Dominions 6

Dominions 6

Sheseba
46 Comments
Mormacil  [author] 19 Feb @ 11:45pm 
Might be just a mod order issue too, try enabling mine last.
Towerdepths 19 Feb @ 4:25pm 
Okay, figured it out. The issue is with the Site created by Nation Overview; it adds units that aren't in the actual lineup, and removes some others.
Rough 19 Feb @ 4:13pm 
it might possibly be Trusty Research? but idk what ID's the research mooks in that use
Rough 19 Feb @ 4:12pm 
Gathering Sturm and Worthy Heroes aren't compatible, and Worthy Heroes isn't compatible with much of anything. If removing WH doesn't help, then it's Gathering Sturm
Towerdepths 19 Feb @ 4:10pm 
Yeah, that makes sense. Here's my modlist;
Gathering Sturm
Trusty Research
Improved Casting AI
Nation Overview
Thematic Gem Gen
Worthy Heroes

I'm going to hazard a guess that it has something to do with Gathering Sturm, but can someone else confirm?
Rough 19 Feb @ 4:01pm 
@towerdepths: that's a mod incompatibility, none of the units should be that cheap. They're quite expensive actually
Towerdepths 19 Feb @ 1:30pm 
Seems very fun - small issue though; some of the units only cost 1 Resource and 2 Supplies (namely, some of the strongest units). Was immediately able to break the game using a massive fielding of these units from the start. Has anyone else had this come up?
Kraut 11 Feb @ 9:29am 
Wonderful mod, very fun to play
Mormacil  [author] 13 Sep, 2024 @ 10:17am 
The Jinnun belongs to your army thus uses your own research. I can't make him neutral, I tried.
Rough 13 Sep, 2024 @ 4:17am 
That'd be great. Alternatively, create an easier way to access the Great Jinnun inside:
1. a ritual that releases the jinnun but keeps it bound. Maybe give it homesickness or something. Maybe you could code it like a Mind Vessel spell from EA Rlyeh where each vessel has one jinnun that's active?
3.a battle spell that can only be cast by Vessels to "release" the jinnun briefly: high paths that require a Communion, and when it's done it summons a jinnun.

Sidenote: does the released jinnun have access to all spells like an indie pretender? It's got great paths, but having even the best mage show up randomly half way thru the battle and without any scripting is still pretty weak
Mormacil  [author] 12 Sep, 2024 @ 1:20pm 
Hmm that's a fair point, max 2 is kinda low. Part of their magic access suffers from me shoe horning in Glamour magic. Not making any promises but I can look at their paths again.
Rough 12 Sep, 2024 @ 8:56am 
I wish the Vessel had another 100% random, especially an A/F/S random, they seem kinda overpriced (although I haven't triggered what I assume is their secondshape yet). It's a bit frustrating that these magical beings in EA don't have any recruitable paths above 2

Other than that, it's a pretty cool nation (i'm not familiar with the mythological basis, though)
Bart C.Bem 4 May, 2024 @ 11:03am 
Very unique nation, love it!
Mormacil  [author] 22 Feb, 2024 @ 6:48am 
Checked and filed a big report with Illwinter. It seems an interaction between immobile riders and storming sieges.
Mormacil  [author] 22 Feb, 2024 @ 12:09am 
I'll have to verify but I think I know what that is. That would be a game bug I can't fix on my own but I'll have to check before filing a big report.
Liz (Strv103D) 21 Feb, 2024 @ 9:56pm 
Very neat mod, just one minor issue I appear to be having. The Great Vessels are unable to take part in sieges, even with a bodyguard, haven't tested for leading an army.
Mormacil  [author] 19 Feb, 2024 @ 8:45am 
Glad to hear it
mauritzfredrikvonsydow 19 Feb, 2024 @ 7:33am 
Okay, my bad, get it now :) having lots of fun with this nation rn
Mormacil  [author] 19 Feb, 2024 @ 4:34am 
Trogs have a face to hit I think like eye loss but they do not have a head or a crown slot. Mine can't take crowns or helmets.
mauritzfredrikvonsydow 19 Feb, 2024 @ 4:25am 
Oh, maybe Im confused, since seeing that they have protection values for their head. Maybe thats still there even if you use the troglodyte body
Mormacil  [author] 19 Feb, 2024 @ 3:10am 
They don't have a head slot? As for the brass plates, it's a thin brass layer, not sure that warrants extra armor. But I could dump their armor by a point in theory. That shouldn't swing balance to much.
mauritzfredrikvonsydow 19 Feb, 2024 @ 2:34am 
Are you sure that the chassis should have a headslot?
Also I would love to see the high sorcerers and commanders have some innate armour to account for the brass face plate. If they have heads, that is!
Razorfire 18 Feb, 2024 @ 10:50pm 
These are gorgeous! Legend the Hidden Temple for the win!
Derelict Mind 18 Feb, 2024 @ 11:25am 
As an American I have never seen that either.
Mormacil  [author] 18 Feb, 2024 @ 3:40am 
As a non-American I never seen that in my life :lunar2020thinkingtiger:
Lord Hand 18 Feb, 2024 @ 2:42am 
Legend of the Hidden Temple was a good show. A+
Mormacil  [author] 18 Feb, 2024 @ 1:34am 
Thanks. There might be some down the line but nothing immediate. But there some demon adjacent ideas I have.
mauritzfredrikvonsydow 17 Feb, 2024 @ 10:57pm 
Dude, these sprites are beautiful, well done!

