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I'm not using Medieval Overhaul myself, but "DBH for Medieval" does this kind of thing though it could use more Vanilla like textures
Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__379_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Works fine for me afaics.
"Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported"
Nice but very old mod, thus not matching modern up-scaled images.
{LINK REMOVED}https://imgbox.com/g/bsEQNQOSwI
https://www.github.com/TurtleShroom/SCR_Mod/blob/main/Textures/Things/Buildings/TSP_SCR_SCP091.png
If you'd like to help me, up scaling that image in that link would be fantastic.