VTOL VR

VTOL VR

Norway Fjords Dynamic COOP
35 Comments
Niklasgunner  [author] 27 Mar @ 9:28am 
I'd love to, but as far as I am aware, the F-16 and A-10 mods don't use the carrier. It would be a bigger re-design of the mission than just replacing aircraft, which I don't have that much time for currently.

If there is a way to use these aircraft on the carrier please let me know!
Skyfinder 26 Mar @ 4:16pm 
you should have a version for modded aircraft and weapons imo
FLupp1 21 Feb @ 12:59pm 
hey i realy love that mission, is there a way we can get a version with the a10 and f16 mod too? that would be so cool.
Schradinbetrüger 26 Oct, 2024 @ 5:51pm 
Just did a 5h 40min Duo Run, sometimes a bit confusing but all in all a very nice scenario
GrumpyOldDad 22 Sep, 2024 @ 5:39am 
I really like this one :) Living in Ålesund my self, and done IRL flying (as passenger in GA aircraft, not an actual pilot my self) and lots of boat trips and car trips, It`s cool to kind of know where I am a lot of the time :) AH-94 slots? A version where we start at Viagra as home base and work down from there? and I have a beefy PC and fiber so mabye 16 slots? Keep up the exelent work!! :)
CulturedTalent 13 Aug, 2024 @ 12:07pm 
I highly appreciate this dynamic PvE. It is very fun for playing many times without getting bored. I do like large scale combat that invites immersion and teamwork combined.

However, I do suggest some ideas with maps to which one could be in a Desert (Dubai, Iraq..etc). Another Map idea could most likely be like a More Arctic Map(Russia, North/South Pole..etc). I have even thought about a African Jungle. I also suggest adding AH-94 slots, Norway totally exposes many creative ideas with those mountains, and even the maps I suggested :)

Keep up your good work, and looking forward to your next project!!
Bainrow Kicks 13 Aug, 2024 @ 9:20am 
Really love this map and mission variants. Played it plenty of times, probably 10-15 hours total and haven't experienced a single bug. Definitely a favorite, highly recommended for those that haven't tried it yet!

Looking forward to your next project! Would love to see you make another part of Norway, but I have no doubt you'll make Corsica just as interesting and beautiful as well.
Jonny-Dog 20 Jun, 2024 @ 11:48am 
Please, could you add helicopters?
Norway should never have bought new fighters. The terrain is as made for AH-64.
Please?
ReenlistmentNCO 13 Jun, 2024 @ 1:30am 
Sweet can’t wait
Niklasgunner  [author] 4 Jun, 2024 @ 12:42pm 
I definitely want to. Relying less on GPS and Fox 3 would mix things up nicely. I actually have a mission file for such a variant already saved, but reworking all the OPFOR plane loadouts will take a while
ReenlistmentNCO 3 Jun, 2024 @ 7:01pm 
Any plans to make a low tech only mode? Preferably with 2 seaters
Niklasgunner  [author] 1 Jun, 2024 @ 1:36am 
Regarding the mission being dynamic, its not as complex if you compare it to something like DCS or BMS dynamic campaigns.

I did make an effort to add variability to many parts of the mission, from the carrier starting location, objective selection and location, sam sites, which hostile airports enemies can launch from, randomized from which airport reinforcements arrive, direction from which patrols fly in from the edge of the map, etc.

For example, there are 11 different mission types, and the convoy objective has 10 different vehicle paths alone. Ideally, the mission should play out slightly different each time.

The second phase and its eastern airbases is the most static part, though I currently lack the time to rework that aspect.
Snuddis 9 May, 2024 @ 1:47pm 
I Wish you added the airport i Molde as well :)
Niklasgunner  [author] 7 May, 2024 @ 10:19am 
Thanks!

I consider the mission mostly finished at this point, unless major game updates add interesting assets. But I am open to ideas.

Next, I want to take what I have learned from making this mission and apply it to other terrains. Similair structure of random objectives and a set of randomly selected hostile airfields, from which enemy fighters take off and defend their/other airfields.
For the next mission, which will probably be based in Corsica (nice island size fitting VTOLs map limits, with many real world airports) I want to implement events in which players have to defend their carrier from hostile fighter groups, enemy convoys and ground attack aircraft that counter attack airfields you have captured. Would add a nice sense of urgency and back-and-forth.

For the next couple of months though, I'm completely focused on real life stuff, so it will take a while
Rampent A1 24 Apr, 2024 @ 9:10pm 
Is there any plans to add AWACS, like maybe after capturing 2-3 of the first phases airbases in a timely manner or have one spawn after a defence of said airbases. I feel it would add some more to the side objs.

