Portal 2

Portal 2

TimeTOdie 72 - Hovering cube 06 (Advanced Series)
29 Comments
Praetor 9 Oct, 2022 @ 7:19pm 
You can engineer pretty sophisticated factories with these concepts. Great creativity!
Ludge 19 May, 2018 @ 1:06pm 
Awesome
Avatar 11 Feb, 2018 @ 7:19pm 
I think you should remove the hint in the beginning, it makes it too obvious. :steamhappy:
lfairban 18 Sep, 2017 @ 10:38am 
Seriously cool!
EéRafa 8 May, 2016 @ 2:00pm 
you can solve whit only one cube (jumping)
tu7650x 25 Jul, 2015 @ 5:36pm 
Nice trick with the lasers, original and fun.
76561198065623090 2 Feb, 2015 @ 6:12am 
Interessin concept but too easy
larAMY 24 Jan, 2015 @ 7:40am 
Dis sht is awessomee
Icepick 29 Nov, 2014 @ 12:11pm 
Well that was different. Thanks, great map.
76561198125204173  [author] 18 Oct, 2014 @ 7:58am 
@^^4Cake is a lie: If you would have made it my intended way, there wouldn't have been any extra stuff. If I would rework it you have to jump your way up but I dind't wanted that you have to jump.
Petutski 15 Oct, 2014 @ 7:49pm 
GREAT puzzle! Thanks for the little hint in the first chamber!
metadavid 15 Oct, 2014 @ 5:37pm 
very nice!
Twenty Four 28 Sep, 2014 @ 2:52pm 
ingenious : )
Dead by Nightlight 28 Sep, 2014 @ 2:12am 
apart from the cosmetic items, there is at least one extra laser and one extra cube in the game. The concept of the chamber is smart but quite easy to do. I think the extra stuff only confused me and made me take longer. Review ur chamber, make some obstacles
jimke2 27 Sep, 2014 @ 5:56pm 
wooow so cool
DeathWish808 27 Sep, 2014 @ 4:13pm 
Blind run w/ mic of quite a few chambers including this one. I only used one of the 3 cubes to get to exit. Needs work, but I liked the old concept.

http://youtu.be/5b5S53AMfX8?list=UUQUQ6lGFHM_5Xp87HDGpBkw
Jade BGE 27 Sep, 2014 @ 8:29am 
That was interesting. It seemed like an overabundance of stuff for what was actually needed to exit. Still it was unique and engaging to play, thanks
76561198125204173  [author] 27 Sep, 2014 @ 6:43am 
@Scoundrel Only two cubes gets stack looking in diffrent directions. The third one is for the second laser.
GraveNoX 26 Sep, 2014 @ 4:37pm 
Good idea!
Scoundrel 26 Sep, 2014 @ 11:35am 
I figured three cubes would stagger the light bridges in a way that precluded jumping, but the cubes kept getting knocked out of alignment when the funnel picked them up, so after multiple retries, it was easier just to jump.
Hung00_Gamer 26 Sep, 2014 @ 9:02am 
GOOD
76561198125204173  [author] 25 Sep, 2014 @ 7:46am 
Thanks for playing and providing feedback. It is possible to finish the map with one cube but the solution with three cubes is more elegant :) (no jumping needed).
maluba 24 Sep, 2014 @ 10:23pm 
I was going to give the same comment as Polux. Not sure why it gave three cubes.... only needed one. Loved the whole concept, though. Never seen anything quite like it.
manolo 24 Sep, 2014 @ 5:31pm 
xd
sans from fortnite 24 Sep, 2014 @ 2:27pm 
this looks awsome!!!!!!!!
HappyFayy(๑˃́ꇴ˂̀๑) 24 Sep, 2014 @ 7:38am 
Thank you :3
Polux 24 Sep, 2014 @ 7:36am 
Cool concept, but I needed only one cube to go up...
saxtroll 24 Sep, 2014 @ 5:39am 
That was fun, thank you for the map.
DD89 20 Sep, 2014 @ 10:00am 
Very unique. One of my favourite maps. Not too difficult but awesome technique!!