Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But when I finish it, will you allow me to publish it? I would need to get permission from the other person who I pulled Coaches body from. But I would not complain if you wished me to keep it private.
But it selects the rest of the OUTFIT.smd and I jut want the helmet to move. How would I seperate the helmet from the smd if you please do not mind explaining?
best i can offer
best I can offer, pal
Thank you
It's pretty tough to do ngl. I usually get custom body textures to work by setting up another game directory in the gameinfo txt file (in the 'searchpaths' section, similar to left4dead2, left4dead2_dlc1, update folders etc. But you gotta place the new folder name above all others in the searchpaths, so that it reads it as the most important one
I then pack all the things I need into a vpk file and name it 'pak01_dir'. This basically makes it so that the game treats this new folder as another update and makes it load no matter what, which makes it also load in hlmv.
It's also how you get mods to work on official versus servers but shhhh it's a secret ;>