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此模组系统和海洋系模组的兼容不好,不建议同时使用两个模组系统中的产品
But no one is taking the test. So they will wait until they finaly leaving
Idont know how to solve this issue
I'll now be able to enjoy the mod, and I'll check sometimes if I have to translate new things on this mod
When I put my name on the XML, I did <Name>Nom d'utilisateur</name> on some files, causing an error when they had to be loaded
I hav fixed this on the Pastebin
When I try to launch it, my game doesn't load, and my output_log says
"ArgumentNullException: Argument cannot be null.
Parameter name: path1
at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0
at StreamingAssetManager+<LoadTextures>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
"
(I put the entire output_log file on my pastebin, Codebilus)
Sorry for the inconvenience ^^'
"Pain, FA" for forearm for example.
FA = Forearm, UA = upper arm, LL = lower Leg, UL = upper leg, Hand, Foot, Torso, Head, Neck.
Keep the normal version of pain for generalized (unlocalized) pain, and use the localized ones for stuff like "Broken femur". It's a bit dumb in the vanilla game that a patient can have the symptoms "pain, bruise, swelling" and your possible diagnosis go from a broken hand all the way to a broken nose or broken rib. Having localized pain for those easy-to-identify locations ("my son hit his hand and it's swollen and hurts") would remove a lot of the nonsense X-Rays in the game.
May i ask why some patients got stucked at the urine screening as not moving at all?
Thank you:(
I only have to finish Treatments and the mod will finally be completely translated in french
(BTW I read every symptoms with House's voice in my head)