RimWorld

RimWorld

Tunnel and underground
103 Comments
骸鸾  [author] 26 Jul @ 9:39pm 
我试了试,限制是生效的,可能你没自动更新mod?取消订阅,重新订阅试试
骸鸾  [author] 26 Jul @ 9:27pm 
是因为你缺少了LoadFolders这个文件,这个文件用于控制加载文件夹,你可以直接把Defs移到主文件夹,也是Mod文件夹里
暗夜虚灵 26 Jul @ 4:24pm 
还有一个问题,自定义结构单独做成一个mod怎么弄?我新建一个mod,把自定义结构放在\1.6\Defs\QuestEditor_Library.CustomMapDataDef里,mod排序完进游戏里刷了几次都刷不到这几个结构,但是重新剪切放回这个隧道mod的同名文件夹里就可以刷到。我是缺了什么步骤?
暗夜虚灵 26 Jul @ 3:10pm 
刚才试了下,generationLimit填了1依旧会生成多个。同一个隧道会生成多个,封闭隧道后重新凿开也会再次生成。不过我是用开发者模式点Debug:Make excavated直接凿开的,和这个有关系吗?
骸鸾  [author] 26 Jul @ 7:11am 
@暗夜虚灵
更新了,保存地图时生成上限就是生成的次数限制,为0则为无上限
骸鸾  [author] 26 Jul @ 6:32am 
好的,我会稍后更新,另外推荐特殊结构单独发成一个mod,给本mod增加一些流量()
暗夜虚灵 26 Jul @ 6:27am 
嗯嗯,说的就是这个矿洞的地下结构,现在就是做了一些结构放了点稀有东西,生成几率低了有时候不生成,几率高了又到处是。所以希望能有个限制一下的。
骸鸾  [author] 26 Jul @ 6:20am 
@暗夜虚灵 如果说的是本mod的地下特殊结构
那么生成限制还没做()
有需要的话,之后可以更新
暗夜虚灵 26 Jul @ 6:14am 
自定义的地图有没有办法添加什么让它只生成有限次或者只生成一次?
カフェイロ 30 Apr @ 5:21am 
現在似乎不能用這個壓財富了 sad
Young Twon 24 Nov, 2024 @ 4:21pm 
anyone know if this works with multiplayer mod?
xkp92110(orick) 14 Oct, 2024 @ 9:04am 
問一下現在還是挖到100%直接開地圖嗎? 好久沒開了
不是很想作別的事到一半突然給你來個讀取地圖 地下城都能讓我自己決定何時下去
能給隧道已挖通的信封
然後我自己決定下去的時間嗎?
qkbxoi3g== 1 Sep, 2024 @ 4:27am 
sos2太空飞船正常地板上无法建设,在人造土壤基质上能造但是建筑会凭空消失,很奇怪但又很合理:rbrbr3:
cheburek 14 Aug, 2024 @ 8:52am 
How to move things from the surface down, if it writes "Move in(No aubmap)". What it is mean?
Femol 14 Aug, 2024 @ 5:25am 
这个地下的财富仍然算在地上殖民地,是我自己的问题吗
VulgarViv 31 Jul, 2024 @ 8:20pm 
what about moving stockpiles down? i mean pawns can only carry so much and with no pathfinding how am i meant to move my inventory down without it taking decades stone18 blocks at a time? i mean its not like you can pop it down at the start of a run and get in quickly with the excavation time so you have to build a base first so you dont die.. im just frustrated and wondering if im missing something
Church.exe 31 Jul, 2024 @ 1:04am 
@Orm Hrolfson
at the risk of armchairing, it heavily depends on how it's implemented. Pathfinding is one of those things where it's a "drop in solution" right up until it isn't. Depending on how things are designed behind the scenes it may not be very doable to make different levels work transparently.

Especially if there are also other pathfinding mods in play like CAI it can be a veritable minefield of gotchas and annoying bugs. Or, maybe it's actually fairly easy and they just haven't gotten around to it. (again, totally armchairing here. There are times when pathfinding tweaks are easy and just sorta work, there are other times when changing one thing makes the entire algorithm self destruct.)
Orm Hrolfson 22 Jul, 2024 @ 10:18pm 
Why can't it run like Z Levels where you can move freely between layers? The creator of Z Levels Beta gave permission to use it's code, surely it can be implemented to allow path-finding between layers, right?

Creator Quote:
"Important Announcement!

