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Luckily it shouldn't go out of date. All this mod does is add flags. No game files to sync with or anything.
DW2 modding is a challenge. Adding ships takes TONS of work in multiple 3D and texturing programs. There's not much we can do to change the galaxy (can't force layouts, can't force names to be used for star systems, can't dictate what planets are in what systems, etc). Can't change the UI. Can't even have multiple images for character types (all leaders will look alike, all generals look the same, etc).
So...not to be a downer, but FYI, three years after release and DW2 is still a beast to mod :D
It does bring up a larger point...since I've included so many flags, i can't really add any more without making things worse. In the past I've looked at pruning down the number of flags, but folks like the choice. So I'm stuck a bit :D
I might break this mod into various race-focused mods (Refreshed human flags, Refreshed Ikkuro flags, etc), so people can pick and choose the races they want. It's a bit of a pain for users to subscribe to a bunch of new mods...but I'm open to other suggestions :(
I'm planning on adding new flags and seeing if the UI can handle it. If so...I'll just leave it. If it tips us over the edge and breaks the UI, I'll look at potentially breaking out new flags per race.
Updating this mod after the April 3 DLC might take a tad longer.
My mod used to attempt to add more flags for the AI empires, but the game only picks from the original flags supplied from the game.
The possible flags that the game will assign to AI empires are listed out in the Races.xml files (there are separate files for the DLC races). In theory, someone should be able to list out more flags there (referencing where flag images are in the DW2 asset bundles). But no matter what I did, the game only picked from the original 7 flags per race. This leads to tons of empires looking exactly the same.
So until the DW2 dev team double checks their code...we're stuck with new flags just for player empires (we can't even use the game editor to re-assign flags after starting a game...boo!)
I'm keeping old flags in the mod for the time being. The empire-creation flag-selection UI is starting to get cluttered
I also tried to minimize the number of flags with dark backgrounds. While I think those flags look better, the game auto-picks your empire color...and flags with dark backgrounds usually make your empire color (and galactic overlay color) very faint. People were (rightly) complaining they couldn't see their empire. So I've tried to swap out the backgrounds of many dark flags to help with that.
Those changes WILL be brought in to old saves. So if your flag suddenly has a red background when it used to be black, for example, this is what happened.
Unfortunately the changes are not compatible with save.
I trust you. :)
Whew! I just wish DW2 was easier to mod and/or could handle many flags :(
I have few free time and surely you'll update this mod before i terminate my campaign. Please,i don't want loose this campaign... :(
After testing, it turns out DW2 doesn't use my modded flags. So, there's really no reason for me to maintain edited .xmls that 1) makes DLCs required and 2) makes this mod interfere with other mods/betas.
So I took out the .xmls. This means this mod will only provide flags to players. But it will maximize compatibility.
Normally with my mods I just try to replace vanilla assets...that way it maximizes compatibility with other mods...but for this one I have to edit the race file xmls, otherwise these flags aren't used by AI empires.
In doing that, it creates all sorts of fun little quirks like dependencies on the DLC...versioning as the game is updated, etc.
So until DW2 processes flags differently, this mod will probably be quirky/unusable for folks with the base game and no DLCs :(
Not sure if it's about resolution. I'm running on 3440x1440
Anyone else run into the situation where selecting a flag actually picks another one? Happy to look into it, but I'm not able to get it to happen on my end :(
In Event Viewer i have this line of code
C:/Users/Elliot/Documents/DistantWorlds2Stride/DistantWorlds.Core/RentingList.cs:220
at DistantWorlds.Core.RentingList`1.GrowDuringAdd(T[] items)
at DistantWorlds.Types.WeaponBlast.DoTasks(DateTime time, Galaxy galaxy, Location location, Boolean inView, ComponentStats weaponComponentStats, Single speed, WeaponFireType fireType, Single assaultPodStrength, Single assaultPodShieldPenetration, Single damageFalloffRatio, Single range)
at DistantWorlds.Types.WeaponBlast.DoTasks(DateTime time, Galaxy galaxy, Location location, Boolean inView)
at DistantWorlds.Types.Location.DoNonOrbTasks(DateTime time, Galaxy galaxy, Boolean inView, ParallelOptions parallelOpts)
at DistantWorlds.Types.Galaxy.ProcessPriorityLocations()
at DistantWorlds.Types.GameClient.<>c.<UpdateGameAsClient>b__62_1(Object o)
It happens during fights with stations.
@Amartovoros -- the flags in the description are posted on Imugr, so you should be able to right-click, copy URL and then open it in a new window to save the image. Does that help?
@Jebus -- Hrmmm...that's an odd one. What resolution are you using? I have seen some quirks as I tried to pack in a lot of flags but the UI struggles to display all possible flags. That might be it. Apologies that you're having issues!