Left 4 Dead 2

Left 4 Dead 2

Belt Pockets (Throwables)
9 Comments
时空之轨迹 9 Aug, 2024 @ 11:30pm 
Well, it conflicts with Incap grenades. Thank you.
senzawa  [author] 9 Aug, 2024 @ 8:13pm 
Are there mod conflicts
时空之轨迹 9 Aug, 2024 @ 5:06am 
I'm sorry, I don't speak English, so I'll use a machine translator.
It's not working. Survivors still have Throwables on them.
senzawa  [author] 3 Mar, 2024 @ 5:01pm 
Yes, I'd prefer it if you'll give a link/shoutout tho
Pluvillion 3 Mar, 2024 @ 4:24pm 
If neither works, are we allowed to edit this script so it uses a custom icon?
senzawa  [author] 3 Mar, 2024 @ 8:22am 
I believe you'll have to sub to this mod before that one otherwise it overrides this mod.
And if this mod overrides that I think the affected HUD (i.e. throwables) will revert to their vanilla HUD.
Though I don't think this will break the game in any subscription order. Worst that can happen that is one doesn't work.
K3n4 3 Mar, 2024 @ 4:58am 
I like this, pretty convenient for custom models/going for a more immersive feel without trying to make sense of floating objects near the belt region. Quick question since i noticed this conflict, it's okay to use still even if it conflicts with a txt file from this icon modpack right?
senzawa  [author] 12 Feb, 2024 @ 9:02pm 
Done, feel free to ping me if I broke anything
Pluvillion 12 Feb, 2024 @ 5:03pm 
Ey! Don't forget to add the viewmodel arms for the L4D1 cast lest you end up with invisible arms!