Otherwise, fantastic misson and map
Niklasgunner  [author] 15 Apr, 2024 @ 1:40am 
I might make the Kestrel a necessary option in hard mode in a future mission (land infantry to capture an airport)
𐐠teamlined 10 Apr, 2024 @ 1:02pm 
No Kestrel, very sad
Niklasgunner  [author] 6 Apr, 2024 @ 2:28pm 
An extra objective was added at the start of Phase 2 that lets you land and capture Sandane, even if it was not an active airport in Phase 1. This should reduce travel time for respawning players, as Sandane is only 40 and 50 miles from each of the Phase 2 objectives.
Niklasgunner  [author] 4 Apr, 2024 @ 12:41am 
@Blue I have adjusted some of the carrier group spawns and pathing to be closer to the center of the map, hopefully this reduces the travel time in edge cases.

I also want to add a short mission variant which excludes the two final objectives in the far east.
Blue 3 Apr, 2024 @ 5:30pm 
Fun map, but objectives are WAY too spread apart. Played with unlimited lives, but it spawned us 80 NM away from objectives in some occasions.
Niklasgunner  [author] 1 Apr, 2024 @ 1:07am 
Voice commands is most likely a game issue, its a fiddly thing which I didn't get to work even in single player.

Before completing the initial objectives, you can use the captured airbases to resupply. After you complete these, in the second phase spawns should be moved forward to one of the captured airports.
I'll check out the issue, I had it working in multiplayer sessions before but maybe there are conditions that prevent it from working properly.
TheDreamer 31 Mar, 2024 @ 6:22pm 
Awesome mission, though we had a couple of issues.
I believe we were supposed to respawn at captured airbases but we got sent back all the way to the carrier instead. And secondly we couldn't get voice commands to work with this mission, though I'm not sure if that is a game bug or a mission bug.
We were playing the version with respawns on
Niklasgunner  [author] 29 Mar, 2024 @ 9:29am 
Thank you. If you have balance feedback or suggestions, I'd love to hear it.

Some things I'm considering:
- removing patrolling AA from the forward spawn airports if hasn't been destroyed yet, to avoid unfair spawnkills
- bomber objective, which are initially parked but take off and could destroy a captured airport, adding a bit of urgency
- infantry only objective as an excuse for cluster bombs
- randomizing whether SAM sites have active or semi-active missiles
- staggering some of the fighter take-off spawns to avoid doomstacks
-maybe two more airports in the east to add a bit of randomization to the second mission phase
Mihax 29 Mar, 2024 @ 4:17am 
This is an incredible mission, both the map makes it very fun, and the variation in the objectives make it an awesome experience
Niklasgunner  [author] 26 Feb, 2024 @ 4:23am 
Thanks !
Soapy 25 Feb, 2024 @ 12:16pm 
i love this i gave you an take my points :)
Niklasgunner  [author] 21 Feb, 2024 @ 5:55am 
Sadly no. Since the map border only allows ocean on one side, the Fjords in that area wouldn‘t be connnected to the ocean, so I decided to make that area blend with the terrain
dovy 21 Feb, 2024 @ 5:10am 
do you have rauma kommune in this map
Niklasgunner  [author] 20 Feb, 2024 @ 3:16pm 
The 2SEAT mission variant has more two-seat aircraft, not an actual two-seater F/A-26B.

Performance gets quite tricky once you go past 10+ players, and since you trade two aircraft for one two-seater its a seperate mission option.
Boston 20 Feb, 2024 @ 2:59pm 
2 seat variant of the FA26? how?
Niklasgunner  [author] 20 Feb, 2024 @ 11:29am 
@Clapy I used https://tangrams.github.io/heightmapper/ to get the heightmap data, I am not sure where that tool gets its data from. I stitched several very zoomed in terrain sections together and ended up with a ridiculous 10k pixel height map, though I don't know whether that actually ended up having any benefit, since VTOL scales down the heightmaps to 1281 pixels for 196km^2 terrain.

I also made some mistakes in the editing process of the heightmaps, ending up with the vertical scale of some terrain being slightly off. Though it shouldn't be worse than -/+ 20% to real world height.

The map required quite a bit of polishing, especially around the water/terrain edge where I made adjustments based on what I saw on google maps.
Clapy 20 Feb, 2024 @ 10:19am 
Out of curiosity, was this made with the use of the LiDAR mapping from the Norwegian Mapping Authority?
Niklasgunner  [author] 19 Feb, 2024 @ 5:54am 
correct, changed the description
Hammer 19 Feb, 2024 @ 5:43am 
the F-45 is actually F-45A, not B.
Niklasgunner  [author] 17 Feb, 2024 @ 1:53pm 
If you have any feedback or find anything broken, please tell me :Khappy: