Rimworl change drastically). So there isnt really much to collaborate on.
Sakujo 16. kvě. 2024 v 9.52 
I think you and "More Rimefeller Compat" 2763187069 modders might want to work together. Don't you basically do the same?
KahirDragoon  [autor] 1. kvě. 2024 v 23.37 
@Stein Grenadier After testing it it also seems to happen with only Vanilla Vehicles. They dont get fueled after Spawning the refueling pumps and setting it to half fuel in dev mode. Only after being fueled by hand it suddenly works. So it doesnt seem to ahve anything to do with this mod or Rimefeller.
Stein Grenadier 1. kvě. 2024 v 14.00 
Having a weird issue where the refueling pumps from the Vanilla Expanded Vehicles no longer fuel vehicles.
Bones 1. kvě. 2024 v 8.05 
I've deleted my comments as I realise I'm on the wrong page entirely. I had this open on steam and the mod I commented on open on the web browser and it cross posted here :( sorry
KahirDragoon  [autor] 1. kvě. 2024 v 4.55 
Just for information. This mod makes things of other mods being fueld with rimefellers chemfuel. Not the other way around. Since Rimefellers own buildings already work with Rimefeller this mod does not touch them in any way.
KahirDragoon  [autor] 1. kvě. 2024 v 3.45 
Do you mean the powerplants from rimefeller itself?
If yes then i dont know what sort of compatibility you since they already work with rimefeller.
If not please link the mod you mean.
KahirDragoon  [autor] 1. kvě. 2024 v 2.37 
@Bones What chemfuel powerplants do you mean? If they work like the vanilla generator it should work out of the box with this patch.
KahirDragoon  [autor] 10. dub. 2024 v 7.25 
@THE LAW i will this update in the following days. At latest at the weekend.
Margatroid 9. dub. 2024 v 11.57 
1.5?
Freeasabird🕊 22. úno. 2024 v 20.03 
Yes, very much preferable like use slaves or hell anyone for this kind of thing. just not the Pups or kitties. anything else is fine.
KahirDragoon  [autor] 21. úno. 2024 v 10.35 
@Freeasabird🕊 Nothing. Just needed a sample. Prefer the new image?
Freeasabird🕊 19. úno. 2024 v 20.05 
WTF is that in that tank!? WTF do you have against sweet innocent Puppers man!? >:C
D3K43 14. úno. 2024 v 14.26 
Nah, it's different enough. I hate it because it's just impractical, and annoying to use. The ground-penetrating scanner is a damn slow machine already, and when it discovers a deposit of deepchem when I'm in desperate need of steel, plasteel, or gold, I get pissed.
TurtleShroom 14. úno. 2024 v 12.53 
I hate that Mod too. It was clearly designed to ape the Rimefeller Mod.
D3K43 11. úno. 2024 v 10.04 
Just as well. I hate VCE.
KahirDragoon  [autor] 11. úno. 2024 v 9.57 
Not directly, no. You will not be aible to pump chemfuel directly into VCE tanks. You could use something like Chemfueller for that.

Instead this mod make most if not all things that can be refueld by VCE to also work with Rimefeller.
D3K43 11. úno. 2024 v 9.48 
Does it also work with Vanilla Chemfuel Expanded?
TurtleShroom 10. úno. 2024 v 12.25 
Okay.
KahirDragoon  [autor] 10. úno. 2024 v 11.56 
Nope, probably 90% or more of all things that can be refueled with chemfuel should just work. Everything that works in the same way base game things work should be compatible. Only special cases need to be added by hand. And I added those i know of.

Technical stuff: The patch searches for all things that have a Refuelable Comp and Chemfuel and adds the Rimefeller Comp.
TurtleShroom 10. úno. 2024 v 11.48 
I thought you had to patch each of the items individually. I know for a fact that there is no compatibility with the Rimfeller Mod as said Mod currently stands, but I'll test it the next time I reload the game and let you know.
KahirDragoon  [autor] 10. úno. 2024 v 11.16 
Thank you.
Yes, full real compatibility would be great since im using both mods myself. My original plan was to make everything compatible with everything. But at first glance they seem to work quite differently under the hood. In Rimefeller for ex. there is quite some logic in the tank, so cant just rip it out of the network. So this is the first step. I plan to make similiar patch for VCE after i familiarise myself better with how it works. And after that maybe i can make them trully compatiable. But that will take some time.
Stage 10. úno. 2024 v 10.56 
Hi! Great job with your compatability mods!
This may sound a bit stupid, but is it possible to make Vanilla Chemfuel Expanded and Rimeeller compatible via a shared tank?
I use both in my current game (Rimefeller produced, VCE distributes) with siphons, a shared tank would be awesome (ofc. your comp. mod removes the need because Rimefeller does now everything, VCE can)
KahirDragoon  [autor] 10. úno. 2024 v 10.37 
Very high chance it just works. All other chemfuel generator mods i tried worked. But dont have time to test before tomorrow.
TurtleShroom 10. úno. 2024 v 10.05 
Do tell, if you don't mind... does this Mod have compatibility for this Mod?

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2927110945

This Mod is one of my all-time favorite, and most balanced, Mods that add huge power sources. It is SORELY lacking Rimfeller Mod support. Would you mind patching that in, should you have the time?