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If I retain my old method, (mast/ticks) x magnification
First I need to modify "magnif" from actual 1.5 and 6 to 1 for x1.5 and 4 for x6- understood.
works well.
Then,I use the method to x the end result by 0.9168 as one of the guys posted, I usually get very good ranges, very close to the target icon distance from my boat measured on map. (called cheating XD)
I tried it with a vanilla Dale class, and with only this mod.
So the formula is there. By us, for us. Works very good.
But can you tell me how UBOOT captains -actually- measured range by using the mast height from the identif. book, and the 1/16 scope? Did they have their own formula, or from the mast height and magnif. they basically learned to estimate by eye?
Or they literally used the same formula posted here?
thank you in advance,just very curious.
I'm very happy with your scope mod, i'ts calibrated well and i can calculate exact numbers with attack disk, to find aob, or range, and this wide view is awesome, thx. If only someone can create mod with added ship aspect ratio (lenght/height) for each ship to book with other info (mast, lenght,...) so it will be perfect gameplay
I still don't get it, why they use back then this 1/16 scale, mb they have special logarithmic slide rule to quick calculate range or aob with this scale
You can use the scale like mrad if you want, it's about 9% larger than mrad. If you reduce the result you'd get assuming an mrad scale by 10%, you'll be close enough for ranging. 10% is generally easier to calculate mentally than 9% and won't really matter much.
Interestingly, you can use it to time torpedo impacts. By calculating a target's range as if it were in mrad scale without the fore mentioned reduction, a 30 knot torpedo will take about 1 minute per km of calculated distance. It has an error of 1%, so a 3 minute calculated time will be off about 2 seconds.
Additionally, it has the use of making it easier to calculate AOB via the aspect ratio method, since you don't need to convert from mrad to degrees.
I see some photos with 1\16, and also with 10 degree on 10 degree
Thank you so much! I removed the the More Accurate Periscope Sight mods, and only using these mods for now:
Realisitc Periscope Sight
Realistic UZO Sight
Realistic Binoculars Sight
More Accurate Bearing Markers
aswell as other mods:
Real Navigation
Das Book
No Spoilers
Attack Disc Remastered
I am feeling spoiled by Wolfpack, and trying to get the same feeling somehow. It was a long time I played subsims though, I got a subsim period now and I am throwing me in as newborn in U-Boat at hardest settings.
I am currently doing it though, but the observation periscope lens is black in fullscreen.
I am using your Realistic Periscope, realistic Uzo mod and Accurate bearing markers.
As for the bearing mod, I like it - that's why I made it, lol. There is currently an issue with bearing illumination being really dim and I don't think I can fix it. So take that into acount.
Do you recommend (after you updated wide version) to use your bearing marker mod for wide version too?
Tried to get the range with new update (without any mod)
range = (mast / ticks) * 0.9168 * 4 (for x6 zoom)
Mast: 29.6
Ticks at x6: 72
That gave me a range of 1508m
Measured on map tells me 1700m
Maybe vanilla scale is a little bit of, or is this still the FOV? Devs wrote, it should be accurate now. Wonder why this still is 200m off.
When using this mod, does it correct this? Or what does this mod change after 2025.1?
IIRC, a rough range estimate would be "mast height (m) * (1 or 4) / (vertical marking * 1.1) = range (km). Or calculate it as if it were vertical marks were mrads and subtract 10% from the resultant range. Same difference.
Is this mod and the "Realistic periscope magnification" mod working again ?
This is an alternative to HARDscope for Realistic periscope magnification. It uses a 1/16th degree vertical scale as opposed to a milliradian vertical scale. Also, the horizontal scale is calibrated more correctly. Additionally the graticule comes close to the reference picture for StaSR C/2 in RPM's link.
Mrad scaling has the advantage for easier range finding, by the nature of its 1 vertical unit to 1000 horizontal unit angle. However, it's more difficult to get an optical AOB solution owing to the unit conversion (mrad to degree) that needs to be done.
1/16 degree is close to 1 mrad and has the opposite advantage and disadvantage.
In practice, I usually don't need to find range for a good solution (via a 90 degree shot) and in the cases I do, an approximate estimate is good enough. AOB is more important, but an estimate (+-15 degrees) usually is good enough especially if you're within 2 or 3 km.
Is there a guide which explains that mrad and 1/16 thing in detail for beginners? U-Boot periscope guide would be great where I could learn fundamentels
I also got AOB of 71 deg when using arcsin @1/16 with my example values. But as you said - RPM needs an update, so my readings from the periscope maybe wrong.
Additional, the vertical markings on this graticule are not mrad, but rather 1/16 degrees. A small difference, but potentially important difference.
As I explained on my other mod page, Empire class ships have a variable size when they spawn, up to 20% larger or smaller. A spawned Empire Explorer could have an actual mast size between 35.52m and 23.68m. This will cause inaccuracies since the calculation doesn't know the actual size, only the listed size. Additionally, size difference also can cause the chonometer speed measurement to be inaccurate. To my knowledge, there is no way to determine the actual size from a single observation.
I can tell you, given the info provided, that the target's AOB is about 75 degrees.
Got an enemy ship with again mast height 29.6m and length of 124m.
For the mast I measured 137 mrad optical height with this mod and for the ship lenght I got 34 degrees.
As my other example, looking into the map, the ships range should be about 950m.
Please tell me how to get these 950m with the measured values. Thanks again :-)
The only issue being the FOV is just slightly too zoomed in when using the ingame tools, namely the stadimeter, as a reference. I prefer a more in-game accurate and usable optic vs a more performative, but historically accurate, optic.