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Gathering Sturm
Trusty Research
Improved Casting AI
Nation Overview
Thematic Gem Gen
Worthy Heroes
I'm going to hazard a guess that it has something to do with Gathering Sturm, but can someone else confirm?
1. a ritual that releases the jinnun but keeps it bound. Maybe give it homesickness or something. Maybe you could code it like a Mind Vessel spell from EA Rlyeh where each vessel has one jinnun that's active?
3.a battle spell that can only be cast by Vessels to "release" the jinnun briefly: high paths that require a Communion, and when it's done it summons a jinnun.
Sidenote: does the released jinnun have access to all spells like an indie pretender? It's got great paths, but having even the best mage show up randomly half way thru the battle and without any scripting is still pretty weak
Other than that, it's a pretty cool nation (i'm not familiar with the mythological basis, though)
Also I would love to see the high sorcerers and commanders have some innate armour to account for the brass face plate. If they have heads, that is!
Very much looking forward to more of your work. When evil bloodmages? :)
https://imgur.com/a/Gkj525r
Not sure if the wands are to good as is, I'll await some more data on that from other players. The 'centaurs' should indeed be size 7. Very much guessed that size wrong in D6.
Priest recruitment will be fixed next patch.
Great Vessel should be more expensive but not nearly anything like the Mallqui. It's significantly better in most respects and extra costly as a national feature. But raising it to ~600g sounds fair to me.
Also few design ideas (this is 'I feel it would fit better in how dominions do things'): Casters magical bolt should have hard mr check, Spell Guard should be size 7 not 6 (they are basically centaur Sol Aut. Since human centaur are 2 sizes bigger then regular humans I feel they should also be)
Also bug: Sol Aut Priest can be recruited without temples.
Really stellar spritework I especially love the Brazen Bull.
Spirit sight and animal awe on every unit is big alone. Generally, I think these prices would have been fine in Dom5 but in 6 everything costs more.
The descriptions have a few spelling errors and could use some smoothing out, and as far as I can tell, the nation doesn't have any earth access outside of the new pretender. I think the Great Vessel could probably also use a random path chance of some kind.
Anyways, very cool!