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ive been playing your half life 2 campaign ports for a long time now and they've all been pretty fun !! i hope you learn how to use hammer efficiently someday and just maybe you will be proficient enough to fix these bugs .. and maybe someday you can take off the first warning ^_^
hope to see more lengthy hl2 custom campaigns soon keep up the awesome work !!
Anyways, the first map, or technically the zeroth map, is d1_trainstation_05_d_start_f, which happens to be a recreation of Gordon's (you) teleportation mishap from "A Red Letter Day". Also, the level transition between the first map and the second map (mel_lastman_square_f) is broken, so you would have to manually load the latter. In addition, the second map is technically the first map, especially if you just want to cut to the chase. In other words, you may start at the second map if you want.
"precache_file" "scripts/sounds/lua.txt"
"precache_file" "scripts/sounds/phx.txt"
below these lines of code:
"precache_file" "scripts/game_sounds.txt"
"precache_file" "scripts/game_sounds_ui.txt"
"precache_file" "scripts/game_sounds_player.txt"
in the game_sounds_manifest.txt file in the script folder inside the mod folder you dropped into the addons folder. This would make the gun sounds work again, but may or may not make custom voices work. However, the workshop does not like this fix to be made for this campaign mod for some reason, just because game_sounds_manifest is a .txt file. Besides, the workshop does not like .txt files to be included in the stuff we upload to the GMOD workshop. This is something that is beyond my control for me to address as a publisher. I apologize for the inconvenience.
Loading game from //MOD/save/st_michaels_f3_f.HL1...
ERROR: couldn't open '//MOD/save/st_michaels_f3_f.HL1'.
Couldn't find any entities named soldier1_assault_npc1, which point_template soldier1_MAKER_old is specifying.
Couldn't find any entities named soldier1_assault_npc2, which point_template soldier1_MAKER_old is specifying.
Couldn't find any entities named soldier1_assault_npc3, which point_template soldier1_MAKER_old is specifying.
Couldn't find any entities named soldier1_assault_npc4, which point_template soldier1_MAKER_old is specifying.
Loading game from //MOD/save/St_Michaels_f2_f.HL1...
(seriously, how does the guy who made this not know that the entirety of north america is a wasteland in the half-life universe?)