Very much looking forward to more of your work. When evil bloodmages? :)
Laserbees 17 Feb, 2024 @ 8:24am 
I love the artwork, very cool!
Mormacil  [author] 16 Feb, 2024 @ 2:08pm 
Will be fixed in the next patch.
wSlayere 16 Feb, 2024 @ 1:48pm 
the dawn guard hero has no magic leadership
Witch ~ 16 Feb, 2024 @ 1:01pm 
lol they're nasty. They can take out a capital fairly early without much trouble. Love the nation
Niki 16 Feb, 2024 @ 10:37am 
Finally the AI uprising Stellaris Mod I did not know I needed for Dominions 6! Awesome, thanks!
Massive Talent 15 Feb, 2024 @ 12:03am 
Wow this is such a cool idea
psdoffer 13 Feb, 2024 @ 3:56pm 
Everyone makes mistakes, no hurt, especially with it being minor and easy to fix.
Mormacil  [author] 13 Feb, 2024 @ 9:16am 
Because I'm a huge fucking dumb ass, fixed with the next patch.
psdoffer 13 Feb, 2024 @ 8:13am 
All the unique national spells appear as "lvl 1 PATH is required to cast" for me. I don't have any other mods enabled.
https://imgur.com/a/Gkj525r
Comrade Appleseed 12 Feb, 2024 @ 9:43pm 
This is a really neat mod! The theming and the sprite work are both really good. The units feel good to use, and having to rotate them back to labs to do repairs was a fun change of pace. I did notice what is probably a bug, where the corrupted hero shows up using the standard captain sprite instead of the really neat banefire blade and skirt of limbs sprite that's present in the sprite showcase. I was also running some other mods, including worthy heroes, so it might also have been an interaction between them.
Mormacil  [author] 12 Feb, 2024 @ 2:19pm 
No idea what you're talking about with the national spells. They're neither all on research level 1 or on path level 1. Are you running this with the debug mod?

Not sure if the wands are to good as is, I'll await some more data on that from other players. The 'centaurs' should indeed be size 7. Very much guessed that size wrong in D6.

Priest recruitment will be fixed next patch.
Mormacil  [author] 12 Feb, 2024 @ 2:16pm 
Cost is always work in progress. Costs might be a bit on the low side but on the other hand indies are overpriced. You can get a H1 basic priest for a low as 40g on some factions. But given his extra powers I'll probably bump him to 90. I do admit my sense of balance is still firmly in Dom5 land.

Great Vessel should be more expensive but not nearly anything like the Mallqui. It's significantly better in most respects and extra costly as a national feature. But raising it to ~600g sounds fair to me.
psdoffer 12 Feb, 2024 @ 1:35pm 
I must voice few balanced issues: All their national spells are lvl 1, your starting army including casters who are higher tier ranged units.

Also few design ideas (this is 'I feel it would fit better in how dominions do things'): Casters magical bolt should have hard mr check, Spell Guard should be size 7 not 6 (they are basically centaur Sol Aut. Since human centaur are 2 sizes bigger then regular humans I feel they should also be)

Also bug: Sol Aut Priest can be recruited without temples.

Really stellar spritework I especially love the Brazen Bull.
psdoffer 12 Feb, 2024 @ 12:28pm 
I think units and commanders especially are way too cheap. Take a look at Great Vessel and Royal Mallqui from Nazca. Yours has few less paths, tags and slots, but has way higher protection, health and amphibious while costing over 700 gold less. Sol Aut Priest costs less than independent one while being waaay better.

Spirit sight and animal awe on every unit is big alone. Generally, I think these prices would have been fine in Dom5 but in 6 everything costs more.
Steelwin66 12 Feb, 2024 @ 8:35am 
I like how the wall one looks like a demon door from fable!
Mormacil  [author] 12 Feb, 2024 @ 6:50am 
I could make the Nature on the Great Vessel be a N/E random instead. The nation already has quite a few paths though, to much diversity is unbalanced but only on a single cap only slow rec mage is probably fine.
Gabe "the Glueman" Degrossi 11 Feb, 2024 @ 6:43pm 
So it's pretty cool! Strong units, feels good.
The descriptions have a few spelling errors and could use some smoothing out, and as far as I can tell, the nation doesn't have any earth access outside of the new pretender. I think the Great Vessel could probably also use a random path chance of some kind.

Anyways, very cool!
Gabe "the Glueman" Degrossi 11 Feb, 2024 @ 5:35pm 
awesome sprites, and great work with the unit variety! Going to play a few games with them and check them out.