Ancient Warfare 3

Ancient Warfare 3

CRUSADER
25 Comments
Desert-Mammoth  [author] 3 Mar, 2024 @ 12:15am 
Thanks! Its a genuine honour.
GameKnight 2 Mar, 2024 @ 5:16am 
Good job on getting first place!
Desert-Mammoth  [author] 19 Feb, 2024 @ 2:46pm 
@Raging Yeah that was actually a bitch to get working in the first place. Problem is, it gets placed flat on a foundation, but for a floor it gets put like halfway inside it. The only way to fix it is probably to make it thicker, or to raise it and create a seperate version. Problem with that is its a trial and error game, and that takes a lot of time and hassle. I'll add it to my to-do list though.
RagingUlf0222 19 Feb, 2024 @ 2:34pm 
Can you also fix your modular chevron? I have been having problems with it on elevated modulars. It only works on the foundation.
Desert-Mammoth  [author] 19 Feb, 2024 @ 12:52pm 
Ah, maybe there's a small number of missing items seen in the CNR 1:1 project. They're on another machine that i currently do not have access to, but hopefully they're in my backup resource because I will need them myself. If so, I will upload them in time. If memory serves its the alarm beacon, the industrial wall with the holes, the battery and maybe the medikit.
RagingUlf0222 19 Feb, 2024 @ 11:59am 
What I meant was you were missing some CNR stuff in the collection? I can't find a shield battery nor an alarm lights.
Desert-Mammoth  [author] 19 Feb, 2024 @ 11:38am 
@RagingUlf0222 Mate look at the collection this map is attached to! I upload EVERYTHING from CNR for you all to use :)

To make it even easier, here is the direct link to the collection: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3046715668

Have fun crusading :D
RagingUlf0222 19 Feb, 2024 @ 9:10am 
Hey, Mammoth. I wish you can post all of your CNR stuff like the crates, walls, alarm lights, etc. I hope you can make that happen.
ball gobbler 18 Feb, 2024 @ 4:25pm 
that sounds awesome and i'd love to make some missions, glad to see you making maps again
Desert-Mammoth  [author] 18 Feb, 2024 @ 12:52pm 
Also just randomly, I am in the process of refining this map to industrial grade crack cocaine. Once that's done, I'm going to wipe the map of all terrain and scripts outside of the resistance base and upload it as a template so people can make their own stuff. Switching the Silencer over for another character and re-deccing the rebel base should be easy enough for anyone wanting a full conversion. Hoping to have it done by tomorrow but we'll see.
Desert-Mammoth  [author] 18 Feb, 2024 @ 12:50pm 
Yeahhhh I don't know why it does that, it bugged the fuck out of me to be honest but I just resigned myself to the fact that JNI fumbled math. You'll notice that the healing machines don't charge the player beyond 800HP too, and I have no fucking idea why. They are both a medical crate and a scripted heal, but both methods fail to bring the unit to full health. Kill me.
Köttbulle 18 Feb, 2024 @ 12:30pm 
I have made the horrible discovery that the starting health can sometimes not only be 1, but 4 above the max health. As stated below this obviusly ruins all fun in the map
Köttbulle 18 Feb, 2024 @ 12:26pm 
Ehrmmmmmmm, the health of the player is actually 1001/1000 which does not make sense at all. A unit having more health than it's max health should not be possible and absolutely ruined my experience with this map. Please consider fixing this game breaking bug if you want me to ever play anything you made again. For now though I myself see this map as unplayable due to this bug. I have no way of knowing what my units health really is if it has more health than max health. My head is literally about to explode just thinking about how this works. Also having such health makes it really hard to understand what it really says, does it mean I have 1000 health and 1 extra? does it mean 2001? Unplayable. Great map though this was very cool
JMV045 18 Feb, 2024 @ 9:27am 
Looks cool
Desert-Mammoth  [author] 18 Feb, 2024 @ 5:56am 
I've got a bunch of game breaking bugs to sort out first, and after that I want to refine the system. I may add an additional area in the current map, but as for follow up projects I need to do a lot of work. It was one of those situations where I started with an idea and kept adding to it, so the scripting is a complete mess and trying to problem-find is a nightmare as functions are spread across several large scripts. Before I make the next proper map, I want to completely gut what I have and reorganise it into a "one script, one function" layout. This should also make it easier for other people to port for their own projects. After that, it would be nice to explore custom animations so I can introduce three-dimensional movement but that's pie in the sky at the moment.
ball gobbler 18 Feb, 2024 @ 5:48am 
do you plan on creating additional missions?
Desert-Mammoth  [author] 17 Feb, 2024 @ 2:50pm 
Thank you for your kind words, really appreciated.:steamthumbsup:
ball gobbler 17 Feb, 2024 @ 12:21pm 
this map is awesome, playing through it was alot of fun and i appreciate all the attention to detail and minor bits of content put in. very fun and an amazing map :steamthumbsup:
Wrigglerot 17 Feb, 2024 @ 9:48am 
Thanks
Desert-Mammoth  [author] 17 Feb, 2024 @ 9:35am 
Managed to sneak in the fix now as I had a few minutes. I've tested it and it seems to be working fine. I've also added a hint at Echo Sector to let the player know they respawn and keep their weapons/items. Thanks for your feedback, adding you to the credits.
Wrigglerot 17 Feb, 2024 @ 9:30am 
ah
Desert-Mammoth  [author] 17 Feb, 2024 @ 9:25am 
(You keep your weapons when you die, if it wasn't obvious)
Desert-Mammoth  [author] 17 Feb, 2024 @ 9:25am 
Yeah I see it, the respawn trigger was one of the last things I did and it looks like I forgot to make the game realise you respawned with a pistol. You can fix it on the go by simply changing weapons which should reset things back to normal, but I will get a proper fix up later.
Desert-Mammoth  [author] 17 Feb, 2024 @ 9:22am 
That'd be a bug. Thanks for reporting, I'll take a look.
Wrigglerot 17 Feb, 2024 @ 9:21am 
i had the shotgun and died but when i re spawned it showed the Pistol but still shot and sounded like a shotgun not sure if its a glitch or bug.