RimWorld

RimWorld

[CF] Dubs Bad Hygiene Upscaled
30 Comments
Legeden 21 Jun @ 6:02am 
I can confirm it's working now :steamthumbsup:
I'm not using Medieval Overhaul myself, but "DBH for Medieval" does this kind of thing though it could use more Vanilla like textures
Crimson  [author] 20 Jun @ 9:23pm 
If you guys want I can make a separate version off this texture mod that plays nice with MO. I dont play MO so I would need help narrowing down what textures are causing issues.
Crimson  [author] 20 Jun @ 8:52pm 
@legeden issue is now fixed. I accidentally had an extra _ after the mask name.
Crimson  [author] 20 Jun @ 2:42pm 
@legeden I will look into it tonight
Legeden 20 Jun @ 12:08pm 
Running 1.5, I still see litterboxes as blank white on the map but with color in build menu.
Crimson  [author] 20 Jun @ 2:16am 
Issue with the litter box should be fixed now. Also added a few other masks. Let me know if your still having issues
Legeden 4 Jun @ 10:32am 
that would explain why any material I make the litter box from is shown as white
qux 26 May @ 1:34pm 
Hi, there is a little problem you don't add mask texture for litterbox :
Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__379_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Adonias 11 May @ 3:24pm 
If you're having problems with this making latrines massive, it's probably something with Medieval Overhaul. The mod works just fine but conflicts with that mod because MO also wants to alter the textures. MO makes the latrine texture HUGE and then when this mod comes in and tries to put in its own texture, which is much smaller, it results in wackiness.
_♣Caligula♣_ 24 Feb @ 12:30pm 
Shit themselves in which ways?
Works fine for me afaics.
TheBronzeWarrior 24 Feb @ 7:55am 
yeah latrines n stuff shit themselves when using this mod, otherwise its nice
Crimson  [author] 9 Feb @ 4:33pm 
@RonnieNorth.ttv Hmm I will look into this issue
RonnieNorth 9 Feb @ 7:03am 
For some reason when using this mod it makes the latrine ENORMOUS lol. Same with some passive coolers. I've got MO installed so maybe they don't play nice?
Whisper 7 Aug, 2024 @ 8:00am 
Does this work with the lite version of dubs hygiene?
SaNSaI 10 Jul, 2024 @ 8:52am 
Got a minor error
"Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported"
Crimson  [author] 5 May, 2024 @ 10:15am 
@Robosium yes this is upscaled using ai. If you don't want ai upscaled you need to search for retexture
Robosium 5 May, 2024 @ 7:26am 
Was this AI? some of the bolts in the example image look a bit jank
_♣Caligula♣_ 26 Feb, 2024 @ 5:28am 
Aye.
Nice but very old mod, thus not matching modern up-scaled images.
Crimson  [author] 25 Feb, 2024 @ 1:57pm 
@_♣Caligula♣_ you talking about vgp vegetable garden?
_♣Caligula♣_ 25 Feb, 2024 @ 8:31am 
Could you maybe do the same thing for vegetable garden mod?
^7p^0o^1i 21 Feb, 2024 @ 11:02am 
sent
Crimson  [author] 20 Feb, 2024 @ 3:14am 
@^7p^0o^1i link got removed. Send me a friend request and send the link that way
^7p^0o^1i 19 Feb, 2024 @ 8:12pm 
You can add these for my big cooler, if you want

{LINK REMOVED}
TurtleShroom 18 Feb, 2024 @ 7:25pm 
I guess you can give me the up-scaled image and I'll add it to my files, while giving you full credit. You could actually up-scale all of the SCP Mod's files too.
Crimson  [author] 18 Feb, 2024 @ 7:11pm 
Ive never uploaded or edited anything on github. I upscaled that image but dont know how to add it.
TurtleShroom 18 Feb, 2024 @ 6:13pm 
Actually, there is something I think you can do. Do you know how to use the Github?

https://www.github.com/TurtleShroom/SCR_Mod/blob/main/Textures/Things/Buildings/TSP_SCR_SCP091.png

If you'd like to help me, up scaling that image in that link would be fantastic.
Crimson  [author] 18 Feb, 2024 @ 4:53pm 
@TurtleShroom ai upscaler and then gimp to touch up textures. If you want anything else upscaled let me know and I will see what I can do
TurtleShroom 18 Feb, 2024 @ 4:43pm 
How did you do that?
_♣Caligula♣_ 18 Feb, 2024 @ 9:47am 
Looking good.
The Blind One 18 Feb, 2024 @ 1:48am 
Nice