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I actually asked a question on the hammer subreddit similar to this.
I assume this is an ingame API that only injects code into either the Lua script files for gmod or does this somehow do it into the bsp in real time.
Does this code persist and somehow save itself into the bsp upon a session end?
And if it does persist does it then require 'packing' using VIDE and/or just a quick update of the maps add-on page
Which map?
>supposedly requires LUAmmer
>luammer created this year
seems legit
> Added an ability for map creators to use custom skybox paths. In Hammer -> Map Properties -> SkyBox Texture Name, a file path may be used instead of the texture name.
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