Dwarf Fortress

Dwarf Fortress

Metallic
25 Comments
Baleur 20 Apr @ 3:45pm 
Looks great
Dan Dannigan 12 Feb @ 10:09pm 
any advice on how to add this lovely mod to a current world? shit looks so good
bigbrockway 27 Jan @ 4:40pm 
Some day, I will get these awesome metal colors and other mods can modify the pallet and color for their own tiles and sprites the mod pertains to.

But Alas I am done whine & pining.

I really am enjoying this mod. Thanks Author
Moisesjns 29 May, 2024 @ 4:34pm 
LOVE IT!
Rat 26 May, 2024 @ 11:09am 
ок:Rat_Laugh::respect_soldier::rofl_pirate:
Caldfir  [author] 26 May, 2024 @ 11:08am 
There was a problem with updating saves from v0.4 to v0.7 that has been resolved as of v0.8. If anyone experiences issues upgrading, please let me know.
Rat 23 May, 2024 @ 6:13am 
metall is all that we need yes yes :Rat_Laugh::maiden::brothersword::golde:
Darkweave 30 Apr, 2024 @ 12:33pm 
This is fantastic, thank you!
Caldfir  [author] 6 Apr, 2024 @ 10:58am 
@moon The mod works by modifying the palettes used by the metals, so it is kinda all or nothing. It is easy to disable the mod for specific metals though by removing the STATE_COLOR from the appropriate entry in inorganic_metallic.txt.
moon 3 Apr, 2024 @ 1:22pm 
I love the metal bar symbols, but the metal floor colors don't match the aesthetic of my fort. Is there a way I can remove this part of the mod from my current fortress?
Arson 30 Mar, 2024 @ 4:36pm 
Looks really good!
Schuchart 30 Mar, 2024 @ 4:02am 
Beautiful!
Laser Force 13 Mar, 2024 @ 1:02pm 
Tyvm for this mod!
killy 8 Mar, 2024 @ 4:06pm 
Zippy, that is amazing.
Zippy 5 Mar, 2024 @ 5:32am 
Despite the fact that my sprites won't/can't be used, I decided to make colors for ALL 130 spheres. Just for the hell of it. I might do the divine fabrics too, not sure yet.
https://i.imgur.com/wdAR2Ox.png
Caldfir  [author] 1 Mar, 2024 @ 9:54pm 
@Zippy Those are some cool colors. Unfortunately there are technical limitations around the generated metals that I don't think I can solve. Looking at the binary string-dump, the text for the colors are hard-coded, and the game keys off of those for the palette data. Trying to do it via direct sprites is impossible because the material-IDs are random.

The only way I was able to make it work was by writing out the raws for all the divine metals explicitly, and then disabling the "generated materials" option in worldgen. This method does work, but relies on the user to make specific adjustments to advanced worldgen, among other unfortunate hazards.

If I pursue this, it will be as an optional setting you have to manually enable - I really don't want to break people's saves.
Mr. Adrian 29 Feb, 2024 @ 1:33pm 
Legendary sprite work
Wowocka 28 Feb, 2024 @ 10:51am 
wow I've never commented on a workshop post, but you made a perfect change that fits the style. thanks so much
Zippy 25 Feb, 2024 @ 6:48pm 
I made metal bar sprites for each sphere, you can use these if you want, assuming you're able to get them to show up. I just ask to be credited. https://i.imgur.com/cm1uMqF.png
Caldfir  [author] 19 Feb, 2024 @ 4:02pm 
Generated metals are unfortunately stuck as grey due to a bug: http://www.bay12forums.com/smf/index.php?topic=169696.msg8492899#msg8492899

It is possible to monkey with METAL_TEMPLATE to give *all* the generated metals one shared palette as a hack. Might be better than just leaving them as flat-grey.
Caldfir  [author] 19 Feb, 2024 @ 1:31pm 
@avk: It might be nice, but I think there are enough different stone-types to overflow the maximum palette-limit. I was considering taking a crack at the ores though.
Zippy 19 Feb, 2024 @ 10:11am 
Are you willing to do this with the divine metals? I'll even make those sprites for you.
avk 18 Feb, 2024 @ 12:21pm 
This is such a beautiful mod! Do you have plans to re texture any other materials?
DPh Kraken 17 Feb, 2024 @ 11:15pm 
Yeah, it change the floors like in the preview. The floors take the colors from the palette used by the metal anyways.
FrenchRobot 17 Feb, 2024 @ 2:52pm 
This work with metal plate floor?