Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This prevents the issue of 'chair-walking' and other desync in B41, and the height offset was required for upcoming B42 changes.
There is a known issue where if a table exists directly in front of the chair tile you're a bit shit out of luck, and unfortunately without enabling no-clip on players (a heavily exploitable feature if I *were* to add it) there's no way around it.
The mod is still supported on Build 41. I'm not sure where you're getting the idea it is not.
Check the changelog tab for details.
PLEASE REPORT ANY BUGS ON THE TTRP DISCORD, I'M MORE LIKELY TO SEE THEM THAN STEAM COMMENTS..
Changelog is updated, and maybe I'll add the Griddy. We'll see. Working on some mocap stuff maybe.
add griddy please
Let me know of any bugs or issues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256078872
I wanted to reach out to ask your expertise on something: we've noticed that a category of fuu's poses doesn't actually play the animation and have eliminated this mod as a source of conflict. We don't believe (yet) there are any categories broken and acknowledge its most likely a conflict with a mod on our end.
My question being: without diving into the mod's code myself, could you tell me what sort of functions or mods that might play a conflict into not playing certain animations?
Thank you in advance!
A conditional, sandbox-toggleable ghost mode will also be provided when players are doing poses to remove player collision and allow players to do sync animations more easily or combine poses with one another. This ghost mode automatically disables itself in proximity to zombies, or when a player cancels their animation, the proximity (in tile distance) to Zombies before it auto-disables can be adjusted by server admins or disabled entirely in sandbox settings to remove the ghost mode functionality.
Like I mentioned, this update will be within a few days up to two weeks from now, depending on how inspired me and the others are feeling when making animations.
Hope everyone has been enjoying it so far, more in the pipeline!
Do verify your files and try again! Yes, it should be on Q.