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Jank AF lol
wen updet?
Sincerely
Me
Was always a fan of the simple yet ingenious fleet control code this thing packed. I have had a lot of fun tinkering using it as inspiration for other personal mods. BTW you can create an event which copies the tech of the empire using it to the created empire every time a research is completed so that the faction can benefit from repeatables, this gives it a little bit of late game scaling.
If you allow Vassals, they join and get the perks, this is great for military focused perks as they'll get the bonuses!
But they also get voting power and actively vote for or against votes, I cannot give association status to an empire that my fed buddy wants BECAUSE of the military factions voting AGAINST it.
From what I can tell, this mod pre-dates Federations, so that would explain why it has been completely oversighted, but I'd atleast look into it. I still think they should be able to gain federation perks, but maybe there should be new fed laws to restrict them vetoing votes and stuff like that.
This localization is wrong.
tech_ally_faction_more_escort_carrier_desc
This is the localized text that is covered by it.
All and all this is a really neat mod, it's not going to win every war and doesn't scale with modded stellaris that much (outside of NSC that is), but as someone who does like to save up his alloys for other uses this is a very nice QoL utility mod, glad the AIs aren't left out of it either.
@RootedSquid So when the faction is enabled for AI the edict will say "For AI: On". I'll reword it to be clearer in the next update.
@Doviena Ah, I'll continue toying with it to see if I can work out why they are doing that!