Door Kickers 2

Door Kickers 2

Lethal Lynch I: Stream Problem
6 Comments
Rake5000 25 Feb, 2024 @ 5:35am 
It's not the difficulty, and sudden changes are good. Enemies spawning into my troops however is just immersion breaking and frustrating for me. Spawn them far away and where I can reasonably expect them to come from. I actually love it when my rear security has something to do, so I don't end up always setting it up for nothing.
Bile Titan  [author] 24 Feb, 2024 @ 5:31pm 
@Rake I designed the reinforcements to express that "sudden changes put your guys in danger" and operations are not only about clearing rooms one by one. However, this map, I have to say it's designed to be somehow too difficult, which I will try to solve in my further maps.
Bile Titan  [author] 24 Feb, 2024 @ 5:26pm 
@HK416NotM416 There are actually two hvts in the map, the second one is designed to spawn and be "rescued" by QRFs when you clear through the hall way.
Rake5000 24 Feb, 2024 @ 10:58am 
Such a great map concept. It's a pity that the reinforcements are placed and timed the way they are... pure luck to guess where they spawn. Got through on my 1st attempt, but unfortunately it felt cheesy and wasn't much fun. Reinforcements can be such a cool addition when they are certain to come in far away from the player, but 99% of the time they spawn into your guys or right behind them, and it's the same here. Maybe you can design it in a way that makes it obvious where reinforcements need to be expected, like a walled yard with just one gate or whetever?
HK416NotM416 22 Feb, 2024 @ 1:37am 
Just finished a run, it didn't end when I took the Chief to exfil, but only after I killed the last cop? I didn't use the surveillance, does that have to do with it?
Arkantos Eli 17 Feb, 2024 @ 2:30pm 
Cool map, full of surprises and very challening