Sid Meier's Civilization V

Sid Meier's Civilization V

Suez Canal Wonder
10 Comments
yiiiep6ok 6 Sep, 2024 @ 8:56am 
Could you ever do a one big pack of all your wonder mods, please? Thanks for your mods.
Pouakai  [author] 27 Jul, 2024 @ 6:50pm 
I've still got some in mind so who knows!
Sambal terasi 27 Jul, 2024 @ 4:37pm 
No way, last update this year? Any chance you'll make some new wonders?
Beast of Arden 6 May, 2024 @ 11:50pm 
real good!
Organic Spook 18 Apr, 2024 @ 4:00am 
Hi, the wonder has its "MaxStartEra" as "ERA_ATOMIC"; shouldn't it be "ERA_POSTMODERN"?
Wandering Mania 4 Apr, 2024 @ 1:47am 
Kyle Banana,
So because 1 Civ gets a little more of a bonus from it; It becomes "OP"?
If you don't like being "overpowered" like that, then don't play that Civ. Don't even have them in that game while this is installed. Simple.
Wade 3 Apr, 2024 @ 11:36pm 
If you play Venice you get +4 trade routes and I think it's overpowered.
Wandering Mania 23 Mar, 2024 @ 5:29pm 
Well, if you play the 'Yet (not) another Earth map pack' and have a city in the actual location where the Suez Canal would be; You can have 2 coast tiles on either side, even though the wonder would still only require one.

Still, thanks a bunch for this wonder. As I always hold that area as mentioned above, and having the actual wonder in that city just makes it complete.
Pouakai  [author] 4 Mar, 2024 @ 10:43am 
Ideally yes, but we're limited in what we can require code-wise so we can't do that unfortunately
ErsatzCavaleiro 1 Mar, 2024 @ 11:58pm 
shouldn't it require 2 coast tiles in two opposite sides? idk just a thought