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That happens due to the order in which the door and wall is defined in the editor. I thought I corrected them all but guess I missed some.
This is smile
This is smile
the hate copy and pastes
don't copy and paste him
just please...
SHUT THE FUCK UP!
JESUS FUCKING CHRIST!
It's possible that preventing the game from culling anything causes it to start randomly culling larger objects such as walls, perhaps on slower machines.
Therefore, I removed that tag from everything except lights (as it was very noticeable when they get culled).
Let me know if you guys are still having the problem.
I'm not sure if it's something I can fix in the map or a bug in the game.
Hopefully one of the devs sees it and investigates.
▂███▄▃▂ doge and bob destroyed
I███████]. the tank copy and paste to save doge and bob