Caves of Qud

Caves of Qud

Beamrifles
13 Comments
|_| Clyax 11 Mar, 2024 @ 5:11pm 
@Graventwitch Alright. I'll be excited for these changes as I want to try a sniper, two-handed build to oppose my normal play-style.Might try with the spears, might try with cudgels or axes. I don't know.
Gravenwitch  [author] 11 Mar, 2024 @ 4:11pm 
@|_| Clyax waiting is affected by quickness. Try setting your speed to 300, enemies will appear as if they are in slow-motion regardless if you wait or move. To implement the system mentioned I just listen for players to 'wait' which means a high quickness character will charge the muskets faster relevant to the rest of the world. It will be the exact same amount of 'wait' commands but the time taken up by those wait commands decreases.
|_| Clyax 11 Mar, 2024 @ 3:50pm 
If a character has quickness greater than 100 and passes the turn, will the character charge the beam weapon faster after you implement the "recharge whenever the player passes their turn" change (assuming waiting a turn only waits as long as your character's turn and not a standard 1000 action points)?
I blame Earthshaker 1 Mar, 2024 @ 10:26am 
Wouldn't a Gundam beam rifle be gigantic by default...?
Epsilon Rose 29 Feb, 2024 @ 11:49pm 
Awesome! I'm glad it seems like a good fit and I'll be looking forward to it on a future run. I think I'll try something with lots of spears in the mean time.
Gravenwitch  [author] 29 Feb, 2024 @ 11:35pm 
@ Epsilon Rose I love the idea, thanks for the suggestion! I don't think it will be super hard to add, it would function a bit like a long range flamethrower. I was looking into how decarbonizer / lithofex multiround attacks work so I may make charging the beam function a bit like that.

That said my attention is currently focused entirely on a mental mutation rework. Once that is finished I will 100% add this though!
Epsilon Rose 29 Feb, 2024 @ 11:28am 
On the topic of beamcannon niches, would something like Gundam Wing's buster cannon (or any other anime wave motion cannon) work? That is, rather than being a single target attack, make it an area that's a few squares wide, possibly with a lower damage area on either side. It could also have an active charge mechanic in combat, where the beam starts narrow and, relatively, weak, but you can spend actions in combat to up the next shots damage and area.

Look, all I'm saying is I'd like to play a Gundam and that generally involves big honking beams that take some time to charge and ruin everyone's day.
Gravenwitch  [author] 20 Feb, 2024 @ 10:24pm 
So after reading a bunch into the subject I don't think I plan on changing the name. There is no requirement for a wavelength to be visible to be considered a laser. Maser and grasers/gaser terms are used because they represent the furthest or near furthest reaches of the em spectrum. I am assuming weapons like the light rail are grasers, and it would take A LOT of radio waves to kill you.

To answer your rhetorical question, the I in ROYGBIV is between B and V as well as an invisible one to the left of R. Just because you can't see it doesn't mean it isn't there. Thanks for the feedback, it was some fun reading.
I blame Earthshaker 20 Feb, 2024 @ 9:05am 
No offense, but I can tell you aren't a physicist, since where is the "I" in ROY G BIV? It sure ain't for infrared! We got masers, why not iasers (I mispelled it the first time, it's an "e" not an "o").
Gravenwitch  [author] 20 Feb, 2024 @ 4:00am 
I'm not against it. IMHO infrared radiation still falls under the broad umbrella of a Light Amplification by Stimulated Emission of Radiation device. That said I'm no physicist so another more accurate label would be preferred if its needed / reasonable. I'm not familiar with the term lasor, I would appreciate if you could fill me in on how they are different.
I blame Earthshaker 19 Feb, 2024 @ 9:10pm 
Shouldn't they be called iasors then? You know, since laser is an acronym...
Gravenwitch  [author] 15 Feb, 2024 @ 10:54pm 
ooh sounds cool! I know how to attach explosions to lasers and I like the idea of an anti-structural laser weapon. Thanks for the feedback!
Daisy 15 Feb, 2024 @ 7:02pm 
This mod is cool. Do you know anything about how a resonance beam would work in real life?
You can take the parts off grenades and append them to projectiles to make that effect happen on hit.

Like if you put HE: force:2000 then the projectile will explode like a tier two High Explosive grenade on it. If you want you could put something similar onto a gun and call it a resonance beam.