I have abandoned this project and any code that it contains is fair game to anyone who wants to use it."
骸鸾  [author] 8 Jul, 2024 @ 9:03pm 
No @Creeper Gamer
Creeper Gamer 8 Jul, 2024 @ 3:37pm 
Does the Underground map count AS a colony?
Sentient_Worm 22 May, 2024 @ 9:45am 
How do I regain surface access to the an existing map generated by this mod?
I had an entrance that got destroyed and now my pawns underground are stranded
MercuryDoll 17 May, 2024 @ 8:30am 
Just like the other mod, there's currently no autonomous pathfinding between layers, so no. This is best used if you have pawns that prefer to be underground actually live there (or mechanoids), and occasionally move ressources up and down manually, as this mod also doesnt have an automation option for moving items.
Atlantispy 14 May, 2024 @ 2:35pm 
Are colonists able to go between the underground and above ground independently, like if I build bedrooms underground they could use it?
萌王喵酱 13 May, 2024 @ 12:52am 
手动控制殖民者搬运战利品十分麻烦,且地下无法使用空投仓和载具,要是添加传输物品的方式就好了
Modraneth 11 May, 2024 @ 1:17am 
@raiderdanger it just does not work for me, the diggable area show up, but they do not enter and the building does not show up as built, just the blueprint

@GreenFire835 yah i think i have the same problem, if for any chance you find what mod may be conflicting do tell me please
GreenFire835 4 May, 2024 @ 3:14pm 
I don't know why, but whenever I dig out an area for the pawns to enter, and I right click to make em enter, it says the path is blocked. I can't even see what's blocking it, because the new underground area is undiscovered.

Maybe a mod conflict or something? Cool mod tho, rat tunnels can be real now. lol.
Sided_locket 4 May, 2024 @ 12:35am 
can we place mechanoid underground ?
rock 28 Apr, 2024 @ 10:13am 
right click on the entrance with a pawn to get them in
Modraneth 27 Apr, 2024 @ 8:30am 
can someone explain to me how to do this? every time I try to build this it just show up an area to dig and after diggind nothing happen
General_Nekko 23 Apr, 2024 @ 9:29pm 
I am highly impressed that this has been made. It has been ages since z-levels stopped working without anything showing up so that really says something to the difficulty. Cheers
Knewdle 22 Apr, 2024 @ 8:05am 
unable to generate underground map =(
骸鸾  [author] 13 Apr, 2024 @ 6:45am 
使用搬入搬出命令
GeekyRaptorStudios 30 Mar, 2024 @ 10:57am 
is this any better than deeprim? asking because inquiring minds want to know...
Mat 30 Mar, 2024 @ 10:43am 
thats the only thing that pops up beside VTE underground air pipes
骸鸾  [author] 30 Mar, 2024 @ 10:28am 
Do you have a complete error log?
Mat 30 Mar, 2024 @ 10:05am 
I added it after starting the game but the issue only appeared recently. I was able to get stuff into and out of the submap but i cant do it anymore
骸鸾  [author] 30 Mar, 2024 @ 8:16am 
Did you add this mod to the save you are currently playing with,Instead of adding it before creating a new save?
Mat 30 Mar, 2024 @ 8:12am 
Hi i got a problem. I can´t move stuff into the submap but i can take them out. I checked my log and it shows this: "Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object at QuestEditor library.Designetor MoveIn+<get RightClickFloatMenuOptions>d" I am playing on the 1.5 unstable branch so maybe that´s causing the issue?
Lt. Sniffles 27 Mar, 2024 @ 10:27am 
@骸鸾

Nope
kaczorski 23 Mar, 2024 @ 5:02am 
You can use this to move out pawns too.
Also: right click "Move target in", select sub-map name and you can select whatever you want to bring underground.
kaczorski 23 Mar, 2024 @ 4:48am 
@FireLilly: go into Orders > Move out, then drag&select whatever you want to bring out. It's very neat.
FireLilly 22 Mar, 2024 @ 4:05pm 
Do we have to pick up any items or is there another way to do it
骸鸾  [author] 21 Mar, 2024 @ 9:51pm 
@WilliamTSherman Are there any errors?
Lt. Sniffles 21 Mar, 2024 @ 8:49pm 
This doesn't seem to be working at all. Once it hits 100% excavated, it resets and has to be excavated again.
caroline 15 Mar, 2024 @ 4:53am 
NO WAY!!! Z LEVES ALTERNATIVE FINALLY
骸鸾  [author] 10 Mar, 2024 @ 7:02am 
no
Memetic 10 Mar, 2024 @ 4:31am 
Will the tunnel always spawn the same stone in the sub map, even after closing and re-opening the tunnel entrance?
anmu 27 Feb, 2024 @ 2:46am 
求增加一个是否生成特殊结构的选项,部落开局挖到地下结果生成了一个心灵飞船,旁边还有小机枪+虚空电池,我小人过去直接被打死了:steamfacepalm:
骸鸾  [author] 23 Feb, 2024 @ 7:57pm 
@胡真菱 目前没有相关功能,等以后更新,挖掘进度和采矿技能有关,可以让高技能的殖民者挖掘
胡真菱 23 Feb, 2024 @ 7:56pm 
如何设置挖掘的工作量,几个小人挖了好几天了,才10%的样子,挖不下去啊。如何设置减少这个工作量,太难挖了